A) Full, Verbose Text. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone.
B) Short, Codified Text Immunity: Prone, squeezing (formless)
C) Somewhere in between Trait: Formless Can move though small openings and is immune to prone.
D) Both. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone. (Immunity: Prone, squeezing)
E) Other.
Totals: (post #50) A: 1 B: 11.5 C: 5.5 D: 18 E: 1
Conclusion: D has a good lead. B comes in second though often with a "in the adventure module" qualifier. D also alienates the lest number of people, given those who want quick run-time code have it, and those who want full fluff have it.
Which do you prefer?A) Full, Verbose Text.An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone.B) Short, Codified TextImmunity: Prone, squeezing (formless)C) Somewhere in betweenTrait
In the adventure text where the creature is encountered, I want B. At the end of the adventure where I can look up the details I want A.
If creatures occur more than once in an adventure -this saves quite a bit of space, if creatures only occur once it adds a small amount of space. But I think its organizational advantages (what I really need to run the adventure is right there as long as I refresh my memory about the defined terms ahead of time - and if I forget I can always reference them.)
Something like (to choose one of the more complex entries):
Drow (Medium humanoid - elf); HP 27 (6d8); AC 15; SDCIWC 10/15/10/13/14/12; Light Sensitivity, Magic Resistance, Stealthy +5; Multiattack (2 attacks; either or both of longsword or hand crossbow); Melee: Longsword +3 for 1d8+2 slashing; Ranged: Hand Crossbow +3 (r30/120) for 1d6+4 & Drow Poison (DC 12); Darkfire (1/day); Darkness (1/day). L3Elite (350 XP).
This does require certain terms to be defined (which is why we put that information in the back) - but at the same time, once I have run Drow a few times I really won't need to keep looking up Drow Poison, Darkfire or Darkness anymore either.
This gives the greatest benefit to the newbie DM (the information is there) and the experienced DM (the information is minimized so that it doesn't take space away from the more important parts of the encounter).
Carl
BBoth - actually.In the adventure text where the creature is encountered, I want B. At the end of the adventure where I can look up the details I want A. If creatures occur more than once in an adventure -this saves quite a bit of space, if creatur
Since somewhere within the rules it actually describes what "Immunity: Prone, squeezing (formless)" means, I don't/won't need it repeated for every monster that possesses it.
A properly laid-lout Monster Manual (or whatever delivery system they use for monsters) will have clearly-defined conditions/abilities/etc. listed, usually before the monster entires in achapter of their own. That and, if you can't figure out what "Immunity: Prone, squeezing (formless)" means in relation to an ooze, then I'm not sure just how much detail needs to be added for you to figure it out. As long as they use common-sense words, it should be easy enough to figure out without needing a description accompanying each entry.
BSince somewhere within the rules it actually describes what "Immunity: Prone, squeezing (formless)" means, I don't/won't need it repeated for every monster that possesses it.A properly laid-lout Monster Manual (or whatever delivery system they use f
C, I hate looking up what terms mean.Especially since B is going to look like this:Ooze: Traits: Formless, Underground, ClimberImmunity won't be there.
I like having good descriptions of the Monster, how it acts and what it is. I also like easily defined and looked-up Traits that might be plugged into any Monster that shares that common feature.
CI like having good descriptions of the Monster, how it acts and what it is. I also like easily defined and looked-up Traits that might be plugged into any Monster that shares that common feature.
An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone. (Immunity: prone, squeezing)
D) OtherAn Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone. (Immunity: prone, squeezing)
It is redundant. Having both means you can have as flowery and verbose a description of the trait as demeed necessary and still allow for the same block to be used as a quick reference.
It is redundant. Having both means you can have as flowery and verbose a description of the trait as demeed necessary and still allow for the same block to be used as a quick reference.
An Ooze has no set form, while squeezing through small openings it isn't penalties and cannot be knocked prone.
Another way of doing it could be like this:An Ooze has no set form, while squeezing through small openings it isn't penalties and cannot be knocked prone.
In the adventure text where the creature is encountered, I want B. At the end of the adventure where I can look up the details I want A.
If creatures occur more than once in an adventure -this saves quite a bit of space, if creatures only occur once it adds a small amount of space. But I think its organizational advantages (what I really need to run the adventure is right there as long as I refresh my memory about the defined terms ahead of time - and if I forget I can always reference them.)
Something like (to choose one of the more complex entries):
Drow (Medium humanoid - elf); HP 27 (6d8); AC 15; SDCIWC 10/15/10/13/14/12; Light Sensitivity, Magic Resistance, Stealthy +5; Multiattack (2 attacks; either or both of longsword or hand crossbow); Melee: Longsword +3 for 1d8+2 slashing; Ranged: Hand Crossbow +3 (r30/120) for 1d6+4 & Drow Poison (DC 12); Darkfire (1/day); Darkness (1/day). L3Elite (350 XP).
This does require certain terms to be defined (which is why we put that information in the back) - but at the same time, once I have run Drow a few times I really won't need to keep looking up Drow Poison, Darkfire or Darkness anymore either.
This gives the greatest benefit to the newbie DM (the information is there) and the experienced DM (the information is minimized so that it doesn't take space away from the more important parts of the encounter).
Carl
Yeah, I'll go with this. A 'compact' stat block is fine and can have just keywords. OTOH its nice if there's an expanded format available.
Yeah, I'll go with this. A 'compact' stat block is fine and can have just keywords. OTOH its nice if there's an expanded format available.
Since somewhere within the rules it actually describes what "Immunity: Prone, squeezing (formless)" means, I don't/won't need it repeated for every monster that possesses it.
A properly laid-lout Monster Manual (or whatever delivery system they use for monsters) will have clearly-defined conditions/abilities/etc. listed, usually before the monster entires in achapter of their own. That and, if you can't figure out what "Immunity: Prone, squeezing (formless)" means in relation to an ooze, then I'm not sure just how much detail needs to be added for you to figure it out. As long as they use common-sense words, it should be easy enough to figure out without needing a description accompanying each entry.
Because I think the fluff description is the real thing, while the keywords are merely a short rule of tumb. The fluff contains the answer, or the seed to the answer to all kinds of corner-cases, interesting but odd situations etc.
For instance.. I would not allow a completely formless thing, that is not even defending itself, to be flanked, even if it does not say immune flanking.
Including the keywords are nice for a quick reference, but the description is the thing.
DBecause I think the fluff description is the real thing, while the keywords are merely a short rule of tumb. The fluff contains the answer, or the seed to the answer to all kinds of corner-cases, interesting but odd situations etc. For instance.. I
A) Full, Verbose Text. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone.
B) Short, Codified Text Immunity: Prone, squeezing (formless)
C) Somewhere in between Trait: Formless Can move though small openings and is immune to prone.
D) Both. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone. (Immunity: Prone, squeezing)
Like the ooze itself, it combines the clarity some people demand, with the fluffy flexibility others require.
It's strong enough for a Munchkin, but pH balanced for a Grognard.
It's two, two, two monsters in one. Double D.
"D"Like the ooze itself, it combines the clarity some people demand, with the fluffy flexibility others require.It's strong enough for a Munchkin, but pH balanced for a Grognard.It's two, two, two monsters in one. Double D.
Are asking what we want in the Monster Manual or what we want in the room description of an adventure.
Because the answer is very different depending upon the location.
Carl
Not to invalidate your poll up to now, but...Are asking what we want in the Monster Manual or what we want in the room description of an adventure.Because the answer is very different depending upon the location.Carl
I didn't even consider that he might be talking about room descriptions in adventures. I thought he was talking about MM entries. Well, those, or anywhere that an actual "stat-block" might appear (magazine articles, MMs, the "new monsters" sections at the end of adventures, etc.).
As for mid-adventure entries, I'm used to seeing:
1st Edition:
Gelmark, fighter (AC 8; MV 12”; F2; hp 12; #AT 1; D by weapon; AL LN; S 15, I 15, W 9, D 13, C 13, Ch 17). He carries a broadsword and dagger.
or
2nd Edition:
Flameskull: AC 3; MV Fl21 (A); HD 4+4; hp 31; THACO 15; #AT 2; Dmg 2d4/2d4 (10' f;rebolts); SA magic missile (3 missiles), spell reftectiou (on alternate rounds); SO regenerate 1 hit point a round, immune to charm, hold, sleep, cold, fire, electrical, poison, and death magic; SW may be turned (as lich); MR 88%; SZ S; ML elite (14); Tnt average (10); AL LE; XP 2,000.
I didn't even consider that he might be talking about room descriptions in adventures.I thought he was talking about MM entries. Well, those, or anywhere that an actual "stat-block" might appear (magazine articles, MMs, the "new monsters" sections at
Generally, I want everything that matters mechanically to be a close together and as compact as possible. If there's a need to explain why a creature has a certain property, that should be be in an entirely segregated chunk of fluff text. It's fine for there to be a little prose and fluff in the part that describes the mechanics (3.5, for example, gives names to the special properties monsters have), but I shouldn't have to pick through the entire monster entry just to get all the relevant mechanics. In addition, things should be clumped to the greatest extent possible based on when they matter - that means that a monster's offensive characteristics generally go together, that its defensive characteristics generally go together, and that its properties that have mechanical weight but are relevant outside of hitting and being hit go together. Something between B and C is what makes sense to me. The information contained in A and D is fine, but it should be dumped somewhere where it's not wasting space. I think that even if you shoot for B, you end up with a lot of C, because you can only codify so many abilities before the game becomes too vocabulary-intensive.
Generally, I want everything that matters mechanically to be a close together and as compact as possible. If there's a need to explain why a creature has a certain property, that should be be in an entirely segregated chunk of fluff text. It's fine f
I didn't even consider that he might be talking about room descriptions in adventures. I thought he was talking about MM entries. Well, those, or anywhere that an actual "stat-block" might appear (magazine articles, MMs, the "new monsters" sections at the end of adventures, etc.).
The problem with that is that 4E started the trend of including full stat blocks with the adventure text.
It is handy - but takes up a lot of valuable space.
Carl
The problem with that is that 4E started the trend of including full stat blocks with the adventure text. It is handy - but takes up a lot of valuable space. Carl
It saves having to remember what a special ability is. That might be obvious for some abilities but not for all. With other systems I can see a succint summary of a creatures ability *with* that creature, no need to look at the start of the book for definitions.
D.It saves having to remember what a special ability is. That might be obvious for some abilities but not for all. With other systems I can see a succint summary of a creatures ability *with* that creature, no need to look at the start of the book fo
Formless: immune to Prone and squeezing. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be tripped or knocked off balance.
I like the quick text and ease of reference but I like a little explination.
CI like the quick text and ease of reference but I like a little explination.
A) Full, Verbose Text. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone.
B) Short, Codified Text Immunity: Prone, squeezing (formless)
C) Somewhere in between Trait: Formless Can move though small openings and is immune to prone.
D) Both. An Ooze has no set form, which allows it to squeeze though small openings without penalties and cannot be knocked prone. (Immunity: Prone, squeezing)
E) Other.
Totals: (post #20) A: 0.5 B: 4 C: 2.5 D: 6 E:
Definitely D, both.
• First the narrative description. • Then a separate stat block with strictly technical descriptions summarizing the info in a table format.
DMs can opt to use as authoritative, only the narrative, or only the stat block, or both.
I like the narrative description first, because it illuminates the context that helps the technical terms in the stat block make sense.
Definitely D, both. • First the narrative description.• Then a separate stat block with strictly technical descriptions summarizing the info in a table format. DMs can opt to use as authoritative, only the narrative, or only the stat block,
An Ooze has no set form, while squeezing through small openings it isn't penalties and cannot be knocked prone.
Yeah, using natural english as technical terms is great too. I want “both” narrative and a technical stat block, but the narrative section can use natural terms wherever appropriate.
Yeah, using natural english as technical terms is great too. I want “both” narrative and a technical stat block, but the narrative section can use natural terms wherever appropriate.
Since somewhere within the rules it actually describes what "Immunity: Prone, squeezing (formless)" means, I don't/won't need it repeated for every monster that possesses it.
A properly laid-lout Monster Manual (or whatever delivery system they use for monsters) will have clearly-defined conditions/abilities/etc. listed, usually before the monster entires in achapter of their own. That and, if you can't figure out what "Immunity: Prone, squeezing (formless)" means in relation to an ooze, then I'm not sure just how much detail needs to be added for you to figure it out. As long as they use common-sense words, it should be easy enough to figure out without needing a description accompanying each entry.
This is a good point too.
I dont mind the narrative section creating vague rules for monsters. It reminds me of this weeks entry for the Underdark random tables, the one that describes different breeds of giant spiders that Drow are cultivating. Some spiders act as military medics, using their spinnerettes to bandage wounds. Other breeds use them to build military bridges, and secure unstable tunnels. Other breeds work as sentinels. And so on. There are no technical stats for these breeds - its upto the DM to invent them. But the casual format really inspires me as a DM to imagine the many different possibilities.
Of course, I usually want stats, but I appreciate a place for inspiring musings.
These spiders are an example, where the narrative descriptions invite the DM to go beyond the rules as written and make gaming decisions based on the story - not on the computer-like logical code.
This is a good point too.[/quote]I dont mind the narrative section creating vague rules for monsters. It reminds me of this weeks entry for the Underdark random tables, the one that describes different breeds of giant spiders that Drow are cultivatin
I want a more empowered GM, and an empowered GM doesn't need to be told that an ooze can't be knocked prone and squeezes through stuff more easily--it's a frickin' ooze, of course it can't be knocked prone and it'd be good at squeezing! That's basically the definition of ooze. So, I am sort of advocating for A, but A really doesn't need to be in the "layout" so much as it needs to be in the descriptive text, where it is explained that this thing is ooze. Seriously, what happened to common sense?
I say E.I want a more empowered GM, and an empowered GM doesn't need to be told that an ooze can't be knocked prone and squeezes through stuff more easily--it's a frickin' ooze, of course it can't be knocked prone and it'd be good at squeezing! That
I want a more empowered GM, and an empowered GM doesn't need to be told that an ooze can't be knocked prone and squeezes through stuff more easily--it's a frickin' ooze, of course it can't be knocked prone and it'd be good at squeezing! That's basically the definition of ooze. So, I am sort of advocating for A, but A really doesn't need to be in the "layout" so much as it needs to be in the descriptive text, where it is explained that this thing is ooze. Seriously, what happened to common sense?
Common sense teaches us that organizing information in a structured way is better then placing information based on creative whim.
Common sense teaches us that organizing information in a structured way is better then placing information based on creative whim.
Of course, I usually want stats, but I appreciate a place for inspiring musings.
These spiders are an example, where the narrative descriptions invite the DM to go beyond the rules as written and make gaming decisions based on the story - not on the computer-like logical code.
D for me too, and I totally agree with this, like in the 1st Ed Monster Manual, sometimes abilities/talents, etc, are implied for a creature, but not overt, which is fun/adds mystique, and the DM can delve in as much as he or she likes.
But yes, there is a big difference between a Monster Manual entry and a condensed/adventure one, which I am all for (love 2nd Ed modules).
D for me too, and I totally agree with this, like in the 1st Ed Monster Manual, sometimes abilities/talents, etc, are implied for a creature, but not overt, which is fun/adds mystique, and the DM can delve in as much as he or she likes.But yes, there
I'd definitely like to see monster stat blocks as small as possible. The one thing I really dislike about the modern editions (3E/4E) was just how complicated monster stat blocks became. I want to see the stat bloat really cut down. Any monster should be able to be miniaturized to a single paragraph the way you could in 1E/2E. The monsters that take up half the page should be avoided at all costs.
BI'd definitely like to see monster stat blocks as small as possible. The one thing I really dislike about the modern editions (3E/4E) was just how complicated monster stat blocks became. I want to see the stat bloat really cut down. Any monster shou
I'd definitely like to see monster stat blocks as small as possible. The one thing I really dislike about the modern editions (3E/4E) was just how complicated monster stat blocks became. I want to see the stat bloat really cut down. Any monster should be able to be miniaturized to a single paragraph the way you could in 1E/2E. The monsters that take up half the page should be avoided at all costs.
+1
Large Stat blocks are just as bad a increasing the font size and line spacing to meet the 200 page requirement of the module. It might be acceptable in high school essay, but it's unacceptable in a product that people are paying for.
+1Large Stat blocks are just as bad a increasing the font size and line spacing to meet the 200 page requirement of the module. It might be acceptable in high school essay, but it's unacceptable in a product that people are paying for.
Conclusion: D has a good lead (with many "B"'s coming in as only "in the adventure module"). And probably alienates the lest number of people, given those who want code can see it, and those who want fluff can see it.
Updated.Conclusion: D has a good lead (with many "B"'s coming in as only "in the adventure module"). And probably alienates the lest number of people, given those who want code can see it, and those who want fluff can see it.
I really wish they'd go back to the 2e monstrous manual format, with a detailed page for each monster minimum that includes a portrait, stat block and a long winded description.
That manual has (and still does) inspire more adventures than any other monster book I've ever looked through or owned.
oh, totally D.I really wish they'd go back to the 2e monstrous manual format, with a detailed page for each monster minimum that includes a portrait, stat block and a long winded description.That manual has (and still does) inspire more adventures th
I really wish they'd go back to the 2e monstrous manual format, with a detailed page for each monster minimum that includes a portrait, stat block and a long winded description.
That manual has (and still does) inspire more adventures than any other monster book I've ever looked through or owned.
The 2e MM descriptions, for the most part, are no longer than the descriptions for more recent editions, and generally contain significantly less actual description because they're bloated with raw mechanical information that more recent editions would put in stat blocks. (Like how much damage a special attack does under what circumstances.) There was a fairly recent thread that addressed this surprisingly common misconception. The only significant thing that 2e does that's very different than more recent editions is that it contains much more information of the form "for every ten guys with these stats, there is one guy with these stats (numbers numbers numbers), and a 50% chance of a guy with these stats (numbers numbers numbers)," which some people might find useful. 2e also tends to have significantly longer descriptions for mundane animals than later editions do. 3.5 in particular compresses normal animals down to just a stat block and a few sentences of description each.
The 2e MM descriptions, for the most part, are no longer than the descriptions for more recent editions, and generally contain significantly less actual description because they're bloated with raw mechanical information that more recent editions wou
I really wish they'd go back to the 2e monstrous manual format, with a detailed page for each monster minimum that includes a portrait, stat block and a long winded description.
That manual has (and still does) inspire more adventures than any other monster book I've ever looked through or owned.
The 2e MM descriptions, for the most part, are no longer than the descriptions for more recent editions, and generally contain significantly less actual description because they're bloated with raw mechanical information that more recent editions would put in stat blocks. (Like how much damage a special attack does under what circumstances.) There was a fairly recent thread that addressed this surprisingly common misconception. The only significant thing that 2e does that's very different than more recent editions is that it contains much more information of the form "for every ten guys with these stats, there is one guy with these stats (numbers numbers numbers), and a 50% chance of a guy with these stats (numbers numbers numbers)," which some people might find useful. 2e also tends to have significantly longer descriptions for mundane animals than later editions do. 3.5 in particular compresses normal animals down to just a stat block and a few sentences of description each.
misconception or not, I still have my copy and use it regularly to cook up ideas. It's a very well laid out book and it's served my needs far better than any other book of its kind.
The 2e MM descriptions, for the most part, are no longer than the descriptions for more recent editions, and generally contain significantly less actual description because they're bloated with raw mechanical information that more recent editions wou
D! My only reservation about it is that there is potential convolutedness that might arise because of so much text. However, if the fluff can be kept brief enough to not bog things down I would be quite pleased.
D! My only reservation about it is that there is potential convolutedness that might arise because of so much text. However, if the fluff can be kept brief enough to not bog things down I would be quite pleased.
D! My only reservation about it is that there is potential convolutedness that might arise because of so much text. However, if the fluff can be kept brief enough to not bog things down I would be quite pleased.
See, this is a reason why I like it. Specifically because it provides the opportunity to muddy the waters and give more room to interpret. I'd like to get away from all mechanics boiled down to keywords and add more flexibility to creatures (as well as spells).
See, this is a reason why I like it. Specifically because it provides the opportunity to muddy the waters and give more room to interpret. I'd like to get away from all mechanics boiled down to keywords and add more flexibility to creatures (as well