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Switch to Forum Live View What do players like in a game?
9 months ago  ::  Oct 01, 2012 - 3:07PM #1
Felorn
Date Joined: Sep 2, 2011
Posts: 447
I wanted to get a thread started that discussed what players/DMs like to see in their games.

From a DM's perspective I like to see my players having fun, getting into character, and making decisions about what to do, and how to do it.

But from a Players perspective I like to be challenged, have combat only when it's truly needed. (I'm not the type that likes combat too much), have a immersive world to delve into and explore, and have plenty of roleplaying opportunities. 

What are your preferences as a player and a DM? 
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9 months ago  ::  Oct 01, 2012 - 3:27PM #2
Centauri
Date Joined: Jul 21, 2004
Posts: 10,004
As a player, I like to be able to play my character the way I want to play it, which I think tends to be reasonable, and amenable toward the way others want to player their characters. I like to see players back each others plans, and I make an effort to do that.

As a DM, I like to be able to improvise and to bring in elements that may appear to be overpowered. I like to present problems without presenting a solution, and then to accept any solution my players feel like offering for it. I like collaboration in building the experience, so that I can help provide what my players want.

In general, both as a player and a DM, I like to see everyone's ideas accepted and enhanced, to the greatest degree possible.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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9 months ago  ::  Oct 01, 2012 - 3:28PM #3
JTheta
Date Joined: Mar 22, 2011
Posts: 400
As a DM, I like planning things, and then having them work well. It's awesome when I think something is going to be fun for the players, and then it is. On the flip side, I also love it when I set things up, expecting the story to unfold in one of six ways, and the players take Door #11. I like seeing how plot vectors that I've started combine in new and interesting ways based on what the players mess with and what they ignore.

As a player, I like combat that's interesting and offers chances to use my powers in clever ways. (At least, with my current character this is what I'm looking for.) I like solving puzzles, especially if they involve logic or math. And I like it when there are opportunities to develop my character, which interact meaningfully with the ongoing story. 
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9 months ago  ::  Oct 01, 2012 - 3:33PM #4
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 6,787
As a DM, I liike to see players being creative and coming up with character details, backstories, personality aspects, etc. I also like to see them creatively solve problems, like using a skill check to convince the kobolds that the goblins stole their loot instead of the PCs, and then using magic molotovs to annihilate both tribes while they fight.


As a player, I like to have the freedom to play my character and tell his/her story, watch them evolve.  

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
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—Bill Clinton

Jun 18, 2013 -- 11:06AM, calronmoonflower wrote:

Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.



You are not a moral man. There are not enough middle fingers in the world for you.



May 21, 2013 -- 2:04PM, awaken_D_M_golem wrote:

Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?




Jun 9, 2013 -- 8:11AM, Hipster_Dog wrote:

Jun 9, 2013 -- 12:43AM, trappedslider wrote:

Jun 8, 2013 -- 9:07PM, Hipster_Dog wrote:

Jun 8, 2013 -- 6:33PM, trappedslider wrote:

Jun 8, 2013 -- 3:42PM, Hipster_Dog wrote:

Jun 8, 2013 -- 3:36PM, homicidal_squirrel wrote:

Jun 8, 2013 -- 2:35PM, Hipster_Dog wrote:

I do not understand. I can't give a game to a friend?


You can, but only once. That friend can't give it to anyone else. The holy corporation has spoken. Stop complaining and give them all your money.


But how will they know?

I do not play video games. 



then why do you care?


Why do you care that I care?



i'm curious


You are? Cool! Here is a hornet's nest. Stick your [redacted] in it to see what happens.


Jun 12, 2013 -- 3:42PM, Hipster_Dog wrote:



And do not call me a Yank. I am a Québecois, basically your better.



May 24, 2013 -- 1:00PM, Zombie_Babies wrote:



May 24, 2013 -- 10:24AM, Hipster_Dog wrote:

I heard samsung is making shoes that are making you run faster too.



Liar.  Hipsters don't run.  It's too mainstream.



Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."



And the greatest post moderation of all time...

May 24, 2013 -- 2:46PM, CorranHornIsAwesome wrote:

I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.

(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)   



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9 months ago  ::  Oct 01, 2012 - 11:11PM #5
CUBPHILDND
Date Joined: Apr 5, 2011
Posts: 360
The DMG has nice discussion of different player types and what each type enjoys about RPGs.  It's based on earlier work by Robin Laws, published as Robin's Laws of Good Gamemastery, definitely worth a read.
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9 months ago  ::  Oct 02, 2012 - 3:59AM #6
Bhanqwa
Date Joined: Feb 3, 2011
Posts: 62
As a DM I like to see my players get invested in the story, and choose the higher risk higher reward options.

As a player I like non-combat choices to be rewarded, be if from a language feat or from clever roleplay that circumvents a combat scenario.
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9 months ago  ::  Oct 02, 2012 - 10:17AM #7
DangerVanPelt
Date Joined: Aug 3, 2011
Posts: 44
As a DM I like to take a character's backstory and build story arcs based on it. Dropping elements from multiple PC backstories as one takes the "lead" for a level or two. I like taking my character's ideas and running with them, having them show up when they least expect it and in a slighty different way. I like presenting situations that seem dire and watching my players turn my notion of "dire" on its head. I like having the story change dynamically based on the player's actions. Most of all, I love watching my PCs be heroes.

As a player, I'm married to combat, but having an emotional affair with skill challenges at the moment. I like flavoring cool attacks and epic failures. I love roleplaying, and getting the chance to play a character who is nothing like me in real life. I love doing sick damage, and who doesn't love the moment when their DM says "Welcome to level X."
My monday night wouldn't be half as cool if DnD didn't exist.
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9 months ago  ::  Oct 02, 2012 - 10:45AM #8
iserith
Date Joined: Jun 1, 2005
Posts: 5,499
As a DM, I like to make the world fantastic, fill the characters' lives with adventure, and play to find out what happens. I give much of the DM's traditional power back to the people where I think it rightfully belongs.

As a player, I like to play my character concept to its fullest and be in an environment of shared storytelling where everyone is building on each other's ideas.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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9 months ago  ::  Oct 02, 2012 - 4:40PM #9
Shaddylogic
Date Joined: Aug 23, 2012
Posts: 167
As a DM I like seeing players having fun, as long as players aren't bored or angry I'm happy.


As a player I enjoy being able to explore, and do what my character would like to do and not be shackled by some pre-determined plot that I have to follow.  
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9 months ago  ::  Oct 03, 2012 - 10:15AM #10
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,133
If you're curious, you could always ask your players.
Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade."
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all."
-Kipling

Defenders: We ARE the wall!

I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D.

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

Aug 16, 2012 -- 1:44AM, Undrhil wrote:

I am a hero, not a chump.

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