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8 months ago  ::  Oct 05, 2012 - 7:35PM #131
lokiare
Date Joined: Nov 3, 2008
Posts: 14,598

Oct 5, 2012 -- 9:03AM, Emerikol wrote:

Oct 4, 2012 -- 11:07PM, lokiare wrote:


There's a huge difference. They didn't say we aren't going to do that, all the while in the back room busily doing just that. Big difference...




If they say they are doing X and they are doing Y and X != Y then yes they are lying.  But you seem to assign that label a little too freely and without any real proof.  Also keep in mind that sometimes the left hand doesn't know what the right hand is doing.  I've learned over the years that incompetence is more common than you think.




So you are saying the programming lead didn't know what they were working on for months when he came out and said he knew that we would like what they were working on and that it would complement, not replace what we already had? I mean you seriously think that? If that were the case he should have been fired immediately.

Regardless of the words you want to use to describe it, customers felt betrayed and were not satisfied, no amount of apologist discussion will change that. You can say I'm using the wrong word, but the sentiment is the same. People felt betrayed by WotC business practices. They are going to have to eat some crow to get back in those customers good graces. They lost trust. If they ask us to trust them many, many customers will walk away. That's why they need to come on the forums and start talking with people because that will build some of that lost trust...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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8 months ago  ::  Oct 05, 2012 - 7:37PM #132
lokiare
Date Joined: Nov 3, 2008
Posts: 14,598

Oct 5, 2012 -- 10:30AM, DemoMonkey wrote:


"Betrayal" is too extreme and "disappoint" is not quite enough.


"Were disrespectful to" covers it. And I think the communication has been a lot more open since then, so I think they have taken the lessons of that debacle to heart.




Betrayal might be too extreme sounding, but 'were disrespectful to' isn't quite there... We need something between the two...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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8 months ago  ::  Oct 05, 2012 - 7:43PM #133
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,497

Oct 5, 2012 -- 7:35PM, lokiare wrote:

Oct 5, 2012 -- 9:03AM, Emerikol wrote:

Oct 4, 2012 -- 11:07PM, lokiare wrote:


There's a huge difference. They didn't say we aren't going to do that, all the while in the back room busily doing just that. Big difference...




If they say they are doing X and they are doing Y and X != Y then yes they are lying.  But you seem to assign that label a little too freely and without any real proof.  Also keep in mind that sometimes the left hand doesn't know what the right hand is doing.  I've learned over the years that incompetence is more common than you think.




So you are saying the programming lead didn't know what they were working on for months when he came out and said he knew that we would like what they were working on and that it would complement, not replace what we already had? I mean you seriously think that? If that were the case he should have been fired immediately.




Actually it's pretty plausible.  Most of the code whether it's web based or a download would be the same.  In fact almost all of it.  He might very well have been led to believe that the web thing was additive.  They may have decided at the last minute to drop the download option and he might have been completely in the dark about that.
 

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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8 months ago  ::  Oct 05, 2012 - 7:46PM #134
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208

Oct 5, 2012 -- 9:18AM, Seerow wrote:

Oct 4, 2012 -- 4:38PM, lokiare wrote:

 (people like me that live in the middle of nowhere and can't get a game together)




Anyone else feel like we found the root of Lokiare's problem?




I don't know if it's the actual root, but it's definitely a part of the whole. I suppose if you can't actually get enough people together to play with, it eventually takes a toll on your outlook of the game and its designers by association. Kind of sad, actually. Sort of like a kid with a massive playground full of awesome things to play on, but no other kids are ever around to join in the fun. Makes the see-saw a point of contention, not to mention fairly useless. Of course, blaming the see-saw and whoever made it for the lack of other kids being around seems strange, but hey...I suppose taking it out on internet strangers is better than internalizing it all.

In fond memory of Mark "Wrecan" Monack.
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8 months ago  ::  Oct 05, 2012 - 7:51PM #135
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208

Oct 5, 2012 -- 7:43PM, Emerikol wrote:


Actually it's pretty plausible.  Most of the code whether it's web based or a download would be the same.  In fact almost all of it.  He might very well have been led to believe that the web thing was additive.  They may have decided at the last minute to drop the download option and he might have been completely in the dark about that.
 




It's very plausible. Designers and co-workers throw each other under the bus and leave each other holding the bag on a constant basis in every line of work. Game design shouldn't be an exception to that. The guy designing it won't publicly take the blame because "the bosses pulled the plug". The bosses won't take the blame publicly because "the designers dropped  the ball". What you end up with is a mess that no one wants to take responsibility for, so they try their best to sweep it under the rug and pretend it never happened. Sounds more reasonable than a company-wide conspiracy to fool the public into believing that they're not buying products from an evil corporation hell-bent on screwing over their fans. But...I've been wrong before. I have an ex-wife that is proof of that, and a current wife that will attest to it whole heartedly.

In fond memory of Mark "Wrecan" Monack.
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8 months ago  ::  Oct 06, 2012 - 7:42AM #136
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,249

Oct 5, 2012 -- 9:03AM, Emerikol wrote:

Oct 4, 2012 -- 11:07PM, lokiare wrote:


There's a huge difference. They didn't say we aren't going to do that, all the while in the back room busily doing just that. Big difference...




If they say they are doing X and they are doing Y and X != Y then yes they are lying.  But you seem to assign that label a little too freely and without any real proof.  Also keep in mind that sometimes the left hand doesn't know what the right hand is doing.  I've learned over the years that incompetence is more common than you think.



 


Exactly. All I can do is at all the THEY'RE LYING!!!!! nonsense. There are a vast number of reasons why some statement might not match reality. That includes things like the listener didn't understand what was being said. Also a lot of this kind of thing is incredibly minor and nitpicky. Someone says something, and then some rules lawyer comes by and decides that the exact meaning of the words when dissected means OMG!, which is incredibly unlikely and ridiculous, but of course we can't just take what anyone says on INTENT,  it is our MISSION to find the 'lies'. 

That is not dead which may eternal lie
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8 months ago  ::  Oct 06, 2012 - 7:57AM #137
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,249

Oct 5, 2012 -- 7:35PM, lokiare wrote:

Oct 5, 2012 -- 9:03AM, Emerikol wrote:

Oct 4, 2012 -- 11:07PM, lokiare wrote:


There's a huge difference. They didn't say we aren't going to do that, all the while in the back room busily doing just that. Big difference...




If they say they are doing X and they are doing Y and X != Y then yes they are lying.  But you seem to assign that label a little too freely and without any real proof.  Also keep in mind that sometimes the left hand doesn't know what the right hand is doing.  I've learned over the years that incompetence is more common than you think.




So you are saying the programming lead didn't know what they were working on for months when he came out and said he knew that we would like what they were working on and that it would complement, not replace what we already had? I mean you seriously think that? If that were the case he should have been fired immediately.

Regardless of the words you want to use to describe it, customers felt betrayed and were not satisfied, no amount of apologist discussion will change that. You can say I'm using the wrong word, but the sentiment is the same. People felt betrayed by WotC business practices. They are going to have to eat some crow to get back in those customers good graces. They lost trust. If they ask us to trust them many, many customers will walk away. That's why they need to come on the forums and start talking with people because that will build some of that lost trust...


I'm sorry, this is all just so overblown. The old CB and MB didn't cease to exist or become unusable when the new ones were released. So exactly how much of a 'lie' is it to say "this new thing complements this thing you already have"??? Now, maybe we can look at it and say, to ourselves "Yeah, there's a bit of PR spin here, 'complement' might as well mean 'replace' in the longer term" but this is a 'lie' on the order of what every advertiser on Earth does when they say "Our product is the bestest one ever on the whole Earth", which they do all the freegin time. Its a corporation. It does 'corporation things', like every other corporation. That includes spinning its product decisions. People need to grow up. Really, WotC is no worse than TSR (which also got its share of hate back in the day BTW, though that seems all forgotten now) which regularly advertised vapor products, sometimes backordered stuff for months, promised to do things they never did, withdrew products or fained to produce support for them, etc. Every retail software development company of any consequence whatsoever has produced vaporware, often tons of it, discontinued products, screwed people on support, etc etc etc.

Meanwhile it is a major issue if WotC decided to change strategy on a product where they had NEVER PROMISED there would be a standalone CB at any time, and instead delivered an online CB. The tragedy of it all. I'm sure you can come up with a whole long list of similar things, but please don't go to the trouble, they're equally picayune. 

That is not dead which may eternal lie
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8 months ago  ::  Oct 06, 2012 - 8:00AM #138
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,249

Oct 5, 2012 -- 7:37PM, lokiare wrote:

Oct 5, 2012 -- 10:30AM, DemoMonkey wrote:


"Betrayal" is too extreme and "disappoint" is not quite enough.


"Were disrespectful to" covers it. And I think the communication has been a lot more open since then, so I think they have taken the lessons of that debacle to heart.




Betrayal might be too extreme sounding, but 'were disrespectful to' isn't quite there... We need something between the two...


Nobody disappointed ME at all. I think you all need to take responsibility for your own feelings. It isn't up to WotC to coddle you and make sure that every single person on Earth that might consider buying their product is mature and sensible enough to understand that you don't always get your way, and that throwing hissy fits about it is generally considered behaviour worthy of toddlers, a market segment I'm pretty sure D&D is not aimed at... (though there are times when I begin to think, well, lets not go there).

That is not dead which may eternal lie
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8 months ago  ::  Oct 06, 2012 - 8:10AM #139
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,249

Oct 5, 2012 -- 7:51PM, Hocus-Smokus wrote:

Oct 5, 2012 -- 7:43PM, Emerikol wrote:


Actually it's pretty plausible.  Most of the code whether it's web based or a download would be the same.  In fact almost all of it.  He might very well have been led to believe that the web thing was additive.  They may have decided at the last minute to drop the download option and he might have been completely in the dark about that.
 




It's very plausible. Designers and co-workers throw each other under the bus and leave each other holding the bag on a constant basis in every line of work. Game design shouldn't be an exception to that. The guy designing it won't publicly take the blame because "the bosses pulled the plug". The bosses won't take the blame publicly because "the designers dropped  the ball". What you end up with is a mess that no one wants to take responsibility for, so they try their best to sweep it under the rug and pretend it never happened. Sounds more reasonable than a company-wide conspiracy to fool the public into believing that they're not buying products from an evil corporation hell-bent on screwing over their fans. But...I've been wrong before. I have an ex-wife that is proof of that, and a current wife that will attest to it whole heartedly.


I don't find it terribly plausible. While some amount of code might well be reused in both products software development teams operate in an environment where a high degree of detailed communication is necessary. If you were talking about a HUGE shop, like MS or one that was VERY distributed and segmented like some defense/aerospace projects I've worked on then maybe. In a team of 5-10 people working on delivering a small product on a tight schedule it is beyond implausible IMHO.

It was just spin. It may also have represented some degree of changing plans that happened after that statement. They may have THOUGHT that it would be a marginal amount of work to provide support for both online and offline programs, at least for some period of time. Later they found out that even though the data formats and basic 'engine' are the same that supporting the UI updates for 2 versions of the program was simply infeasible and they had to terminate the offline software support. Remember, 4e was developed on a plan that assumed a HUGE increase in sales and a massive number of DDI users such that they were planning to make 10's of millions of $ off DDI. All these statements were made smack in the middle of the train wreck that was plan meeting reality. A lot of stuff was said, but DDI has like what, 75k users at say $8 each, which is maybe a million bucks a year right now (assuming the DDI group size means something, which is plausible). There's a HUGE difference between what you plan to do with say $25 million in cashflow and $1 million in cashflow. Frankly it is somewhat of a miracle there is any DDI at all given the magnitude of the misstep in basic planning that the whole adventure represents.

That is not dead which may eternal lie
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8 months ago  ::  Oct 06, 2012 - 8:23AM #140
Robin_Hoodlum
Date Joined: Jan 18, 2010
Posts: 10,337

Sep 30, 2012 -- 4:00AM, Steely_Dan wrote:



The reason I am not interested, is that the interviewer in question is someone I personally find adversarial, aggressive, and generally not someone's opinion I respect or care about.
 



Heh...
That's how I feel about 90% of the people on these boards.

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse."- John Stuart Mill
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Resident Hater
God of Anger and Hatred.
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