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Switch to Forum Live View Warlord As Specialty? Discuss:
9 months ago  ::  Oct 05, 2012 - 3:19PM #151
DemoMonkey
Date Joined: Feb 19, 2009
Posts: 1,028
Note: this suggestion assumes Warlords in 5E will have some sort of basic healing/inspiring ability to start with, and then will gain more at higher levels.


Warlord Options at 1st Level
(choose one or the other)

Empowered Inspiration: Drawing on a supernatural ability to inspire and motivate others, your Warlords Shout can heal those around you. 

Benefit: Once per day as an action, you can use Empowered Shout (a magical effect). When you do so, choose a creature that you can see within 30 feet of you. That creature regains 1d8 HP.


If you choose this option, all of your Warlord healing abilities are considered magical effects.

Martial Inspiration: Drawing on your non-magical abilities to inspire and motivate others, your Warlords Shout can grant temporary HP to those around you.

Benefit: Once per day as an action, you can use Inspiring Shout. When you do so, choose a creature that you can see within 30 feet of you that is conscious and can hear you. That creature gains 1d10 temporary HP.


If you choose this option all of your warlord healing abilities are considered non-magical effects that only work on a target that is conscious and can hear you, and grant temporary hit points.


The player and DM are encouraged to work together to determine the origin of the Warlords abilities. If it is Empowered, is it divinely granted, an innate ability, a studied skill, or something else? If it is Martial skill where was it learned, from who, and how has he used it up to now?


(Aside: As the Warlord gets more healing abilities, the Martial version is always one die type higher. That can be tinkered with, maybe the same die type +3, or plus CHA modifier; as long as it is higher than "regular" healing, because it is less versatile.)


Why this will (hopefully!) work
Players/DMs who loved the 4E Warlord pick option 1.

Players/DMs who dislike the concept of martial healing pick option 2, and still have a neat idea to play with.

Players/DMs who think the class is better served as a fighter or cleric with a specialty, can ignore this class and do that.

Players/DMs who think the description is ALMOST right but one word or phrase bugs them, can refluff that bit of text without needing to mess with the mechanics.

..everybody's happy?

Apologies for length.
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9 months ago  ::  Oct 05, 2012 - 3:29PM #152
Seerow
Date Joined: Nov 7, 2005
Posts: 2,592

Oct 5, 2012 -- 11:58AM, wrecan wrote:

Oct 5, 2012 -- 9:35AM, Seerow wrote:

Provide proof that warlord healing was the primary factor in 4e sales not keeping up, or even a significant contributing factor.



Right after you produce evidence that people who dislike martial powers healing actual hp is an insignificant minority, as you previously claimed.




So what you're saying is, no evidence. Got it. I can at least make the claim that following the rules is the default assumption in the game, so people who ignore the rules are extremely likely to be outweighed by those who follow them. There is no real justification for believing Warlord healing was the downfall of 4e, especially given it was one of 4e's most popular classes. There were many many things working against 4e, from bad marketing to boring design. To ignore all of the other factors and try to claim that martial healing is what split the fanbase in two is really stretching hard.

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9 months ago  ::  Oct 05, 2012 - 5:13PM #153
wrecan
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Oct 5, 2012 -- 3:29PM, Seerow wrote:

Oct 5, 2012 -- 11:58AM, wrecan wrote:

Oct 5, 2012 -- 9:35AM, Seerow wrote:

Provide proof that warlord healing was the primary factor in 4e sales not keeping up, or even a significant contributing factor.



Right after you produce evidence that people who dislike martial powers healing actual hp is an insignificant minority, as you previously claimed.




So what you're saying is, no evidence.



No, I'm saying it's hypocritical to ask for evidence after you refused to offer evidence for your own claim.  It's also beyond rude to accuse someone of somethign they repudiated twice.  But you didn't address either of those things and just kept on with the inappropriate tu quoque attack as if nobody on this thread is incapable of seeing the dodge.

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9 months ago  ::  Oct 05, 2012 - 5:26PM #154
Seerow
Date Joined: Nov 7, 2005
Posts: 2,592

Oct 5, 2012 -- 5:13PM, wrecan wrote:

Oct 5, 2012 -- 3:29PM, Seerow wrote:

Oct 5, 2012 -- 11:58AM, wrecan wrote:

Oct 5, 2012 -- 9:35AM, Seerow wrote:

Provide proof that warlord healing was the primary factor in 4e sales not keeping up, or even a significant contributing factor.



Right after you produce evidence that people who dislike martial powers healing actual hp is an insignificant minority, as you previously claimed.




So what you're saying is, no evidence.



No, I'm saying it's hypocritical to ask for evidence after you refused to offer evidence for your own claim.  It's also beyond rude to accuse someone of somethign they repudiated twice.  But you didn't address either of those things and just kept on with the inappropriate tu quoque attack as if nobody on this thread is incapable of seeing the dodge.




Huh, I didn't accuse you of hypocrissy, I asked for evidence. You are committing the attack you are accusing me of. On the other hand, I didn't provide evidence, but I at least provided my logic for my assumption. You have neither evidence nor a logical point to base your assumption on. As far as I can tell you're merely insulted that I said "you and like minded people you talk to" rather than "the people you talk to", and are shutting down based on that. If you aren't going to provide any basis for your claim that warlord healing is a major factor in people refusing to buy the game. Because seriously the only place I've seen that touted is on these forums by a handful of stubborn grognards.

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9 months ago  ::  Oct 05, 2012 - 5:33PM #155
EnglishLanguage
Date Joined: May 19, 2011
Posts: 5,282
Warlord needs to be core as a healer in order to appeal to the widest amount of people.

While I won't say they're an insignificant minority, I am fairly sure 4e fans + pre-4e fans who are completely fine with the warlord outnumber pre-4e fans who don't like the Warlord.

And with HP being a completely abstract concept, there's no reason a Warlord can't be a healer, even if not as good at sheer healing power as the Cleric.

Solution for those who don't like the Warlord are as follows.

1.Ban the Warlord from your games.

Simple as that.
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9 months ago  ::  Oct 05, 2012 - 5:41PM #156
Samrin
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Date Joined: Jan 29, 2005
Posts: 6,882

Oct 5, 2012 -- 5:33PM, EnglishLanguage wrote:

Warlord needs to be core as a healer in order to appeal to the widest amount of people.

While I won't say they're an insignificant minority, I am fairly sure 4e fans + pre-4e fans who are completely fine with the warlord outnumber pre-4e fans who don't like the Warlord.

And with HP being a completely abstract concept, there's no reason a Warlord can't be a healer, even if not as good at sheer healing power as the Cleric.

Solution for those who don't like the Warlord are as follows.

1.Ban the Warlord from your games.

Simple as that.




HP are not health. Never have been. So, yeah, Warlord healing makes as much sense as HP do. "PICK EM UP AND PUT EM DOWN PYLE!". That keeps the troops moving. That is recovery of hp every bit as much as healing physical wounds in D&D terms.

HP have never been realistic. Healing follows suit. 

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9 months ago  ::  Oct 05, 2012 - 10:39PM #157
Promitheas
Date Joined: Oct 21, 2008
Posts: 567
Since this is basically a hijacked thread and you are talking about warlords and how would you like to see them in next, I'll copy paste my opinion on the temp hp mechanic.

What a temp hp mechanic achieves:

1) a more inclusive term in the eyes of physical hits form. Something that will make more people use it as a class concept is very good.

2) martial or mundane healing does not mean inspiration to me. Healer's kits, applying rare herbs and good medicinal skills, anatomy knowledge are way more mundane/martial than shouting or posing in my eyes.

3) inspiration could also be a bard's ability. Makes room to use the same mechanic even if magic. Gives physical purists the ability to reflavor warlords into militaristic/norse bards or paladins.

4) Its a very good way to apply inspiration even before the battle. I think many warlords in our minds give the classic inspirational prep talk to an army before charging to battle. Why should that not work? Because the soldiers are already fully inspired? (see full hps)

5) Im not sure if the medic idea is heroic enough for people. Personally I think it is, but others may disagree. When we read stories about ceasar though or alexander the great we can notice one thing. A good general knows that their job is not over the moment the battle is over. They both visited the wounded camps, helping people, maintaning morale or even offering some kind words and helping loyal soldiers pass away.

In short I find it thematic and way more inclusive.

Please note, this mechanic does one thing. Let us describe combats freely.

Want wounds even if a warlord monster is on the group side? You dont have to limit your combat scene descriptions. We dont lose the warlord inspires you to continue fighting in spite of serious wounds theme.

As bbjore mentioned in the other thread, couple it with a combat medic ability for out of combat and some interrupts warning like look behind you for the negative hp situations or a class feature that lets the warlord stabilize the player and lifts the unconcsious condition and we are good to go.

Im sure this may not be your favorite solution, but try to keep your comments civil. Thank you.

EDIT: Anyone else noticed that morale is not mentioned in the hp mix on playtest 2?
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9 months ago  ::  Oct 06, 2012 - 1:07AM #158
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 7,015

Oct 4, 2012 -- 1:52PM, androkguz1.1 wrote:

Oct 4, 2012 -- 12:26PM, DoctorBadWolf wrote:

Oct 4, 2012 -- 11:40AM, androkguz1.1 wrote:

Between a specialty called "Combat Leader" or something plus a fighter fighting style I think you could make a warlord that is half as cool and twice as coherent as the 4E one. If doing so, I would probably take the Soldier background. 
 




Do you see a lack of coherency in the 4e warlord?


Yeah. As much as I like it, the inspirational healing is just too inconsistant. Specially when it resurrects unconcious people.
Appart from that, I just feel like less specific abilities than the 4E would be more coherent. I can live with my warlord always being able to try and knockback some enemy every combat but couldn't try some other encounter trick like shouting too reposition. However, if the class could be build so that all this stuff or most can be done by every warlord through the use of certain more openended features, feats and maneuvers 




Wait, I'm not understanding where the incoherency lies. How is inspirational healing in a system with hit points that only partly have to do with physical damage at all inconsistent or incoherent?


More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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9 months ago  ::  Oct 06, 2012 - 12:46PM #159
The_Jester
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Date Joined: Nov 1, 2003
Posts: 3,573
I've said it before and I'll say it again: hit points are the worst possible method of tracking damage and health. Excluding all others. 


Personally, I dislike warlords healing being identical to clerics.
It's fine as long as hit points represent no physical injury, but, at some points, hit points have to segue from vitality and energy to actual physical health and there's no firm deliniation. And I dislike the injured and unconcious person who is literal seconds from death springing back up because the warlord shouted at them. Plus it made clerical divine magic less special, less magical. What was impressive about a cleric's ability to heal wounds when it was mechanically identical to mundane healing. 
In 4e, I had to change how I as the DM described the game. Because a player's choice of class, I had to change how I narratively described combat. The player's choice changed what I did every round. Every turn. That was always a bit much.
I'm okay with temporary hit points though. Which I think adds a lovely strategic element to the warlord. Which is meant to be tactical. Do you use the temp hp boost right away or after an injury? Which ally first?  


I like the warlord. I really do. I dig the idea of a martial leader directing followers and troops, moving allies, and affecting the battlefield. I love how easily it applies to historical characters and characters from D&D ficton such as Tanis Half-Elven from Dragonlance or Roy Greenhilt from the Order of the Stick. However, almost universally, when someone talks about a warlord character they're describing someone that was a fighter in earlier editions but was in a leadership position.
It's fitting the narrative and story elements of a fighter into the class role of the warlord because it has the leader combat role. 
Every description I've ever read of the warlord focuses on their class abilities (crunch), their leadership qualities (personality), and their command of the battlefield (actions). Which, sadly, isn't enough for a class. Thinking of a cool mechanical hook and adding a character's personality does not make for a class, it makes for a unique PC. This is much the same problem I have with the avenger and the invoker: being talked to by god and not belonging to a clergy is a character background not the basis for an entire class. 
What is a warlord? Well, they use heavy armour and weaponry. They're a physical class without access to magic (read: spells) that is limited by human potential.  In the words of the PHB1 "they stand on the front line issuing commands and bolstering allies while leading the battle with weapon in hand." Except for the explicitly leadery bits of that, there's nothing there that does not overlap with the fighter. 

Warlords are thus a class entirely defined by their mechanics. So, mechanically, what does the warlord do? 
They heal. Whee. Hardly unique. What else?
They make action points awesome. Okay cool. Except action points aren't in 5e, and when they do appear they will undoubtely be an optional rules module. So affecting those is out.
They grant a bonus to initiative. That's neat. Although, from play, this was constantly forgotten and the warlord player had to remind everyone. Not a problem in 4e with a couple fights per session. But with six or seven quick battles this might become a huge hassle. 
So that's pretty much it: healing and a bonus to initiave. That's the base content a warlord would mechanically bring to 5e (and one of those is something not everyone likes). On paper, playing a cleric with a domain that grants allies an initiave bonus and reflavouring the magical healing as inspirational shouts will do everything a warlord does.  

As the flavour of a warlord is so tied to the fighter, lets look at a fighter fighting style. It's super easy to think of options.
Spend your expertise die to let an ally move 10 feet before or after the attack (esentially granting Shift).
Spend your expertise die to inspire an ally granting temp hp. Cannot use this again until previous temp hp are gone (in terms of damage absorbed, not that different from Protect).
When you take an action that isn't an attack, spend you expertise die to grant an ally a melee attack. 
If an ally hits an adjacent enemy you spend your expertise die to grant the attack extra damage. 
(There's also precedence for builds changing proficiencies, so you could drop down armour proficiency for the warlord build and slip in an initiave bonus ability).

It's less than what a 1st level warlord does, but 1st level characters in 5e are simpler than 1st level characters in 4e. It's fairer to compare a 3rd level or even a 5th level 5e character with a 1st level 4e character. A 3rd level fighter with its extra style options (plus the basic fighter ones) could be pretty close to a 4e warlord.
Plus, this variant would be able to stand alone. If needed it could attack and deal damage or take a couple hits, being less reliant on the party being in the right place.
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9 months ago  ::  Oct 06, 2012 - 12:56PM #160
Orzel
Date Joined: Aug 22, 2007
Posts: 3,369
Although the warlord can be done with fighter's CS dice, it just doesn't match the flavor to me.

A warlord (to me) is a person who uses tactics, inspiration, deception, bravado, fear, resourcefulness, and combat history to give his side the edge.
Combat expertise feels more about the fighter's overall knowledge of martial techniques.

The Fighter is physical internal combat where as the warlord is mental extrenal combat.

So CS could work but it just feels a little off.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

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