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8 months ago ::
Sep 29, 2012 - 6:35PM
#41
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Monster block: C Adventure block: B
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8 months ago ::
Sep 29, 2012 - 7:34PM
#42
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Date Joined:
Nov 19, 2007
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Monster Manual: A
Adventure in-line stats: B
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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8 months ago ::
Sep 30, 2012 - 7:27AM
#43
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One more for "D".
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8 months ago ::
Sep 30, 2012 - 7:37AM
#44
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D
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8 months ago ::
Oct 01, 2012 - 5:43AM
#45
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Updated.
Conclusion: D has a good lead (with many "B"'s coming in as only "in the adventure module"). And probably alienates the lest number of people, given those who want code can see it, and those who want fluff can see it.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago ::
Oct 02, 2012 - 1:08AM
#46
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Date Joined:
Jun 21, 2012
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oh, totally D. I really wish they'd go back to the 2e monstrous manual format, with a detailed page for each monster minimum that includes a portrait, stat block and a long winded description. That manual has (and still does) inspire more adventures than any other monster book I've ever looked through or owned.
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8 months ago ::
Oct 02, 2012 - 3:46AM
#47
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oh, totally D.
I really wish they'd go back to the 2e monstrous manual format, with a detailed page for each monster minimum that includes a portrait, stat block and a long winded description.
That manual has (and still does) inspire more adventures than any other monster book I've ever looked through or owned.
The 2e MM descriptions, for the most part, are no longer than the descriptions for more recent editions, and generally contain significantly less actual description because they're bloated with raw mechanical information that more recent editions would put in stat blocks. (Like how much damage a special attack does under what circumstances.) There was a fairly recent thread that addressed this surprisingly common misconception. The only significant thing that 2e does that's very different than more recent editions is that it contains much more information of the form "for every ten guys with these stats, there is one guy with these stats (numbers numbers numbers), and a 50% chance of a guy with these stats (numbers numbers numbers)," which some people might find useful. 2e also tends to have significantly longer descriptions for mundane animals than later editions do. 3.5 in particular compresses normal animals down to just a stat block and a few sentences of description each.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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8 months ago ::
Oct 02, 2012 - 4:14AM
#48
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Date Joined:
Jun 21, 2012
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oh, totally D.
I really wish they'd go back to the 2e monstrous manual format, with a detailed page for each monster minimum that includes a portrait, stat block and a long winded description.
That manual has (and still does) inspire more adventures than any other monster book I've ever looked through or owned.
The 2e MM descriptions, for the most part, are no longer than the descriptions for more recent editions, and generally contain significantly less actual description because they're bloated with raw mechanical information that more recent editions would put in stat blocks. (Like how much damage a special attack does under what circumstances.) There was a fairly recent thread that addressed this surprisingly common misconception. The only significant thing that 2e does that's very different than more recent editions is that it contains much more information of the form "for every ten guys with these stats, there is one guy with these stats (numbers numbers numbers), and a 50% chance of a guy with these stats (numbers numbers numbers)," which some people might find useful. 2e also tends to have significantly longer descriptions for mundane animals than later editions do. 3.5 in particular compresses normal animals down to just a stat block and a few sentences of description each.
misconception or not, I still have my copy and use it regularly to cook up ideas. It's a very well laid out book and it's served my needs far better than any other book of its kind.
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8 months ago ::
Oct 02, 2012 - 7:25AM
#49
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Date Joined:
May 10, 2009
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B, no questions about it. I like to read things at a glance when running.
Member of Grognards for 4th Edition
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8 months ago ::
Oct 02, 2012 - 10:38AM
#50
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Date Joined:
Sep 11, 2012
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D! My only reservation about it is that there is potential convolutedness that might arise because of so much text. However, if the fluff can be kept brief enough to not bog things down I would be quite pleased.
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