Community

 
Jump Menu:
Post Reply
Page 4 of 7  •  Prev 1 2 3 4 5 6 7 Next
Switch to Forum Live View I like Vancian magic!
8 months ago  ::  Sep 28, 2012 - 1:01PM #31
tanstaafl48
Date Joined: Jun 5, 2011
Posts: 45
Based on replies in this thread, it seems like there's two (seemingly) pretty distinct group of people arguing for Vancian magic.

Some seem to want it because of tradition (I don't mean that in any derogatory sense- there's nothing wrong with tradition) or because they like that sort of spell slot approach and some seem to like the concept of  daily resource management (which could potentially be done by some other system).

Out of curiosity, Vancian fans, how many of you would be okay with some sort of alternate system that preserved the focus on daily resources while potentially losing the explicit spell slots?
Quick Reply
Cancel
8 months ago  ::  Sep 28, 2012 - 1:03PM #32
cheethorne
Date Joined: Dec 1, 2005
Posts: 1,009

Sep 28, 2012 -- 5:17AM, CarlT wrote:

I don't trust spell point mechanisms unless the spells are specifically chosen to complement the system - most likely set-number-of-targets spells - because I think it is easly abused and potentially broken



I agree completely, just taking a limited set of existing wizard spells and letting Sorcers go crazy with it just doesn't seem like a good idea. I mean, does anyone know what effect using Cause Fear 16 times per day would have on class balance (as an example, but it really could be most spells).

Quick Reply
Cancel
8 months ago  ::  Sep 28, 2012 - 1:18PM #33
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Sep 28, 2012 -- 1:03PM, cheethorne wrote:

Sep 28, 2012 -- 5:17AM, CarlT wrote:

I don't trust spell point mechanisms unless the spells are specifically chosen to complement the system - most likely set-number-of-targets spells - because I think it is easly abused and potentially broken



I agree completely, just taking a limited set of existing wizard spells and letting Sorcers go crazy with it just doesn't seem like a good idea. I mean, does anyone know what effect using Cause Fear 16 times per day would have on class balance (as an example, but it really could be most spells).




If the spell is balanced in the first place, it shouldn't matter how many times you cast it.

Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
8 months ago  ::  Sep 28, 2012 - 1:23PM #34
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882
I don't necessarily dislike vancian magic. It is far from anything I'd consider ideal, but it doesn't bother me if someone else at the table is using it or anything. I'm mostly concerned with the game balance issues it brings and the necessity to be glued to x number of encounters per day to maintain that balance.
Quick Reply
Cancel
8 months ago  ::  Sep 28, 2012 - 2:06PM #35
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209

Sep 28, 2012 -- 1:18PM, Salla wrote:



If the spell is balanced in the first place, it shouldn't matter how many times you cast it.




Didn't 4E solve this by designating spells as either at-will / encounter / daily to balance them? They obviously thought that it mattered 100% how many times you could cast a spell based on how powerful it was, and took steps to organize them. Varying degrees of power do not imbalance a game. Improperly implementing those power-levels can and does imbalance a game.

In fond memory of Mark "Wrecan" Monack.
Quick Reply
Cancel
8 months ago  ::  Sep 28, 2012 - 3:01PM #36
sleypy
Date Joined: Jun 1, 2011
Posts: 1,361

Sep 28, 2012 -- 2:06PM, Hocus-Smokus wrote:

Sep 28, 2012 -- 1:18PM, Salla wrote:



If the spell is balanced in the first place, it shouldn't matter how many times you cast it.




Didn't 4E solve this by designating spells as either at-will / encounter / daily to balance them? They obviously thought that it mattered 100% how many times you could cast a spell based on how powerful it was, and took steps to organize them. Varying degrees of power do not imbalance a game. Improperly implementing those power-levels can and does imbalance a game.




The AEDU structure wasn't the only thing producing that balance. The daily attack powers available to wizard and clerics are far more prone to dramatically impact a combat encounter. Their utility powers tended towards having more notable effects on combat and non-combat situations. Class features and feat selection also play a significant role in balancing things out between the classes.


Love 4e?  Concerned about its future? join the Old Guard of 4th Edition
Reality Refracted: Social Contracts
D & D: A Documentary Kickstarter (http://kck.st/SyKNzf)


Dreaming the Impossible Dream Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
Quick Reply
Cancel
8 months ago  ::  Sep 28, 2012 - 3:01PM #37
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 28, 2012 -- 1:18PM, Salla wrote:

Sep 28, 2012 -- 1:03PM, cheethorne wrote:

Sep 28, 2012 -- 5:17AM, CarlT wrote:

I don't trust spell point mechanisms unless the spells are specifically chosen to complement the system - most likely set-number-of-targets spells - because I think it is easly abused and potentially broken



I agree completely, just taking a limited set of existing wizard spells and letting Sorcers go crazy with it just doesn't seem like a good idea. I mean, does anyone know what effect using Cause Fear 16 times per day would have on class balance (as an example, but it really could be most spells).




If the spell is balanced in the first place, it shouldn't matter how many times you cast it.




PRobably true.  But spells are complex enough that no edition has ever made them all perfectly balanced relative to each other (not even 4E) so why assume 5E will start?

One of the advantages of Vancian castng is that no matter how good a spell is - you can only cast it a set number of times per day - and the rest of your spells have to be used for something else.

So if (as an example) Cause Fear is broken you can only cast it once or twice a day when you first learn it and eventually max out at four times a day under a typical Vancian system (maybe more if you learn it in higher spell slots). But in a spell point system you can find that most effecient or broken spell and cast it over and over with no limitations.


One of the often overlooked advantages of the Vancian system is that the mechanics themselves put a brake on the worse abuses due to imbalanced spells - brakes which are removed when you go to less restrictive casting systems.

Carl

Quick Reply
Cancel
8 months ago  ::  Sep 28, 2012 - 3:44PM #38
Sesdun
Date Joined: Sep 7, 2012
Posts: 357

Sep 28, 2012 -- 1:01PM, tanstaafl48 wrote:

Out of curiosity, Vancian fans, how many of you would be okay with some sort of alternate system that preserved the focus on daily resources while potentially losing the explicit spell slots?




I would be entirely okay with an alternate system providing the three things I like with vancian casting.

* Few but powerful and significant spells, contrary to spammable and relatively meaningless spells.
* That spellcasters mostly use a slowly returning resource (daily, weekly, whatever)
* That wizards take a scholarly approach to magic which involes pre-preparation of spells, learning of spells, a spellbook etc.

I want the feeling of the traditional d&d wizard, the actual system is not really important.
(But 4Es system for instance, did not capture this feeling..)


Quick Reply
Cancel
8 months ago  ::  Sep 28, 2012 - 11:17PM #39
Arandmoor
Date Joined: Dec 22, 2005
Posts: 47

Sep 28, 2012 -- 3:44PM, Sesdun wrote:

Sep 28, 2012 -- 1:01PM, tanstaafl48 wrote:

Out of curiosity, Vancian fans, how many of you would be okay with some sort of alternate system that preserved the focus on daily resources while potentially losing the explicit spell slots?




I would be entirely okay with an alternate system providing the three things I like with vancian casting.

* Few but powerful and significant spells, contrary to spammable and relatively meaningless spells.
* That spellcasters mostly use a slowly returning resource (daily, weekly, whatever)
* That wizards take a scholarly approach to magic which involes pre-preparation of spells, learning of spells, a spellbook etc.

I want the feeling of the traditional d&d wizard, the actual system is not really important.
(But 4Es system for instance, did not capture this feeling..)




Few but powerful spells with no spammy attacks? Exactly what are spellcasters supposed to do when they don't want to waste a spell then?

I don't know about you, but you're almost describing a low level spellcaster in any previous edition where you spent levels 1-5 or so doing nothing. I remember those editions. They weren't fun.

Having weak spammy attacks fixes this problem by letting you be a spellcaster when you're not blowing things up.

I'll be up-front and admit that I love 4e. It fixed a LOT of the issues I was having with 2nd and 3rd. Sure it introduced it's own set of problems, but they were tame compared to the 2-handed combat monsters playing pet nodwick for their wizard/sorcerer/cleric/dual-progression prc overlords that 3e devolved into at the end of it's life (a lot like the multi-class abuses that plagued high-level 2nd edition. Don't get me started on the BS that was Skills and Powers...).

The only part of 4e that I think would have been better-off represented by the spell-slot system of previous editions was ritual magic.

That's it.

Take 4e, fix some of the problems the new systems introduced (too many powers per class for example...too much emphasis on playing with minis and a battle-mat...etc), drop gold-restrictive ritual magic, find some way to reintroduce random loot tables without borking balance, drop-kick skill challenges into the nether, and replace the overly long ability list for every class with a much smaller number of skills that tend to be more flexable and evolve as your character levels.

There. I just fixed 4e. Slap a 5e sticker on the cover and ship it.

The only times I won't hate on the spell-slot system are as a replacement for 4e's ritual magic system, or as an optional magic system for D&D that a) not default, and b) not core. I hate it. I will never make it onto my gaming table as a primary magic system ever again. Not for me as a player, and definetly not as a GM. I've seen it completely fail as a system too many times to ever give it another chance.

Quick Reply
Cancel
8 months ago  ::  Sep 29, 2012 - 7:27AM #40
Sesdun
Date Joined: Sep 7, 2012
Posts: 357

I don't know about you, but you're almost describing a low level spellcaster in any previous edition where you spent levels 1-5 or so doing nothing. I remember those editions. They weren't fun.




Well yes, that is exactly what I am describing...  with the difference that we found those editions fun.

I understand that some people hate that system and want wizards that allways have access to spammable magic.
That is a question of taste and preference.

I feel magic to be more like "magic" if it is rare, restricted in some ways but powerful when it is used. I also like the flavour of the traditional wizard.

Quick Reply
Cancel
Page 4 of 7  •  Prev 1 2 3 4 5 6 7 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing