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Switch to Forum Live View Natural disasters and hazards
9 months ago  ::  Sep 28, 2012 - 7:18AM #21
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,550
The dangers and menaces (traps, for example) that aren´t monster should have got a system about the right value of XPs. For example a PC who can fly or glide, or can use the spell (or a power like) feather fall (or spider climb)  should a lower value of XP reward (or nothing at all) by a pitfall trap because that trap is too easy to be avoided. 


Other times the zone become a menace, for example a forest fire caused by a dragon or a avalance for fight to frost giants (those #@$ fire balls!), or a sinking ghot ship full of undeads. 

Or zones where magic can´t be used (but psionic is allowed, or only ki techniques). If most of PCs are spellcasters or nobody, or classes with greater or lower use of magic, the challenge is different. 

Example: Dungeon with dead magic:

Group A: Hexblade + Wizard + Cleric + Spellthief (you can´t use magic, you are f..ed!!!)

Group B: Sohei (oriental adventures) + Truenamer (Tome of Magic) + Totemist (magic of incarnum) + ninja.   (can´t we use arcane magic, but what is it?)

"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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9 months ago  ::  Sep 28, 2012 - 10:15AM #22
Orzel
Date Joined: Aug 22, 2007
Posts: 3,368
@Luis Carlos

Makes sense. A powerful tornado is a encounter equal to 1+4*Fujita Scale.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

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9 months ago  ::  Sep 28, 2012 - 10:29AM #23
MedhiaNox
Date Joined: May 31, 2012
Posts: 197
We don't need rules for anything.

Free Form Roleplaying can be an amazing experience. 

But let's notice what's missing in "Free Form Roleplaying"... "Game".  If fighting - which is bloated with rules - is part of the "roleplaying" as many gamers assert... then why can't other parts of "roleplaying" also have aspects of "game" inserted into them? This would require rules.

But D&D seems capable of managing only one "Mode of Conflict" well.

I fully endorse an entire suppliment for Man vs. Nature. 
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9 months ago  ::  Sep 28, 2012 - 10:50AM #24
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,550
But what is the right XPs reward for a monster PC who doesn´t need breathing and he has "survived" a trap of poisonous gas? We need some guide.

A natural disaster can be contagious sickness, and some ones are worse that others.

I think sickness, poisons, and some special injuries or supernatural curses should be like separated challenges, with a exclusive XP value or challenging rating, like the monster templates.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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9 months ago  ::  Sep 28, 2012 - 11:03AM #25
greatfrito
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Date Joined: Jun 27, 2004
Posts: 8,293
I'd much rather see "natural hazards" handled in such a way that they are a "threat" at whatever levels the DM wants them to be "a threat".

If they handled all of this stuff in a section on terrain and hazards, and talked about keeping it relevant, that's certainly be more than enough for me.
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(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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9 months ago  ::  Sep 28, 2012 - 12:36PM #26
OrwellianHaggis
Date Joined: Dec 20, 2011
Posts: 395
I quite often have my players roll for terrain effects, and not because I want them to lose toes to frostbite or catch a disease in a swamp, but to get them used to the rolls as not being special.

I noted a while back, a group go adventuring then I say suddenly, make a constitution save... the reaction was nearly always "oh no". The players take the cues and know that something special is probably coming, which GREATLY takes away the precious pearls of special. But when the group is so used to condition saves from the environment, me asking to roll a dexterity save then describing how half the party was sideswiped by a high bear charging through a sheet wall of ice comes as a shock and is far more enjoyable.

That being said, if there was a rule set to make travelling through harsh terrain a lot more interesting than roll checks every so often im definately all in. 

And to the people who say "we dont need permission to do this, we dont need rules", yea we dont. Doesnt mean I wouldnt like a set of optional rules to go through, it helps geatly if not just for consistency on my part for difficulty.
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9 months ago  ::  Sep 28, 2012 - 1:21PM #27
Orzel
Date Joined: Aug 22, 2007
Posts: 3,368
I do the same thing.

I make my players roll and on successes I describe random fauna and flora native to the area. "Roll Spot everyone.. you all notice the cutest little squirrel."

That way, they can't tell if they are spotting or hearing squirrels, dropped weapons and potions, tasty berries, angry bears, deadly quicksand, the howl of hurricane winds, or the sound of a kindling of a budding wildfire.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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9 months ago  ::  Sep 28, 2012 - 1:28PM #28
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,550
A question....what if a natural disaster can be caused by a magic trap? For example a flood in a sacred  druid zone where there is a throusand-years-old tree. 

Or a avalanche to kill intruders because there are of temple of god of ice in the frozen mountains.  

 
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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9 months ago  ::  Sep 28, 2012 - 1:41PM #29
Orzel
Date Joined: Aug 22, 2007
Posts: 3,368
Ideally, disasters and hazard would be in the trap section of the DMG. Disasters and hazards should have Levels, trigger DCs if traps, frequencies, and XP values like everything else.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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9 months ago  ::  Oct 01, 2012 - 10:29AM #30
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,550
But XPs rewards should be different if PCs have got special adventages, for example a flooding isn´t so dangerous for a monster PC who can breath water or he doesn´t need breathing.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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