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9 months ago ::
Oct 01, 2012 - 3:07PM
#1
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I wanted to get a thread started that discussed what players/DMs like to see in their games.
From a DM's perspective I like to see my players having fun, getting into character, and making decisions about what to do, and how to do it.
But from a Players perspective I like to be challenged, have combat only when it's truly needed. (I'm not the type that likes combat too much), have a immersive world to delve into and explore, and have plenty of roleplaying opportunities.
What are your preferences as a player and a DM?
Come to 4ENCLAVE for a fan based 4th Edition Community. “The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.0 (Not 3.5) - AD&D 2e - Call of Cthulhu
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9 months ago ::
Oct 01, 2012 - 3:27PM
#2
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Date Joined:
Jul 21, 2004
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As a player, I like to be able to play my character the way I want to play it, which I think tends to be reasonable, and amenable toward the way others want to player their characters. I like to see players back each others plans, and I make an effort to do that.
As a DM, I like to be able to improvise and to bring in elements that may appear to be overpowered. I like to present problems without presenting a solution, and then to accept any solution my players feel like offering for it. I like collaboration in building the experience, so that I can help provide what my players want.
In general, both as a player and a DM, I like to see everyone's ideas accepted and enhanced, to the greatest degree possible.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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9 months ago ::
Oct 01, 2012 - 3:28PM
#3
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Date Joined:
Mar 22, 2011
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As a DM, I like planning things, and then having them work well. It's awesome when I think something is going to be fun for the players, and then it is. On the flip side, I also love it when I set things up, expecting the story to unfold in one of six ways, and the players take Door #11. I like seeing how plot vectors that I've started combine in new and interesting ways based on what the players mess with and what they ignore.
As a player, I like combat that's interesting and offers chances to use my powers in clever ways. (At least, with my current character this is what I'm looking for.) I like solving puzzles, especially if they involve logic or math. And I like it when there are opportunities to develop my character, which interact meaningfully with the ongoing story.
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9 months ago ::
Oct 01, 2012 - 3:33PM
#4
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Date Joined:
Jun 12, 2009
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As a DM, I liike to see players being creative and coming up with character details, backstories, personality aspects, etc. I also like to see them creatively solve problems, like using a skill check to convince the kobolds that the goblins stole their loot instead of the PCs, and then using magic molotovs to annihilate both tribes while they fight.
As a player, I like to have the freedom to play my character and tell his/her story, watch them evolve.
We summoned a devil once. All we used was the D&D books, too. It was pretty kwazy.
God of Arrested Development and Intelligence  Resident Left Hand of Stalin and Banana Stand Grandstander Pie-Cooling-On-A-Windowsill of the House of Trolls In the morning HK'll be sober but you'll still be a meatbag. I know I misspell "Danke" in my posts. It's an inside joke. "Ten cents gets you nuts." -George Michael Spoiler:
Show
''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.'' —Bill Clinton
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
You are not a moral man. There are not enough middle fingers in the world for you.
Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?
I do not understand. I can't give a game to a friend? You can, but only once. That friend can't give it to anyone else. The holy corporation has spoken. Stop complaining and give them all your money.
But how will they know?
I do not play video games.
then why do you care? 
Why do you care that I care?
i'm curious
You are? Cool! Here is a hornet's nest. Stick your [redacted] in it to see what happens.
And do not call me a Yank. I am a Québecois, basically your better.
I heard samsung is making shoes that are making you run faster too.
Liar. Hipsters don't run. It's too mainstream.
Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.
I'd take coal. Heating your house is expesive, and engery cost arn't going down.
Mabey if i beat enough homeless people, i won't have to be cold this year. 
"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...
Whaaaaaat?!??
Wow...way to waste perfectly good potential slaves.
Er...no wait I mean..uh...something not evil!
(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)
First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!
"Why in the wide,wide, world of all things irrational would I help you? -Daniel Jackson "Fun will now commence." -Seven of Nine
"Excellent."
-Mr. Burns.
Whey is a crotch.
Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.
There's so much you can do with insanity, especially when it has alot of resources.
1. Cleric cast protection from fire on Tank. 2. Tank goes in and get surrounded by enemies. 3. Wizard cast fireball and blows them up. 4. ??? 5. Profit
I go by the saying," If it ain't friendly fire then it's not working."
And the greatest post moderation of all time...
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.
(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
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9 months ago ::
Oct 01, 2012 - 11:11PM
#5
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The DMG has nice discussion of different player types and what each type enjoys about RPGs. It's based on earlier work by Robin Laws, published as Robin's Laws of Good Gamemastery, definitely worth a read.
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9 months ago ::
Oct 02, 2012 - 3:59AM
#6
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As a DM I like to see my players get invested in the story, and choose the higher risk higher reward options.
As a player I like non-combat choices to be rewarded, be if from a language feat or from clever roleplay that circumvents a combat scenario.
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9 months ago ::
Oct 02, 2012 - 10:17AM
#7
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As a DM I like to take a character's backstory and build story arcs based on it. Dropping elements from multiple PC backstories as one takes the "lead" for a level or two. I like taking my character's ideas and running with them, having them show up when they least expect it and in a slighty different way. I like presenting situations that seem dire and watching my players turn my notion of "dire" on its head. I like having the story change dynamically based on the player's actions. Most of all, I love watching my PCs be heroes.
As a player, I'm married to combat, but having an emotional affair with skill challenges at the moment. I like flavoring cool attacks and epic failures. I love roleplaying, and getting the chance to play a character who is nothing like me in real life. I love doing sick damage, and who doesn't love the moment when their DM says "Welcome to level X."
My monday night wouldn't be half as cool if DnD didn't exist.
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9 months ago ::
Oct 02, 2012 - 10:45AM
#8
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As a DM, I like to make the world fantastic, fill the characters' lives with adventure, and play to find out what happens. I give much of the DM's traditional power back to the people where I think it rightfully belongs.
As a player, I like to play my character concept to its fullest and be in an environment of shared storytelling where everyone is building on each other's ideas.
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9 months ago ::
Oct 02, 2012 - 4:40PM
#9
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Date Joined:
Aug 23, 2012
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As a DM I like seeing players having fun, as long as players aren't bored or angry I'm happy.
As a player I enjoy being able to explore, and do what my character would like to do and not be shackled by some pre-determined plot that I have to follow.
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9 months ago ::
Oct 03, 2012 - 10:15AM
#10
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Date Joined:
Jun 16, 2004
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Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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