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Switch to Forum Live View Warlord As Specialty? Discuss:
8 months ago  ::  Oct 03, 2012 - 8:56PM #91
Silver_Blaze
Date Joined: Aug 22, 2007
Posts: 1,341
How about Warlord for the Class, Marshal for the Specialty?

I agree that Warlord NEEDS to be the Class name, since the PHB class name was Warlord.  It would be a good olive branch to the 4E players, and just makes more sense overall.   
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8 months ago  ::  Oct 03, 2012 - 8:56PM #92
rampant
Date Joined: Oct 26, 2004
Posts: 8,016
SWSE?
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8 months ago  ::  Oct 04, 2012 - 12:43AM #93
Samrin
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Date Joined: Jan 29, 2005
Posts: 6,882

Oct 3, 2012 -- 8:56PM, rampant wrote:

SWSE?




Star Wars Saga Edition.

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8 months ago  ::  Oct 04, 2012 - 1:14AM #94
Verdegris_Sage
Date Joined: May 7, 2012
Posts: 982
Just to Note, Field Marshal is most often the highest rank in an Army. Some nations don't use it, and some nations only maintain one during wartime to keep the military's leash tight when they get bored, and prevent a coup. The equivalent in the U.S. is The General of the Army(5 Star).

As for making the Warlord a Prestige Class, that would defeat much of it's purpose, as we are left, until significantly later levels, with no Warlord. Also, we aren't even sure yet what PrCs will be able to do in 5E. Mind you, I do like the idea of a Field Marshal/Supreme Commander/Tactical Master PrC for flavour, and for characters who may not be Warlords(the class) but are definately Warlords (the social position).
 
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8 months ago  ::  Oct 04, 2012 - 1:42AM #95
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,745

Oct 3, 2012 -- 8:56PM, Silver_Blaze wrote:

How about Warlord for the Class, Marshal for the Specialty?

I agree that Warlord NEEDS to be the Class name, since the PHB class name was Warlord.  It would be a good olive branch to the 4E players, and just makes more sense overall.   




I'd prefer Captain, as it has more varied uses, including just someone that leads a group of people, in a very general sense. But, you may be right about the whole PHB thing.


More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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8 months ago  ::  Oct 04, 2012 - 6:50AM #96
QuestorTelloc
Date Joined: Sep 18, 2009
Posts: 196
So, we're most of us are cool with Warlord as a Class (not Spec. or PrC), and now we're discussing what to call it. Right? Okay, just checking.

So: My initial input was that warlord sounded a little sexist to me where Marshal was gender-neutral. I think naming the class in question has two difficulties, to my sensibilities (bear in mind that most of my posts are written as I think the thoughts, so bear with me):

1. Gender neutrality
2. Not the name of a military rank, which I feel should be reserved for the "Soldier" background or other similar features.
3. Class name changes are not new to D&D. Magic-User & Thief, anyone? 

The argument of "warlords can be women" has been made. That's fine. But do we want the class name to be so linked with battle? "War" is right in the name (and not incidentally, like Warlock or Warden- the "war" in "Warlord" means "war"). Part of D&DN design ideal is to make a class something interesting and useful both in and out of combat. Maybe Warlord speaks to that, maybe not. On the grounds of #2 above, even my suggestion of "Marshal" is not a good one.

I think "Warlord" is like "Fighter." The name predominantly speaks to their combat, and the name has stuck. The Fighter will always be named the Fighter. I think the Warlord, if the comments in this thread are a representative sample, is the same way - it's going to be the Warlord. 
"Our idea of rules modules has a wide range of scope; sometimes, our rules modules might just be small tweaks and variant rules, while other times they could be large-scale changes and entirely new subsystems. We want people to make the game their own, and that means provided a whole array of possibilities based on what you, the players, tell us that you want." -D&DNext Q&A Blog, 8/29/12, Answer #3.
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8 months ago  ::  Oct 04, 2012 - 7:21AM #97
wrecan
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Date Joined: Jun 23, 2005
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Oct 4, 2012 -- 6:50AM, QuestorTelloc wrote:

Part of D&DN design ideal is to make a class something interesting and useful both in and out of combat.



No, the goal is to give a character something interesting to do in and out of combat.  That can be through class, background, speciality, or race.  

There's no problem with "warlord" just because it uses "war".  Class is primarily about combat for most classes.

There really can't be a debate about what to name the class.  The class existed.  It's being included in part because it was a class in 4e.  So we're going to use the 4e name.  

Once upon a time, you could change class names.  Fighting Man became Fighter (OD&D > D&D).  Thief become Rogue (1e > 2e).  Magic-User became Wizard (1e > 2e).  But I think the time has passed.  Nobody has a serious problem with "Warlord".  It's not a sexist title, despite "lord" being in the name.  It is as accurate as any of the other options.  It has name recognition.

It's not changing.

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8 months ago  ::  Oct 04, 2012 - 7:24AM #98
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

What about "Champion?"


It's vague enough to be applied to any leader type role in any setting, it's gender neutral. It is less specific than "warlord" is all... doesn't really push my creative drive like warlord does.



I like the notion of keeping the warlord pretty much a warrior and having a PrC for folks who don't want a warrior but do want some of the support tools.

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8 months ago  ::  Oct 04, 2012 - 7:28AM #99
6_Demon_Bag
Date Joined: Mar 31, 2012
Posts: 105
One cool thing they could do with a Warlord in regards to a prestige class is expanding the scale of his command.

For example, lets say you have a Warlord and that Warlord gets bonuses to small unit tactics. A prestige class with a Warlord prereq could grant bonus followers, or even a unit of followers, and expand his command capabilities to larger groups. Having a high level general capable of leading large bands or even armies is pretty awesome. It is a sweet archetype that is all over history and fiction. MAXIMUS MAXIMUS MAXIMUS!
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Apr 19, 2012 -- 1:05PM, Pashalik_Mons wrote:

Seems like community isn't going to give up calling mapless "Theatre of the Mind".  In the interest of equal pretentiousness, I'd like to start a motion to refer to map combat as "Tableau Vivant".  




D&D Home Page - What Class Are You? - Build A Character - D&D Compendium

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8 months ago  ::  Oct 04, 2012 - 7:29AM #100
QuestorTelloc
Date Joined: Sep 18, 2009
Posts: 196

Oct 4, 2012 -- 7:21AM, wrecan wrote:

Oct 4, 2012 -- 6:50AM, QuestorTelloc wrote:

Part of D&DN design ideal is to make a class something interesting and useful both in and out of combat.



No, the goal is to give a character something interesting to do in and out of combat.  That can be through class, background, speciality, or race.  

There's no problem with "warlord" just because it uses "war".  Class is primarily about combat for most classes.

There really can't be a debate about what to name the class.  The class existed.  It's being included in part because it was a class in 4e.  So we're going to use the 4e name.  

Once upon a time, you could change class names.  Fighting Man became Fighter (OD&D > D&D).  Thief become Rogue (1e > 2e).  Magic-User became Wizard (1e > 2e).  But I think the time has passed.  Nobody has a serious problem with "Warlord".  It's not a sexist title, despite "lord" being in the name.  It is as accurate as any of the other options.  It has name recognition.

It's not changing.




Um... did you read the last part of the post of mine you quoted? The part where I say "The name has stuck [...] it's going to be the Warlord"?

"Our idea of rules modules has a wide range of scope; sometimes, our rules modules might just be small tweaks and variant rules, while other times they could be large-scale changes and entirely new subsystems. We want people to make the game their own, and that means provided a whole array of possibilities based on what you, the players, tell us that you want." -D&DNext Q&A Blog, 8/29/12, Answer #3.
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