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8 months ago ::
Oct 03, 2012 - 11:33AM
#521
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Date Joined:
Apr 16, 2009
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I just hope it won't be chocolate made spellbooks, because I don't think I can roleplay a character who wouldn't eat it.
It isn't the spellbook. The critical part of spell preparation is carving the trigger into the flat surface of a small chocolate bar.
You activate the spell by eating the chocolate bar.
This explains why you can't cast the same spell again (unless you've prepared multiple chocolate bars with the same spell).
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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8 months ago ::
Oct 03, 2012 - 12:35PM
#522
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Date Joined:
Feb 19, 2009
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The fatter the spellcaster, the more powerful they are.
"BOW BEFORE PORKUS!"
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8 months ago ::
Oct 03, 2012 - 12:41PM
#523
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Date Joined:
Jun 21, 2012
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@Monsieur_Moustache The platyest is a bit different though in that our options are rather limited. A fully functioning system with a full range of choice would be a whole different animal.
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8 months ago ::
Oct 03, 2012 - 12:46PM
#524
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And why are you playing in Dark Sun when you have someone that wants to play a cleric? Why, as DM, are you choosing options that your players don't want?
The answer is simple: "Because I want to run Dark Sun. If you insist on playing a cleric, Its not valid for Darksun. If you don't want me to run Dark Sun, then how about YOU DM and choose the world. The world I am inspired to run is Dark Sun at the moment. So if you won't agree to that stipulation then someone else will have to DM the game."
Again, I as a DM am just as entitled to fun as a player. The above DM will have his fun limited by not participating in the Dark Sun world.
Yes, the DM should of course be having fun! D&D is a game, and as such, everyone involved should be having fun; otherwise, why spend hours and hours playing, right?
And it isn't my place to tell you how to have fun. If you are having fun and your players are having fun, great!
All I can do is talk about my own experiences. And to me, my fun as a DM never comes in the form of things that AREN'T in the world. They come in the form of things that ARE in the world. For example, I like Dark Sun because of the new take on races, the strange monsters, the high level of psionics and elemental stuff, the dangerous terrain, the sorcerer-kings, etc.
When I think about what I like about Dark Sun, I never say, "I really like how there are no divine classes in 4E Dark Sun!" The fact that the gods are silent is a cool feature, but, as has been pointed out, the original Dark Sun campaign setting still had priests!
And even the 4E version, which says that the default is no Divine classes, comes with a little section discussing how easy it is to add them in as an exception for PCs (page 9). It doesn't say that the DM better add religious institutions, full pantheons, etc to the world; it just lists some clever ideas that would let a player use a divine character (complete with cool plot hooks I feel).
And this is what drives my fun as the DM. I don't think PCs are supposed to always be typical individuals; they are also meant to be special, different, and unique. So even if I am drawn to Dark Sun, I won't rule anything out completely.
Incidentally, I am about to begin what I am calling "Bright Sun". It is a campaign set on Athas, but in the past before the rise of the Sorcerer-Kings and the destruction wrought by defiling magic (it has yet to be discovered). The gods are still silent (it takes place after the conflict between the gods and primordials), the world is still quite primal and primitive (metal is very rare of course), civilization is in the form of city-states, etc. But one of my players loves divine classes (i know this of course), and so I gave him several ideas for how to work his concept into the campaign. He loved one of them (his character is an archaeologist who discovered an ancient holy symbol that imbued him with a spark of divinity) and we are going forward with it. His ultimate goal is to discover what happened to the gods, and to figure out if there is any way to bring them back. Again, I don't have to do anything to change the world. There are still no temples, the gods are still silent, the people think they are no more than stories. But if he is able to achieve his goal, the world could be changed for ever. This is no different than any other grand character goal ("I want my character to become the most powerful emperor!"); it is grand in scale, and may or may not succeed.
If you kept up with the novels and things you'd know that they hinted at one point that Dragonlance became Darksun. Though they may have retconned that one out...
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8 months ago ::
Oct 03, 2012 - 12:47PM
#525
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So players are inmates and/or insane (asylum)?
I'm going to assume that you are not a native English speaker. That was a pretty common metaphor in English speaking countries stating in a humorous way that those who should not be in charge are put in charge.
I understood what you mean and I am a native English speaker. The problem is that the DM wasn't the warden and it wasn't a prison. Its more like a group session with one person set as the tie breaker...
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8 months ago ::
Oct 03, 2012 - 1:39PM
#526
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Date Joined:
Aug 31, 2008
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If you kept up with the novels and things you'd know that they hinted at one point that Dragonlance became Darksun. Though they may have retconned that one out...
You just blew my mind. I am a fan of both settings...which book was that in?
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8 months ago ::
Oct 03, 2012 - 1:59PM
#527
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If you kept up with the novels and things you'd know that they hinted at one point that Dragonlance became Darksun. Though they may have retconned that one out...
You just blew my mind. I am a fan of both settings...which book was that in?
I forget, it might have been in a short story in dragon magazine, but I remember them hinting that there was a knightly order that resembled the knights of solomnia and some guy was experimenting with magic that sucked the life out of things and was more powerful than normal magic, and then they had the gods exit Krynn in one of the books...
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8 months ago ::
Oct 03, 2012 - 2:07PM
#528
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Date Joined:
Apr 12, 2008
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If you kept up with the novels and things you'd know that they hinted at one point that Dragonlance became Darksun. Though they may have retconned that one out...
You just blew my mind. I am a fan of both settings...which book was that in?
For Krynn to have became Athas, the following would have needed to happen:
1) One of Krynn's moons vanished 2) Priests, who had re-acquired access to divine influence, lost it again 3) Steel (more valuable than gold) vanished completely 4) The common dragons of Krynn vanished completely 5) Minotaurs, Kender, and the various elf sub-races vanished 6) Thri-Kreen suddenly appeared 7) Dwarves started being able to produce offspring with humans 8) Giants started being able to produce offspring with humans 9) Ogres stopped being able to produce offspring with humans
This is not to say that these things did not happen, but this would be the first I've heard of it. But then, I've also heard that Oerth became Athas, and that Toril became Athas, so I don't lend too much credence to these kinds of claims until I see some proof.
In fond memory of Mark "Wrecan" Monack.
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8 months ago ::
Oct 03, 2012 - 2:28PM
#529
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Date Joined:
Jul 29, 2012
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Wow, how personally insulting, but, after reading the type of poster such as yourself, well, it is not surprising.
3rd and 4t Ed definitely started a player entitlement attitude.
Not a chance! This was rampant in AD&D as well.
I disagree, I witnessed a big surge of "builds" and player entitlement with 3rd Ed.
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8 months ago ::
Oct 03, 2012 - 2:32PM
#530
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Date Joined:
Jun 21, 2012
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I disagree, I witnessed a big surge of "builds" and player entitlement with 3rd Ed.
It's been said by a few people that what you observed could very easily have been a consequence of there being a ton more building material available. The 2e class kits and other supplemental material didn't really add on whole new systems the way 3e's supplements did. Adding a PrC was massive compared to adding four or five kits. Anyway it's a chicken or the egg kind of question: did people demand stuff because there was more stuff to demand or did more stuff get added because people demanded it? Difficult to answer with any certainty, but one thing we do know is the "player vs DM" problem existed long before 3e to a point where the earlier books did level quite specific accusations at players for acting like they were entitled to do whatever they wanted. Edit: we also know that those sorts of DM empowering diatribes vanished from most D&D publications during 3e's tenure so that could be in indicator as well. Again, not enough to draw a firm conclusion.
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