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8 months ago ::
Sep 28, 2012 - 11:07AM
#31
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I actually think mixed races might have less constitution but that's just my preference. If it were generic +1 to X many abilities then I wouldn't mind if there was a diversity.
I made half-dwarves in my 3.5 campaigns but this is a topic about Half-elves so we've been focusing on that.
Half-elves have no real set race. They are a mixed race so they spend a good deal of time trying to fit into other cultures. They may go back and forth and gain a good amount of empathy between each race or they may shun the races altogether. It's easy to see both Outcast or Diplomat to me it just depends on the character. If they want to represent this they should give something like: Once a day Half elves can give themselves advantage of an Intimidate or Diplomacy check. Choose between the two skills at character creation. Once made this choice cannot be changed.
The sterile thing is cute but I wouldn't put it in Core. Leave that up to the DM.
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8 months ago ::
Sep 28, 2012 - 1:58PM
#32
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Date Joined:
Apr 12, 2008
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Half-dwarves in Dark Sun were depicted as tough, powerful, and not terribly bright. Not to mention sterile.
Half-ogres in DragonLance were tall, powerful, and moderately bright. Oh, and not sterile.
Half-elves...should they get more of the human resolve, the elf litheness, or neither? Both?
In fond memory of Mark "Wrecan" Monack.
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8 months ago ::
Sep 28, 2012 - 3:04PM
#33
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Alright, this is getting off topic but as long as we're on it. I had a 3.X campaign that involved 4 waring nations. One of which was a Militant United Nation of Elves, Dwarves and Men. They had been the major power for the last 1000 years so it made sense that there should be cross-breeding between the three races so I edited Half-Elves and homebrewed Half-Dwarves and Dwelves. I'll post the stats in a spoiler at the bottom but let's focus on what's relevant to this topic. Half-elves are a union between the fairest of the three races and the most energetic of the three so they seemed naturally charismatic. Perhaps in a more separated culture they would have been outcasts but in this case the races had been together for a thousand years so +2 Cha, -2 Con. Half-dwarves are a union between the toughest of the three races and the (arguably) most driven of the three races. They were bulky and strong but their physique is a little akward, so +2 Str -2 Dex. Dwelves are a rare union between the most patient of the three races and the most disciplined of the three races. Dwelves are Wise and Insightful but Shy to the point of usually being reclusive. They most often adopt a position as an advisor rather than a figurehead of power. +2 Wis -2 Cha. I would actually be very happy for D&D to finally confront half-races in 5e but they'd have to address more than just half human races. But honestly I'm not expecting more than Half-Elves and Half-Orcs. But it might be nice for each race to have at least once half breed. Halfling/Gnomes maybe? Giant/Dwarves are a funny thought. Stats promised Spoiler:
Show
Half-Elves.
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8 months ago ::
Sep 29, 2012 - 7:19AM
#34
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Date Joined:
Oct 24, 2004
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One word, Dwome
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8 months ago ::
Sep 29, 2012 - 7:43AM
#35
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Date Joined:
Dec 15, 2009
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What would be real nice is if they included consistent and balanced suggestions on how to create Half-X races in general. Then they wouldn't have to provide every half race we can think of, taking the work load off themselves. And we'd still get the Half-X races we want in our campaigns.
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8 months ago ::
Sep 29, 2012 - 9:30AM
#36
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Date Joined:
Apr 10, 2009
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8 months ago ::
Sep 29, 2012 - 9:35AM
#37
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One word, Dwome
Gnarf
Elfling
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8 months ago ::
Sep 29, 2012 - 10:11AM
#38
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Date Joined:
Oct 26, 2004
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The probelm with a general guide to creating half races is that unless the races reamain as boring and cookie cutter as they are in the playtest, there's no way to say "take ability from race b, and use skills of race a" because each race will have a different emphasis on different things. Heck even right now you could create general guides for mixing the other three races, but humans would screw your system because they don't have any of the stuff the other guys do, they just get +7 to their abilities over-all, You could work around that sure, but you've already created an exception. The only way for general hybrids to work is if each race is created in a standard and hybrid form and the hybrid forms can then be combined on the fly much like the hybrid classes of 4e. There is no general guideline unless the race formats are severly restricted with very few mold breakers like humans.
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8 months ago ::
Sep 29, 2012 - 11:39AM
#39
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One word, Dwome
Gnarf
Another day, another three or four entries to my Ignore List.
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8 months ago ::
Sep 29, 2012 - 5:47PM
#40
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I think Human needs to use the same mechanics as any other race gets.
Where the other races get +1 subrace ability, the Human gets +1 any ability. Where the other races get a race or subrace trait, the Human gets a Human trait. These forums have persuasively identified characteristics that distinguish the Human as unique from other races, plus a number of ways to express these Human characteristics mechanically. There is no longer a need to present the Human as the race with weird mechanics.
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