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Dungeons & Dra.. What's a DM to Do? How do you handle absentee players story-wise?
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8 months ago  ::  Sep 27, 2012 - 2:34PM #11
DaBeerds
Date Joined: May 25, 2012
Posts: 384
I play in a 3.5 campaign with seven total players and there is rarely a session when we are actually all present.  The character(s) not available go into a "pocket universe"; they do not exist for that session.  When the player returns so does the character as if he were never really missing.

With this in mind, they get no XP (if one party member falls too far behind the DM has been known to give them a free level), and no cut of the treasure (if we decide that a particular item may be useful to a "missing" character we might hold onto it).  And all the players are OK with this.

Last session in particular our cleric (main healer) could not make it, so we stocked up on potions, distributed the wands of Cure ____ wounds, our druid memorized some healing spells, and we continued on our merry way.  We were lucky in that we were at a point where we could take a few different paths so we chose to avoid known combat situations .

In another campaign (non-D&D), one of our players is frequently missing, and that character is the one that hired the rest of us for a mission, so it is VERY difficult to not have that character around.  So, the GM plays that character, but as minimally as possible.  luckily this campaign is more intrigue oriented and the missing character is not very combat oriented anyway.  But even then we have a hard time.  Most of the time, we end up getting very little done when this player is not present , but since we are all friends, we use the time to simply hang out .
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8 months ago  ::  Sep 27, 2012 - 3:42PM #12
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,130

Sep 26, 2012 -- 8:22PM, Neutronium_Dragon wrote:

The character is assumed to be present but doesn't have an active impact. The encounters are scaled down and that character is assumed to be dealing with the missing portion. Since every game I've been in lately has thrown out individual XP tracking (the party/campaign levels up rather than individual characters doing so) there's no problem on that end either.



 This has always been pretty much exactly my approach as well. I've never docked players experience for not making it to a session - I've always given out xp to the party rather than individuals. Any xp award earned individually by a particular character goes into the party pool (which helps to promote a team identity). I usually have my players designate one other party member to run their character if they can't make it, or whether they want the party as a whole to run their character by commitee or the character just fades into the background. As stated, if the character isn't being played the missing character is assumed to be dealing with whatever portion of the encounter I may have taken out to compensate for a missing party member.


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8 months ago  ::  Sep 28, 2012 - 12:24PM #13
SatanicWarmaster
Date Joined: May 28, 2012
Posts: 40
We do it "The Gamers" style (remember the fighter character?)

No downgrades most of the time. Full XP to keep all players at the same level.
Real-life issues do not have a negative impact on your gaming character at our table.

Cheers.
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