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Switch to Forum Live View Haunting tune and at-will daze
9 months ago  ::  Sep 25, 2012 - 2:56PM #1
kurobara3
Date Joined: Mar 21, 2012
Posts: 88
I have been working on a couple of builds that are able to have at-will daze by paragon, thanks to the nightmare master assassian feat. My first question is how effective dazing enemies is at paragon, since i have build that prones and dazes by lvl 12. My 2nd question is whether the level 5 skald aura daily benefits from psychic lock and/or nightmare master.

Edit unfortunately i found out that the daze only last till the start of the targets turn not mine, but does daze stop them from making immediate and interrupt abilities as wells. 
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9 months ago  ::  Sep 25, 2012 - 3:04PM #2
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805
daze is a pretty powerful condition to hand out at-will.  Especially if you can knock the target prone as well.  Since then the target has the choice to: stand up and do nothing else, attack with penalties, crawl away eating an OA, sit there and do nothing.  If this build is a defender type or hybrid then you're doing pretty good if you can pull that off at-will.
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Sed nomini tuo da gloriam"

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9 months ago  ::  Sep 25, 2012 - 3:05PM #3
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
The main thing is that nightmare assassin is only dazed until the start of their next turn.  It means they can't take opporunity & immediate actions and they grant CA, and if you have anything that does extra to dazed enemies, like an impending ki focus, it works until thier turn starts. 

But they have their full set of actions when their turn starts so being proned and dazed still lets them stand up and still have a standard and minor once their turn starts.  Regular dazing is normally more effective and you can add things like dizzying mace.
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9 months ago  ::  Sep 25, 2012 - 3:12PM #4
kurobara3
Date Joined: Mar 21, 2012
Posts: 88

Sep 25, 2012 -- 3:05PM, GelatinousOctahedron wrote:

The main thing is that nightmare assassin is only dazed until the start of their next turn.  It means they can't take opporunity & immediate actions and they grant CA, and if you have anything that does extra to dazed enemies, like an impending ki focus, it works until thier turn starts. 

But they have their full set of actions when their turn starts so being proned and dazed still lets them stand up and still have a standard and minor once their turn starts.  Regular dazing is normally more effective and you can add things like dizzying mace.




Oh dam maybe i should of paid more attention to that, thought it was my next turn, so essentially it is easy combat advantage as well as allowing movement for my allies, i guess that isnt terrible but it defiently makes the build a whole lot less powerful, damm. It kind of invalidates the psion build but adds a lil more control to my hexblade build thanks.

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9 months ago  ::  Sep 25, 2012 - 3:14PM #5
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805
lol yeah if it's only until the start of the targets next turn, then it's almost not worth the effort.
"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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9 months ago  ::  Sep 25, 2012 - 3:21PM #6
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,661
Worth bearing in mind, though, that if you can do this on OAs and mark punishments, it's potentially almost as vicious as proper dazing.
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9 months ago  ::  Sep 25, 2012 - 3:22PM #7
kurobara3
Date Joined: Mar 21, 2012
Posts: 88
I guess can i ask does the skald daily level 5 daily haunting tune actually work with pschic lock and nightmare master since it does auto-damage or to  'hit' do you require an attack roll???
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9 months ago  ::  Sep 25, 2012 - 3:26PM #8
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805

Sep 25, 2012 -- 3:21PM, thespaceinvader wrote:

Worth bearing in mind, though, that if you can do this on OAs and mark punishments, it's potentially almost as vicious as proper dazing.




I can't look at the combo right now, I'm at work.  But what powers would allow for this to work ?  Do you need to use power of skill on top of the other costs to be able to use it as an MBA ?

And if something requires you to hit then you have to roll to hit, powers that do auto damage like magic missile never gain the benefit of things that require a hit.

"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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9 months ago  ::  Sep 25, 2012 - 3:30PM #9
kurobara3
Date Joined: Mar 21, 2012
Posts: 88
Can i ask, if i said instead of attacking i would attack when my enemy started his move or his attack action what would happen, if i could daze or daze+prone???
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9 months ago  ::  Sep 25, 2012 - 3:30PM #10
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,577

Sep 25, 2012 -- 3:22PM, kurobara3 wrote:

I guess can i ask does the skald daily level 5 daily haunting tune actually work with pschic lock and nightmare master since it does auto-damage or to  'hit' do you require an attack roll???


You are correct.  Haunting Tune just makes an auto-damage aura, and both of those feats require a power to hit.  Haunting Tune never hits anything, so it can't trigger those feats.

If the second question is regarding delaying your action until the enemy's turn, this kind of thing is poorly looked upon here.  Mostly because if you do it, the DM can do it too, and soon nothing is working like it should.  For example, a DM can delay his own monsters to attack during a defender's turn, preventing any retaliation through immediate actions or opportunity attacks.  Best not to go down that road.

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