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Switch to Forum Live View Natural disasters and hazards
8 months ago  ::  Oct 01, 2012 - 10:40AM #31
Orzel
Date Joined: Aug 22, 2007
Posts: 3,234
The DMG should of course give advice for adjusting XP to PCs.

The same as throwing animals against druids and rangers or undead at clerics and paladins.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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8 months ago  ::  Oct 01, 2012 - 11:08AM #32
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,458

Oct 1, 2012 -- 10:40AM, Orzel wrote:

The DMG should of course give advice for adjusting XP to PCs. The same as throwing animals against druids and rangers or undead at clerics and paladins.




That is the idea. For example the warforged form Eberron settin is a living constructs, it can live without air, food or air, and go to explore desertic zones without those supplies.

Or the uldras, a PC race from "Frostburn", a soucerbook about cold zones. They endurace better the cold.. 

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8 months ago  ::  Oct 01, 2012 - 4:29PM #33
Lesp
Date Joined: May 5, 2009
Posts: 2,311
3.5 had a series of books that went into pretty great detail about the hazards of some more treacherous biomes (Frostburn for cold environs, Stormwrack for the sea, and, uh, the desert one whose name escapes me). While they did contain an unprecedented quantity of quantitative mechanics for various hazards, I find the more qualitative descriptions at least as useful, especially regarding the various magical and otherwise fantastic sort of terrain features that might be encountered in those environments in a magical world.
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8 months ago  ::  Oct 01, 2012 - 7:50PM #34
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,601
One of my all time favorite books is the Wilderness Survival Guide by Kim Mohan.   That book could almost be published right now as a 5e book.  It's not that edition specific.  I'm sure there are some things of course but there is so much goodness in that book.  It's great for this kind of stuff.

I think though they could steal stuff from that book and elsewhere and make a campaign setting book called - custom or homebrew etc...  That would be pretty awesome. 
Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
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8 months ago  ::  Oct 01, 2012 - 8:33PM #35
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,753
A wilderness survival guide, or even the random events table from oriental adventures that includes natural and man made events would be good, or use the link below if you are a dragon lance fan.

www.dlnexus.com/weather/
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8 months ago  ::  Oct 02, 2012 - 12:53AM #36
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

While I'm very much against a codified collection of rules for disasters and conditions, I do like that they are around and some discussion that lays out some conventions we can all use would be very useful. A chapter in the DMG, at least, a sourcebook for each environment at most. I really enjoyed the 3e approach.

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