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8 months ago ::
Sep 28, 2012 - 7:07PM
#31
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Which do you prefer?
A) Full, Verbose Text. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone.
B) Short, Codified Text Immunity: Prone, squeezing (formless)
C) Somewhere in between Trait: Formless Can move though small openings and is immune to prone.
D) Both. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone. (Immunity: Prone, squeezing)
E) Other.
Totals: (post #20) A: 0.5 B: 4 C: 2.5 D: 6 E:
Definitely D, both.
• First the narrative description. • Then a separate stat block with strictly technical descriptions summarizing the info in a table format.
DMs can opt to use as authoritative, only the narrative, or only the stat block, or both.
I like the narrative description first, because it illuminates the context that helps the technical terms in the stat block make sense.
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8 months ago ::
Sep 28, 2012 - 7:12PM
#32
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Another way of doing it could be like this:
An Ooze has no set form, while squeezing through small openings it isn't penalties and cannot be knocked prone.
Yeah, using natural english as technical terms is great too. I want “both” narrative and a technical stat block, but the narrative section can use natural terms wherever appropriate.
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8 months ago ::
Sep 28, 2012 - 7:23PM
#33
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B
Since somewhere within the rules it actually describes what "Immunity: Prone, squeezing (formless)" means, I don't/won't need it repeated for every monster that possesses it.
A properly laid-lout Monster Manual (or whatever delivery system they use for monsters) will have clearly-defined conditions/abilities/etc. listed, usually before the monster entires in achapter of their own. That and, if you can't figure out what "Immunity: Prone, squeezing (formless)" means in relation to an ooze, then I'm not sure just how much detail needs to be added for you to figure it out. As long as they use common-sense words, it should be easy enough to figure out without needing a description accompanying each entry.
This is a good point too.
I dont mind the narrative section creating vague rules for monsters. It reminds me of this weeks entry for the Underdark random tables, the one that describes different breeds of giant spiders that Drow are cultivating. Some spiders act as military medics, using their spinnerettes to bandage wounds. Other breeds use them to build military bridges, and secure unstable tunnels. Other breeds work as sentinels. And so on. There are no technical stats for these breeds - its upto the DM to invent them. But the casual format really inspires me as a DM to imagine the many different possibilities.
Of course, I usually want stats, but I appreciate a place for inspiring musings.
These spiders are an example, where the narrative descriptions invite the DM to go beyond the rules as written and make gaming decisions based on the story - not on the computer-like logical code.
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8 months ago ::
Sep 28, 2012 - 7:31PM
#34
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"D"
Like the ooze itself, it combines the clarity some people demand, with the fluffy flexibility others require.
It's strong enough for a Munchkin, but pH balanced for a Grognard.
It's two, two, two monsters in one. Double D.
LOL!
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8 months ago ::
Sep 28, 2012 - 9:30PM
#35
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I say E.
I want a more empowered GM, and an empowered GM doesn't need to be told that an ooze can't be knocked prone and squeezes through stuff more easily--it's a frickin' ooze, of course it can't be knocked prone and it'd be good at squeezing! That's basically the definition of ooze. So, I am sort of advocating for A, but A really doesn't need to be in the "layout" so much as it needs to be in the descriptive text, where it is explained that this thing is ooze. Seriously, what happened to common sense?
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8 months ago ::
Sep 28, 2012 - 10:45PM
#36
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I say E.
I want a more empowered GM, and an empowered GM doesn't need to be told that an ooze can't be knocked prone and squeezes through stuff more easily--it's a frickin' ooze, of course it can't be knocked prone and it'd be good at squeezing! That's basically the definition of ooze. So, I am sort of advocating for A, but A really doesn't need to be in the "layout" so much as it needs to be in the descriptive text, where it is explained that this thing is ooze. Seriously, what happened to common sense?
Common sense teaches us that organizing information in a structured way is better then placing information based on creative whim.
Love 4e? Concerned about its future? join the Old Guard of 4th EditionReality Refracted: Social ContractsD & D: A Documentary Kickstarter ( http://kck.st/SyKNzf)  Dreaming the Impossible Dream
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Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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8 months ago ::
Sep 28, 2012 - 11:36PM
#37
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Date Joined:
May 25, 2012
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D; i like the idea of flavor for explanations and keywords for reference.
DM: Products of MY Imagination ©. Since 1986.
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8 months ago ::
Sep 29, 2012 - 1:07AM
#38
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Date Joined:
Mar 26, 2007
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Of course, I usually want stats, but I appreciate a place for inspiring musings.
These spiders are an example, where the narrative descriptions invite the DM to go beyond the rules as written and make gaming decisions based on the story - not on the computer-like logical code.
D for me too, and I totally agree with this, like in the 1st Ed Monster Manual, sometimes abilities/talents, etc, are implied for a creature, but not overt, which is fun/adds mystique, and the DM can delve in as much as he or she likes.
But yes, there is a big difference between a Monster Manual entry and a condensed/adventure one, which I am all for (love 2nd Ed modules).
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8 months ago ::
Sep 29, 2012 - 11:11AM
#39
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Date Joined:
Oct 25, 2010
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B
I'd definitely like to see monster stat blocks as small as possible. The one thing I really dislike about the modern editions (3E/4E) was just how complicated monster stat blocks became. I want to see the stat bloat really cut down. Any monster should be able to be miniaturized to a single paragraph the way you could in 1E/2E. The monsters that take up half the page should be avoided at all costs.
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8 months ago ::
Sep 29, 2012 - 11:59AM
#40
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Date Joined:
Jan 10, 2012
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B
I'd definitely like to see monster stat blocks as small as possible. The one thing I really dislike about the modern editions (3E/4E) was just how complicated monster stat blocks became. I want to see the stat bloat really cut down. Any monster should be able to be miniaturized to a single paragraph the way you could in 1E/2E. The monsters that take up half the page should be avoided at all costs.
+1
Large Stat blocks are just as bad a increasing the font size and line spacing to meet the 200 page requirement of the module. It might be acceptable in high school essay, but it's unacceptable in a product that people are paying for.
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