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9 months ago  ::  Sep 27, 2012 - 2:14PM #11
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727

Sep 27, 2012 -- 1:54PM, Steely_Dan wrote:

Sep 27, 2012 -- 1:49PM, wrecan wrote:

Playing a half-breed means being an outcast, not the diplomat.





In your opinion, my Half-Elf Bard (Rawun kit) in an Al-Qadim campaign is exactly that.



Yes, in my opinion.  That's why my suggestion did nothign to prevent a half-elf from being an outcast or a diplomat.

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9 months ago  ::  Sep 27, 2012 - 2:17PM #12
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209

Sep 27, 2012 -- 2:14PM, wrecan wrote:

Sep 27, 2012 -- 1:54PM, Steely_Dan wrote:

Sep 27, 2012 -- 1:49PM, wrecan wrote:

Playing a half-breed means being an outcast, not the diplomat.





In your opinion, my Half-Elf Bard (Rawun kit) in an Al-Qadim campaign is exactly that.



Yes, in my opinion.  That's why my suggestion did nothign to prevent a half-elf from being an outcast or a diplomat.




Have we really reached that point where every statement must be accompanied by "in my opinion"? Shouldn't it be common sense to assume anything you read that does not contain the phrase "and this is 100% fact, not just my opinion, and here is my source" to be an opinion?

In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Sep 27, 2012 - 2:17PM #13
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Sep 27, 2012 -- 2:09PM, Hocus-Smokus wrote:

I've played and enjoyed several half-elves in my day, and I hope they show up in 5E. What I don't really want are an uber-plethora of hallf-races that exist for the sake of just existing. Half-orc, half-giant, half-dwarf, not to mention the subrace-halves (half-aquatic elf, half-gully dwarf).

Now if they wanted to do some sort of template for mixed races, that would be nice. I want to make a half-orc/half-dwarf, give him an axe, stomp on his toe, then point him toward the bad guys and watch him go. Maybe make multi-racing rules to go along with multiclassing rules?





Yes, the Half-Template got silly in 3rd Ed.

...though, I am interested in my Half-Erinyes/Half Efreet. 

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9 months ago  ::  Sep 27, 2012 - 2:20PM #14
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Sep 27, 2012 -- 2:14PM, wrecan wrote:

Sep 27, 2012 -- 1:54PM, Steely_Dan wrote:

Sep 27, 2012 -- 1:49PM, wrecan wrote:

Playing a half-breed means being an outcast, not the diplomat.





In your opinion, my Half-Elf Bard (Rawun kit) in an Al-Qadim campaign is exactly that.



Yes, in my opinion.  That's why my suggestion did nothign to prevent a half-elf from being an outcast or a diplomat.





Seemed pretty empirical to me, no hard feelings, I generally agree with you

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9 months ago  ::  Sep 27, 2012 - 2:21PM #15
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Sep 27, 2012 -- 2:17PM, Hocus-Smokus wrote:

Have we really reached that point where every statement must be accompanied by "in my opinion"? Shouldn't it be common sense to assume anything you read that does not contain the phrase "and this is 100% fact, not just my opinion, and here is my source" to be an opinion?





There are ways to do it.

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9 months ago  ::  Sep 27, 2012 - 2:37PM #16
Brazensnow
Date Joined: May 31, 2012
Posts: 79
Aren't we going a little away for the main topic folks?
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9 months ago  ::  Sep 27, 2012 - 2:40PM #17
Orzel
Date Joined: Aug 22, 2007
Posts: 3,229
On the Outcast/Diplomat front, I see hybrids as being either or. Never "just accepted". Maybe both at the same time. But half elves always attract attention and cause a trust issue. Either everyone loves them or hates them. No CHA 10-11 half elves.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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9 months ago  ::  Sep 27, 2012 - 2:45PM #18
Nelyo
Date Joined: Jul 25, 2003
Posts: 971
My first instinct, going off of the current Human and Elf races, is to say +1 to all ability scores, and low light vision (maybe advantage on saves vs. charm and sleep), but that's rather bland.

The problem is that everything else I can think of to give them, such as bonus skills or advantages when multiclassing, rely on optional systems, and so are out for a core racial feature.
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9 months ago  ::  Sep 27, 2012 - 5:41PM #19
Lernaean
Date Joined: Jan 25, 2008
Posts: 10
I'm playing a half elven rogue as a test in our campaign.  My DM and I settled on +2 to 1 stat and a +1 to another of my choice.  I got the 1 cantrip spell from my choosing High elf and low light vision.  Since I went the thief route when I take a minute to adjust my eyes I can go from Low light vision to night vision, which is neat.  I also got Keen senses which really helps as a thief.  I've played him to fourth level so far and we've been happy with the way it's working.
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9 months ago  ::  Sep 27, 2012 - 5:51PM #20
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
There are two issues here:


Socially - what is a half-elf (outcast/ diplomat).  To be honest - this can be convered perfectly well by a background.

Then there is the question of Mechanically - what is a half-elf?

At one end of the spectrum we have the option that they really are not a separate race - half-elves favor one side of the family or the other and simply use the elf or human rules.

At the other end  - what?  What is the unique and distinctive half-elf mechanic that makes it worth defining them as a separate race?

And, while on the subject, someone on these forums once  suggested that the half-races fill a space like that of the sub-races for the other races.  Essentially, the half-elf would be a subrace of human - similar to humans but different in some minor but significant way.  Call that the middle position of the continuum (along with Mul and Half-orc).

Carl
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