Alright, so as the title says, I'mma run a game for my sister tomorrow. This will be her first time playing, and she's actually pretty excited. I asked her to describe her character, and she said, "She's a pretty adventerous girl, and she's an archer like I would be.". I also asked her how she fought, and her response was, "She can be pretty tricksy, but also very deadly when she has to be."
That being said, I statted up the following character. My sister's an incredibly smart girl, but I also don't want to overload her with new information so I tried to pick the simplest to understand powers, whilest still being fun. I opted out of a theme and backround just because there'll be plenty for her to learn as it is. Magic items were picked arbitrarily and probably won't even come into play. And the reason I built it for her instead of letting her do so is because I only have a couple of hours with her tomorrow and want to make the most of the time. Unfortunately the only other player will be my girlfriend, most likely playing some sort of tanky leader or something. Cleric, Paladin, Artificer, etc. So it'll just be two people, maybe 3 if I decide to run a DMPC so I can keep things from dogpiling the archer. Anyway, I digress. The character:
====== Created Using Wizards of the Coast D&D Character Builder ======
level 3
Human, Ranger
Archery Mastery: Clever Shot Mastery
Fighting Style: Archer Fighting Style
Ranger: Prime Shot
Human Power Selection: Bonus At-Will Power
FINAL ABILITY SCORES
Str 10, Con 11, Dex 18, Int 10, Wis 14, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 18, Int 10, Wis 14, Cha 8.
AC: 19 Fort: 14 Reflex: 18 Will: 15
HP: 33 Surges: 6 Surge Value: 8
TRAINED SKILLS
Perception +8, Nature +8, Dungeoneering +8, Heal +8, Stealth +9, Acrobatics +9
UNTRAINED SKILLS
Arcana +2, Bluff +1, Diplomacy +1, Endurance, History +1, Insight +3, Intimidate +1, Religion +1, Streetwise +1, Thievery +4, Athletics
FEATS
Human: Archery Mastery
Level 1: Disrupting Shot
Level 2: Bow Expertise
POWERS
Bonus At-Will Power: Twin Strike
Ranger at-will 1: Hunter's Teamwork
Ranger at-will 1: Nimble Strike
Ranger encounter 1: Two-Fanged Strike (retrained to Disruptive Shot at Level 2)
Ranger daily 1: Split the Tree
Ranger utility 2: Invigorating Stride
Ranger encounter 3: Stalking Strike
ITEMS
Runic Hide Armor +1, Vistani Eye Amulet +1, Adventurer's Kit, Longbow of Accuracy +1 (Ranged)
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As I said before, do you think this will be too complicated for her, or do you think she'll be able to grasp it with a little handholding?