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9 months ago  ::  Sep 27, 2012 - 1:20PM #1
Brazensnow
Date Joined: May 31, 2012
Posts: 79
I'm a fan of Half Elves since my first character was a half elf ranger back in the begining of 3ed, but I always thought it was broken as a race for the game in the mechanics aspect. Nothing really makes you play a Half Elf instead of a human even in the playtest, the human already stands apart...

So guys I ask how to fix the Half elf? 
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9 months ago  ::  Sep 27, 2012 - 1:35PM #2
Nelyo
Date Joined: Jul 25, 2003
Posts: 971
Are you asking for how to change the 3e Half-elf, or for ideas of what the Half-elf might look like in Next?

Now that I think about it, it's kind of surprising that we haven't gotten any indication that they'll be in Next's Core, considering how long of a tradition they have of being a core race.
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9 months ago  ::  Sep 27, 2012 - 1:37PM #3
Brazensnow
Date Joined: May 31, 2012
Posts: 79
Fix it in the new edition I mean, they said all races should be available and the Half elf is one of the oldest... 
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9 months ago  ::  Sep 27, 2012 - 1:49PM #4
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727
I'd prefer generic rules for making half-breeds.  But if half-elf is going to be a race, they need to do something other than "Lose any benefits of human, and get half the benefits of being an elf."  I also was not crazy about 4e's "You're like an elf but more likeable".  Playing a half-breed means being an outcast, not the diplomat.

Personally, I'd like all half-breeds to get their +1 boost to Constitution.  (Hybrid vigor!)  Half-elves can also get lowlight vision and speak Elven.  I'm not sure what else they need.

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9 months ago  ::  Sep 27, 2012 - 1:54PM #5
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Sep 27, 2012 -- 1:49PM, wrecan wrote:

Playing a half-breed means being an outcast, not the diplomat.





In your opinion, my Half-Elf Bard (Rawun kit) in an Al-Qadim campaign is exactly that.

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9 months ago  ::  Sep 27, 2012 - 1:58PM #6
Orzel
Date Joined: Aug 22, 2007
Posts: 3,235
Another person with a Half Elf ranger as first PC? Woo.

Anyway. The way they have humans and elves situated makes creating half elves hard.

You could take the elf base and add human features. To problems. This would make half elves have Elven Weapon Training which is... wrong. Just wrong. And the second is Humans don't have a sub race.

You could also make them a sub race of humans but.... humans don't have a sub race.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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9 months ago  ::  Sep 27, 2012 - 2:02PM #7
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,403

Sep 27, 2012 -- 1:49PM, wrecan wrote:

I'd prefer generic rules for making half-breeds.  But if half-elf is going to be a race, they need to do something other than "Lose any benefits of human, and get half the benefits of being an elf."  I also was not crazy about 4e's "You're like an elf but more likeable".  Playing a half-breed means being an outcast, not the diplomat.

Personally, I'd like all half-breeds to get their +1 boost to Constitution.  (Hybrid vigor!)  Half-elves can also get lowlight vision and speak Elven.  I'm not sure what else they need.


If 5e supplied generic rules for hybrids, and then gave a Human-Elf as a default example, that might work. There could even be other ways to build a Human-Elf, using these hybrid options, but a default premade build would be fine.

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9 months ago  ::  Sep 27, 2012 - 2:06PM #8
androkguz1.1
Date Joined: Aug 27, 2012
Posts: 56
Althought they didn't do it that well, I did liked the whole "dilettante" idea of 4E half-elf. By the way, half-elves might feel like outcasts, but they are certaintly more often than not in a position where learning to deal with people and their prejudiced crap is critical. For me it makes all the sense in the world for Half-elves to be diplomats, but perhaps it shouldn't be a core thing. 
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9 months ago  ::  Sep 27, 2012 - 2:08PM #9
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,403
I also want to see a Half-Giant, available, so the hybrid rules can also show how to represent Large size - without needing special size rules. Just make higher Strength a *prereq* for Large size, rather than inflating ability scores of heroes who are Large. Just make long reach an optional feat, rather than automatically giving reach to all Large creatures. Many Large creatures dont have reach, like horses, angels with huge wingspans, and so on.
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9 months ago  ::  Sep 27, 2012 - 2:09PM #10
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209
I've played and enjoyed several half-elves in my day, and I hope they show up in 5E. What I don't really want are an uber-plethora of hallf-races that exist for the sake of just existing. Half-orc, half-giant, half-dwarf, not to mention the subrace-halves (half-aquatic elf, half-gully dwarf).

Now if they wanted to do some sort of template for mixed races, that would be nice. I want to make a half-orc/half-dwarf, give him an axe, stomp on his toe, then point him toward the bad guys and watch him go. Maybe make multi-racing rules to go along with multiclassing rules?

Incidentally, would a half-halfling be a quarterling (half of a half) or a three-quarterling (since he's mixed with a human)?
In fond memory of Mark "Wrecan" Monack.
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