|
9 months ago ::
Sep 30, 2012 - 12:43AM
#1
|
Date Joined:
Sep 30, 2012
|
(Disclaimer: This is my first thread/post, so I apologise in advance for any mistakes)
Hello everyone! I am relativley new to D&D (I started playing a few months ago), and I have a problem. I (and my group) all play our P.C's as Christian. Now, the "Channel Divinity" powers require you to worship a certain god, so we don't use them. However, this weakens our party's palidin and cleric. So what would you suggest to balance it?
Thanks!
|
|
|
|
9 months ago ::
Sep 30, 2012 - 2:07AM
#2
|
Date Joined:
Oct 30, 2011
|
I would suggest that you just ignore the requirement that you worship a certain god, or as a group decide which channel divinities and domains seem to fit the christian god the best and give the god those domains and those channel divinities available to the cleric/paladin. Now you would have to make sure that you are playing in a world that really only has one god. If you are using any other gods in the world as say satan or something I would just exclude that or those gods domains and channel divinities from the ones you can choose. Now if your world you are playing in includes all the gods presented in D&D then I have to ask why you are playing characters that follow a false god in your world instead of a real one. Not that you can't, but then it would make sense that your characters lose both domains and channel divinity since there really is no divinity they are following. It could be cool to then have them gaining power from one of the actual gods that is presenting itself to them while hiding true identity and then give the domains and channel divinity of that god available to them.
Ok end of wall of text and ramblings.
|
|
|
|
9 months ago ::
Sep 30, 2012 - 4:21AM
#3
|
Date Joined:
Jul 17, 2003
|
Another alternative to consider, especially if you're modelling the Medieval church, is that the Channel Divinity options could be tied to specific religious orders based on their focus rather than to the religion as a whole (ex. The Knights Templar get a strength or war based channel divinity while the Knights Hospitaler get a healing based one and the Franciscans get a knowledge based one).
|
|
|
|
9 months ago ::
Sep 30, 2012 - 6:51AM
#4
|
|
|
Just drop the 'must worship (X)' requirement and pick the one you want.
Another day, another three or four entries to my Ignore List.
|
|
|
|
9 months ago ::
Sep 30, 2012 - 10:17AM
#5
|
Date Joined:
Apr 16, 2009
|
Yeah, if most of the group has issues with this and the DM agrees, just drop all the existing D&D deities and add one (or more) of your choice. Then the group can take a look at the Channel Divinity powers and see which ones make sense. Players of the Catholic, Eastern Orthodox, and some other versions of Christianity might have an easier time of it because they can replace the various gods - the Good ones at least - with Christian saints. If you were the only one with concerns, I'd say to work it out with the DM - while acknowledging that the game world is quite likely to remain polytheistic or atheistic. (This does not mean that your character can't claim that his deity is the One True God. However, if he does, he's quite likely to be objectively incorrect and there may be some stress if the group ever meets a deity other than his.) Personally I'm actively Pagan, but I've played in games where instead of "gods" we had Christian saints historical, quasi-historical, and fictional* - because the DM wanted it that way. No problem. I could even put a standard deity on my character sheet to satisfy the Character Builder's interlocks, and follow one or more of the saints in-game. * I could easily see an artificer following Saint Vidicon of Cathode. Particularly in Eberron.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
|
|
|
|
9 months ago ::
Sep 30, 2012 - 12:13PM
#6
|
Date Joined:
Aug 19, 2007
|
This is a complete non-issue. Change the names and play the game... As mentioned, there's no reason not to just change the names of the feats to something more appropriate to your characters - the suggestion of different religious orders or saints would be perfect - and use the mechanics as written.
There's no reason to not use a spell called Melf Minute Meteors just because Melf never existed in your campaign world.
Spoiler:
Show
I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
|
|
|
|
9 months ago ::
Sep 30, 2012 - 1:41PM
#7
|
Date Joined:
Sep 30, 2012
|
@Chris24601, warrl : Yeah, I was thinking something along those lines. Thank you everyone for your help! (Once again, I apologise for any mistakes.)
|
|
|
|
9 months ago ::
Oct 01, 2012 - 7:24AM
#8
|
|
|
As there is only 1 God, all the other dieties must be facets of said God, and then all are available to you!
|
|
|
|
9 months ago ::
Oct 02, 2012 - 9:32AM
#9
|
Date Joined:
Aug 15, 2011
|
D&D is a very flexible game system. You can reskin everything to suit your needs. The handbooks can be treated as guidelines rather than canon. With some effort, you can make a mono-theistic world with no magic, no non-human races, no non-god-given powers of any kind. The game is flexible enough to let you do that.
For example, my daughter wanted to play a Catfolk. A feline humanoid race that is not supported in 4e. No problem, I just chose aspects of several existing races to make a hybrid character. I renamed all of her attack powers and feats to fit in to the feline idiom, and voila!! one Catfolk ranger is born! You could easily do that for all of your characters.
If you are interested in reskinning D&D, listen to the Critical Hit podcast from MajorSpoilers.com. The DM there, Rodrigo, reskins monsters and powers all of the time to create monsters that are even more compelling than what WotC have come up with.
|
|
|
|
9 months ago ::
Oct 02, 2012 - 10:11AM
#10
|
Date Joined:
Sep 24, 2012
|
Westerness, that was brilliant!
|
|
|