Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
9 months ago  ::  Sep 29, 2012 - 10:22AM #1
Thendkrieg
Date Joined: Sep 29, 2012
Posts: 2
Our party has decided we don't like how controlling our DM is so in order to get her to loosen our chains a portion of the party has decided we will split from the group and become evil. However we have a small problem. Throughout the campain the DM has introduced several level 20 character (a mage, dragon disciple, a neice of bahamut and a daughter of palor) that could easily massacre us. I am not the most experienced player as I have only been playing on and off for the past few years. I was wondering what is the best way to "break" my ranger( lvl4)/human werewolf (lvl3) from cross classing/presteige classing to make him the best I can so that he can actually stand a chance. He fights using 2 silver claw guantlets that he keeps on his hands with a partial shift at all times. I will be back in a few hours from work to join the conversation just hoping to get a few tips before then because I have to have a plan by tomorrow. Thanks much and I apologize if this is the wrong section I just joined. 

oh and also we are playing 3.5 
Quick Reply
Cancel
9 months ago  ::  Sep 29, 2012 - 10:35AM #2
KColette
Date Joined: Sep 18, 2012
Posts: 174
...Well, if just talking things out doesn't work...

The DM certainly sounds like he'll react poorly to any attempt to 'break the chains' as you put it.

Suggestion: If talking doesn't solve it, have everyone quit. Then someone else DMs a different campaign.

Seriously, you don't want to make your character broken. If he's really intend on forcing his goals on you, he'll do it, no amount of game breaking power will change that. You want to break the game? Leave. There exists no greater and easier means to break a game like removing the players. Without players, no game. Simple.
Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.)
GDocs link. (More up to date.)
Quick Reply
Cancel
9 months ago  ::  Sep 29, 2012 - 1:19PM #3
Thendkrieg
Date Joined: Sep 29, 2012
Posts: 2

Sep 29, 2012 -- 10:35AM, KColette wrote:

...Well, if just talking things out doesn't work...

The DM certainly sounds like he'll react poorly to any attempt to 'break the chains' as you put it.

Suggestion: If talking doesn't solve it, have everyone quit. Then someone else DMs a different campaign.

Seriously, you don't want to make your character broken. If he's really intend on forcing his goals on you, he'll do it, no amount of game breaking power will change that. You want to break the game? Leave. There exists no greater and easier means to break a game like removing the players. Without players, no game. Simple.




I was afraid that would be my main feedback and we are going to do that but we are trying our best to salvage the campain because we all like the storyline we just dont like that she is controlling our characters emotions which is not a DM responsibility so we thought maybe flipping the whole campain on her would be fun but its hard to do that when we are all level 7 and her 4 NPCs are all 20 

Quick Reply
Cancel
9 months ago  ::  Sep 29, 2012 - 1:26PM #4
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
'Flipping the campaign' will just result in hard feelings and a more solid clampdown.  Talk to the DM, tell her you don't like these omnipresent high-level NPCs railroading you, and whatever other complaints you have, and if she won't listen and compromise, walk.
Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
8 months ago  ::  Sep 30, 2012 - 7:04AM #5
Krusk
Date Joined: Nov 30, 2005
Posts: 4,928
Have someone else pick up DMing the same plot with the same PCs. 

The worst thing you can do is try to ruin the campaign or fight the DM.  
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
Quick Reply
Cancel
8 months ago  ::  Sep 30, 2012 - 11:43AM #6
Litmus
Date Joined: May 7, 2011
Posts: 394

Sep 29, 2012 -- 1:26PM, Salla wrote:

'Flipping the campaign' will just result in hard feelings and a more solid clampdown.  Talk to the DM, tell her you don't like these omnipresent high-level NPCs railroading you, and whatever other complaints you have, and if she won't listen and compromise, walk.



+1

Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 5:30PM #7
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780

Sep 29, 2012 -- 1:26PM, Salla wrote:

'Flipping the campaign' will just result in hard feelings and a more solid clampdown.  Talk to the DM, tell her you don't like these omnipresent high-level NPCs railroading you, and whatever other complaints you have, and if she won't listen and compromise, walk.




This.   Communication in a campaign is key.  If the DM is doing things that you, the players do not like, you have a responsibility to tell the DM.  At least give her the opportunity to fix things, and if it doesnt work out, then walk.

Quick Reply
Cancel
8 months ago  ::  Oct 03, 2012 - 8:13AM #8
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Sep 29, 2012 -- 10:22AM, Thendkrieg wrote:

Our party has decided we don't like how controlling our DM is so in order to get her to loosen our chains a portion of the party has decided we will split from the group and become evil.




You're doing it wrong.

Sep 29, 2012 -- 10:22AM, Thendkrieg wrote:

 However we have a small problem. Throughout the campain the DM has introduced several level 20 character (a mage, dragon disciple, a neice of bahamut and a daughter of palor) that could easily massacre us.




She's doing it wrong.

Sep 29, 2012 -- 10:22AM, Thendkrieg wrote:

I am not the most experienced player as I have only been playing on and off for the past few years. I was wondering what is the best way to "break" my ranger( lvl4)/human werewolf (lvl3) from cross classing/presteige classing to make him the best I can so that he can actually stand a chance.




Rebuild from scratch as a druid, in a campaign where there are no DMPCs.

Sep 29, 2012 -- 10:22AM, Thendkrieg wrote:

oh and also we are playing 3.5 




Everyone involved is doing it wrong.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
8 months ago  ::  Oct 03, 2012 - 10:15AM #9
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780

Oct 3, 2012 -- 8:13AM, LordOfWeasels wrote:

Sep 29, 2012 -- 10:22AM, Thendkrieg wrote:

oh and also we are playing 3.5 




Everyone involved is doing it wrong.




lol

Quick Reply
Cancel
8 months ago  ::  Oct 06, 2012 - 7:25AM #10
SpacyRicochet
Date Joined: Mar 13, 2008
Posts: 486

Oct 3, 2012 -- 8:13AM, LordOfWeasels wrote:

Sep 29, 2012 -- 10:22AM, Thendkrieg wrote:

 However we have a small problem. Throughout the campain the DM has introduced several level 20 character (a mage, dragon disciple, a neice of bahamut and a daughter of palor) that could easily massacre us.


She's doing it wrong.


Okay, I want this one explained. How is introducing high level NPC's 'doing it wrong'? There are quite a lot of campaign worlds where there are stronger individuals than the PC's. Rather than detracting from their play experience, this often fleshes out the campaign world, by giving the characters an idea that they're not the only heroes in world. And such NPC's can become quite the powerful patrons for the PC's, allowing them to do tasks they're too busy to do.
If she's doing it to threaten the PC's to take certain actions, okay, she's using her NPC's in the wrong way. If she's treating the NPC's as DMPC's, she's most probably doing it wrong as well. But the OP didn't say either of those. Just that the characters exist and they're scared the DM would send those characters after them if they would go evil.

That said and back on-topic, the advice above is pretty much spot-on. Talk it over with the DM and if she isn't able to compromise, then start again with someone else.

If the entire group would enjoy an evil campaign, and the DM is willing to lead such a game, don't be too afraid of those level 20 NPC's. Your player characters are small fry to them and they should be willing to let the local militia handle you. Powerful NPC's have other things to do with their time than to take care of every upstart in the kingdom. By the time they figure you're becoming too powerful and they want to stop you themselves, you're probably strong enough to best them as well. 

Heroic Dungeon Master
Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing