Community

 
Dungeons & Dra.. 4e Rules Q&A Resistances & Vulnerabilities - What can be...
Jump Menu:
Post Reply
Switch to Forum Live View Resistances & Vulnerabilities - What can be learned?
8 months ago  ::  Sep 30, 2012 - 4:09PM #1
xenobiotica
Date Joined: Sep 3, 2008
Posts: 77
The scenario: the players encounter a monsters who has resistance and/or vulnerability to something or other. No players gets a monster knowledge high enough to know the resistance or vulnerability of the monster.

My question: to what extent, if any, can the players learn the monster's resistances and/or vulnerabilities by using powers with the corresponding keywords against it? Can they learn the exact number? Only the fact that they have a resistance/vulnerability to something specific? Or is it just a number that the DM silently subtracts/adds?

I've been unable to find something in the books, have I just missed it or is it something that needs to be houseruled?

Thanks for reading!
Quick Reply
Cancel
8 months ago  ::  Sep 30, 2012 - 4:17PM #2
CUBPHILDND
Date Joined: Apr 5, 2011
Posts: 230
As far as I know the rules are silent on this issue, so use your best judgment.

I tell my players that their attack seems to be slightly less or more effective than they might have anticipated.
Quick Reply
Cancel
8 months ago  ::  Sep 30, 2012 - 4:35PM #3
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,520
Me too that's what i do. 

And for vulnerability i portray it in a manner to indicate it seems to have suffered more. Its just a matter of game transparency for me.
Yan
Montréal, Canada
Quick Reply
Cancel
8 months ago  ::  Sep 30, 2012 - 7:59PM #4
It_is_not_Martin
Date Joined: Dec 18, 2010
Posts: 88
Bestairy - book from mordekains magnifcent emporium - allow a reroll of a monster knowledge check, after a short rest can be handy for the adventures in these sort of situations.
Quick Reply
Cancel
8 months ago  ::  Sep 30, 2012 - 8:10PM #5
mvincent
Date Joined: Jun 15, 2004
Posts: 8,283
WotC's Transparency article advises "When the hell hound gets hit by scorching burst, tell the players that it has fire resistance" or at least 'describe the apparent results of the characters’ actions, allowing them to draw their own conclusions. “Even though the hell hound makes no effort to dodge your scorching burst, the flames of your spell wash over it to no effect.”'


Quick Reply
Cancel
8 months ago  ::  Oct 01, 2012 - 11:15AM #6
xenobiotica
Date Joined: Sep 3, 2008
Posts: 77
Great, thanks for the answers guys!
Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 8:48AM #7
Xennon
Date Joined: Jul 11, 2008
Posts: 40
I find as a general rule, less meta information the players know = more immersed in the game they become.
Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 9:28AM #8
mvincent
Date Joined: Jun 15, 2004
Posts: 8,283

Oct 2, 2012 -- 8:48AM, Xennon wrote:

I find as a general rule, less meta information the players know = more immersed in the game they become.


I agree that saing "your fire doesn't affect it very much" is often better than saying "it has resist 10". But if a players asks, I don't mind telling them the actual number.

It only fair, since the PC's would have access to many more visual/tactile cues than I could ever relay to the players.

Quick Reply
Cancel
Jump Menu:
 
Dungeons & Dra.. 4e Rules Q&A Resistances & Vulnerabilities - What can be...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing