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Switch to Forum Live View Christian cleric/paladin?
8 months ago  ::  Oct 02, 2012 - 10:33AM #11
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,097
Indeed, the beauty of D&D is playing it how YOU want it to be.  One of the things I like about 4th is the ease of reflavor without warping balance.  Many have said quite a bit of things.  And who cares if you turn the polytheist aspect of D&D into domains of the abrahamic god?  Since it's easy enough to do, I say go for it!  I've been part of an Arthurian style game where clerics and paladins followed specific orders and powers of the Judeo-Christian god.  The irony was that the table consisted of agnostic and atheist players.  Regardless, we had a blast and the characters were fantastic and totally believable!  Your dull may be another person's fun.  This is the world of the subjective, after all.  Also, the biblical times D20 game isn't as easy to track down as the standard D&D.  All it takes is some minor home rules and refluff and there's your custom game.  D&D is a game for everyone!
Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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8 months ago  ::  Oct 02, 2012 - 10:47AM #12
Westerness
Date Joined: Aug 15, 2011
Posts: 34
@ LordOfWeasels: Agreed!

Also, we did look at the Shifter as a substitute for Catfolk, but it wasn't really what we were looking for. That's the beauty of 4e D&D--it's so easy to reskin stuff without breaking the game. The rules and requirements are there for those that need/want them, but the power of the game is the ability to make it your own, whether you are throwing out the pantheon and mythology, or reskinning a Cleric to worship a deity of your choice/creation.
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8 months ago  ::  Oct 02, 2012 - 11:44AM #13
Westerness
Date Joined: Aug 15, 2011
Posts: 34
@Chris24601: Exactly. I presented several viewpoints in my post. Take what you like and ignore the rest.
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8 months ago  ::  Oct 02, 2012 - 11:55AM #14
Westerness
Date Joined: Aug 15, 2011
Posts: 34
A couple of you have objected to the tone and some of the content of my original reply, so I have distilled it down to the essense of what I was trying to say. I hope you find it more to your liking.
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8 months ago  ::  Oct 02, 2012 - 1:25PM #15
kurobara3
Date Joined: Mar 21, 2012
Posts: 88
I think the easiest way to do it is to just ger rid of the requirment for the channel divinity to worship a specific God, i dont think that would be gamebreacking, I also think you could play as there is only one, and maybe the devil for the evil gods, and the different 'gods' in D&D are merely factions or sects worshiping the same God but seeing the god and his message in a different way.
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8 months ago  ::  Oct 02, 2012 - 1:42PM #16
ORC_Reaper
Date Joined: Jul 10, 2012
Posts: 165
I've removed content from this thread. Real world religions and politics are not welcome here.

You can review the Code of Conduct here: company.wizards.com/conduct

You are welcome to discuss the mechanics of Dungeons and Dragons, however discussion of any real world religions beyond this is not allowed.
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8 months ago  ::  Oct 02, 2012 - 2:07PM #17
warrl
Date Joined: Apr 16, 2009
Posts: 5,267

Oct 2, 2012 -- 1:25PM, kurobara3 wrote:

I think the easiest way to do it is to just ger rid of the requirment for the channel divinity to worship a specific God, i dont think that would be gamebreacking,


Game-breaking, probably not: since you can only use one Channel Divinity per encounter, there's little risk of excessively powerful synergy.

Flavor-breaking, possibly, as the Channel Divinity powers related to different gods are presumably intended to portray different flavors. Of course, if the players with Channel Divinity powers care about flavor this won't be a problem because they won't choose flavor-breaking combinations.

I also think you could play as there is only one, and maybe the devil for the evil gods, and the different 'gods' in D&D are merely factions or sects worshiping the same God but seeing the god and his message in a different way.


I like that better. Following different saints, as mentioned more than once I believe, also works.

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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8 months ago  ::  Oct 02, 2012 - 4:08PM #18
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,217
Don't forget that the Gnostic and Kabala traditions do allow Secret Words of Power ( Arcane magic ) within a Judeo/Christian settign.

Also there are many legends describe magic spirits or creatures and false goddlings that converted to Christianity. So there could be some very interesting home brewed saints in a setting like this.

As I understand it St. Christopher was a Giant. Not a big guy but an at least two story tall "monster" that followed Jesus because Satan feared the name of Jesus.   

As Doctor Necrotic pointed out Aurtherian legend and story telling involves many Christian ideals in it's heros. But it also involves nature spirits and Druids and Fey powers all working with the Christians. I have even read on variation of Tom Thumb where Merlin was the wizard who gave a farm couple a child the size of a man's thumb. Tom went on to be Aurther's ambasador to the court of Oberon.
The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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8 months ago  ::  Oct 02, 2012 - 4:22PM #19
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,820

Oct 2, 2012 -- 4:08PM, Sea-Envy wrote:

Don't forget that the Gnostic and Kabala




A bunch of posts from this thread already got nuked for mentioning real-world religions and "D&D conversions" of them.  Just FYI.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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8 months ago  ::  Oct 03, 2012 - 5:37PM #20
Style75
Date Joined: Oct 25, 2009
Posts: 1,946

Sep 30, 2012 -- 4:21AM, Chris24601 wrote:

Another alternative to consider, especially if you're modelling the Medieval church, is that the Channel Divinity options could be tied to specific religious orders based on their focus rather than to the religion as a whole (ex. The Knights Templar get a strength or war based channel divinity while the Knights Hospitaler get a healing based one and the Franciscans get a knowledge based one).




This is the one my friend uses. He runs a Christian themed campaign and simply refluffed all the good dieties into different orders, monastaries, convents etc. The evil dieties likewise became different evil cults that ultimately all worshipped the same bad guy (you know who). The tricky part was the unaligned dieties so he simply made them Christian but who really walk the fine line between doing what is good and what needs to be done to save the world.

It's not my cup of tea (religion is not a big part of my life) but he said the campaign is a lot of fun and explores a lot interesting moral dilemmas.

Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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