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8 months ago ::
Sep 25, 2012 - 8:30AM
#11
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Date Joined:
Apr 10, 2009
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Hmm... Looks like 3.0 was back to armor resizing. Not as simple as I thought. When an article of magic clothing, jewlery or armor is discovered, most of the time size shouldn't be an issue. ... As a rule, size should not keep overweight characters, characters of various genders, or characters of various kinds from using magic items. Players shouldn't be penalized for choosing a halfling character or deciding that their character is especially tall.Carl
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8 months ago ::
Sep 25, 2012 - 10:26AM
#12
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Date Joined:
Feb 19, 2009
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I don't think it should be automatic. I also don't think it should be difficult.
You want the players to be appropriately rewarded without causing them to go "Huh. That's kinda dumb."
As wiith anything else, there is a balance to be walked between versimillitude (not "realism" which is an irrelevant concept in a FRPG) and not-being-a-dickitude.
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8 months ago ::
Sep 25, 2012 - 10:34AM
#13
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Date Joined:
May 27, 2012
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It should be on the "general magic level" toggle. If wizards get at-will spells, then there's enough magic in the setting to let armor spontaneously re-size. If wizards are stuck with a couple of spells per day, then there's not enough magic in the setting for at-will size-change on armor.
The metagame is not the game.
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8 months ago ::
Sep 25, 2012 - 10:48AM
#14
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Date Joined:
Sep 11, 2008
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Are DM's still rolling for random treasure? I just kind of assumed that more recently DM's were making sure there was always something party appropriate. Maybe not rewarding them all at the same time but over the course of a session.
I don't like everything automatically sizing. If you do that you'll never see a party all squeeze into a suit of giant armor and waddle around the dungeon.
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8 months ago ::
Sep 25, 2012 - 10:51AM
#15
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Date Joined:
Jun 16, 2007
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I don't think magical items need to resize as a general rule. I can see Seerow's point, but it's only a point if magical items are important to the core -- which we know that they aren't intended to be. The game won't assume that fighters use magical items any moreso than any other class, magic-using or otherwise. I see no harm in Resizing being one of those properties the DM rolls for when creating an item.
I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
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8 months ago ::
Sep 25, 2012 - 11:26AM
#16
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Date Joined:
Nov 19, 2007
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Are DM's still rolling for random treasure? I just kind of assumed that more recently DM's were making sure there was always something party appropriate. Maybe not rewarding them all at the same time but over the course of a session.
I do and I don't. I do carefully place certain items as the story or the character progression suggests, but for the "kleenex magic," as we call wands, potions, scrolls, and the like, I'll roll randomly. I do reserve the right to throw out any roll I don't like, though.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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8 months ago ::
Sep 25, 2012 - 11:57AM
#17
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Date Joined:
Mar 22, 2008
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In our group, this was one of the first things we houseruled away when we first started playing D&D... We just did not like the feeling of it, that an ogres armor would automatically resize to fit a dwarf and the axe of said dwarf would double in size if grasped by the ogre...
But I have seen on this forum that most seem to take one-size-fits-all magical items for granted.
So, I became curious. Is this thing as universially liked as it seems? Any others that do it like us? (magic items do not resize). How do you want it to be in 5E?
They groups that I have played with since in 2e and beyond have done it this way. Magic items resize within the size category that the item is. Medium sized chain mail will fit a thin elf, a tall human, and a dwarf, but will not shrink to fit a halfling. My groups in 1e days resized magic items freely.
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8 months ago ::
Sep 25, 2012 - 11:59AM
#18
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Date Joined:
Mar 22, 2008
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I see, "it's magic" is a fine explanation for anything until it comes to giving Fighters toys, then it's too outlandish and needs to be gotten rid of. give me a break.
An interesting and inaccurate take on the issue.
Carl
How is it innaccurate?
Because fighters have nothing to do with it, and magic CAN be unlimited, but doesn't have to be.
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8 months ago ::
Sep 25, 2012 - 12:00PM
#19
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Date Joined:
Nov 15, 2007
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I just say that part of the basic enchantment that makes magical armor protect better is an enchantment ot make it suit the wearer's body perfectly. Maybe part of the +1 (or whatever) is not just "tougher material" rather it's "better fitting."
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8 months ago ::
Sep 25, 2012 - 12:02PM
#20
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Date Joined:
Apr 10, 2009
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In our group, this was one of the first things we houseruled away when we first started playing D&D... We just did not like the feeling of it, that an ogres armor would automatically resize to fit a dwarf and the axe of said dwarf would double in size if grasped by the ogre...
But I have seen on this forum that most seem to take one-size-fits-all magical items for granted.
So, I became curious. Is this thing as universially liked as it seems? Any others that do it like us? (magic items do not resize). How do you want it to be in 5E?
They groups that I have played with since in 2e and beyond have done it this way. Magic items resize within the size category that the item is. Medium sized chain mail will fit a thin elf, a tall human, and a dwarf, but will not shrink to fit a halfling. My groups in 1e days resized magic items freely.
How are you handling non-magical plate in 5N (where it costs more than a magic item in 4E)?
Do you ignore fit issues within a size category or do you require them to get it resized? Can your dwarves wear plate armor sized for a human? Or a hobgoblin?
Carl
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