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Switch to Forum Live View Resizeable magical items
9 months ago  ::  Sep 25, 2012 - 7:24AM #1
Sesdun
Date Joined: Sep 7, 2012
Posts: 357
In our group, this was one of the first things we houseruled away when we first started playing D&D...
We just did not like the feeling of it, that an ogres armor would automatically resize to fit a dwarf and the axe of said dwarf would double in size if grasped by the ogre...

But I have seen on this forum that most seem to take one-size-fits-all magical items for granted.

So, I became curious. Is this thing as universially liked as it seems? Any others that do it like us? (magic items do not resize). How do you want it to be in 5E?
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9 months ago  ::  Sep 25, 2012 - 7:44AM #2
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 25, 2012 -- 7:24AM, Sesdun wrote:

In our group, this was one of the first things we houseruled away when we first started playing D&D...
We just did not like the feeling of it, that an ogres armor would automatically resize to fit a dwarf and the axe of said dwarf would double in size if grasped by the ogre...

But I have seen on this forum that most seem to take one-size-fits-all magical items for granted.

So, I became curious. Is this thing as universially liked as it seems? Any others that do it like us? (magic items do not resize). How do you want it to be in 5E?




It was a matter of convenience and is not something I feel any need to see restored to D&D.  I know it was explicitly stated in the AD&D1st books.  At what point did it actually disappear as a formal rule?  I might have to pull out the AD&D2nd books and see if it's still there. By 4E, it required a ritual.

I think it goes back to the days of AD&D when death was quick and the parties spent their lives in dungeons.  When you found some magical armor you weren't even sure you would survive to get back to town and they wanted to make it an immediate reward.  So they made them resize.

I'd rather see this idea go away and require the players to go back to town to have the local smithy resize them - for a moderate fee (probably around what the smith would pay for the next cheapest armor, so that just trading in your old used set of banded would pay to have plate resized, for example).

But then again - I also want the idea of players sitting down during a short rest and toying with their magic items to figure out their powers (as in 4E) to go away.  I want either identify (a wizard ritual) or a need to go pay someone in town if they want to identify their magic - for largely the same reasons.

Carl

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9 months ago  ::  Sep 25, 2012 - 7:57AM #3
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,813
I seem to recall self resizing rings an such in norse myth

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9 months ago  ::  Sep 25, 2012 - 7:59AM #4
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 25, 2012 -- 7:57AM, Garthanos wrote:

I seem to recall self resizing rings an such in norse myth




Not to mention Tolkien.

But that one also 'un-sized' itself when it fit its needs.

Carl

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9 months ago  ::  Sep 25, 2012 - 8:04AM #5
OrwellianHaggis
Date Joined: Dec 20, 2011
Posts: 392
To be honest I would love it if armour no longer resized automatically.
It gives a minor detail for players to think about when carrying gear around but more importantly, I find immersion comes from the small things.

P.S. Fighters shouldnt have a problem with this... so long as you play a 4e pixie fighter 
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9 months ago  ::  Sep 25, 2012 - 8:06AM #6
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 25, 2012 -- 8:04AM, OrwellianHaggis wrote:

To be honest I would love it if armour no longer resized automatically.
It gives a minor detail for players to think about when carrying gear around but more importantly, I find immersion comes from the small things.

P.S. Fighters shouldnt have a problem with this... so long as you play a 4e pixie fighter 




So what was the last edition that armor automatically resized in.
It didn't in 4E, It did in AD&D 1st.  Between those, I don't recall.  I'd guess it changed in 3.x, but I don't recall....



Carl


edit:  Checked.  In AD&D 2nd, magical armor did not automatically resize. 


From the AD&D2nd DMG:  When adding magical armor to the game, be aware of sizing problems:  85% of all armor is (except elven chain mail) is man-sized, 20%     is elf-sized, 10% is dwarf-sized, and but 5% is gnome or halfling sized.

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9 months ago  ::  Sep 25, 2012 - 8:09AM #7
Seerow
Date Joined: Nov 7, 2005
Posts: 2,553
I'm 99% certain it auto resized in 3.x
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9 months ago  ::  Sep 25, 2012 - 8:19AM #8
Orzel
Date Joined: Aug 22, 2007
Posts: 3,235
I don't like every magic item resizing. But some items could have the magical property and their should be a cheap cheap ritual for it. Like 50 sp.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

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9 months ago  ::  Sep 25, 2012 - 8:20AM #9
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 25, 2012 -- 8:09AM, Seerow wrote:

I'm 99% certain it auto resized in 3.x




SRD indicates it doesn't resize.


When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with racial specific items.


Armor and Weapon Sizes

Armor and weapons that are found at random have a 30% chance of being Small (01-30), a 60% chance of being Medium (31-90), and a 10% chance of being any other size (91-100).




So it says most clothing or jewelry resizes.  But armor is not usually considered 'clothing' for this purpose - and then gives sizes for magic armor which implies armor does not (because if it does - why bother worrying about what size it was).  Might have to actually dig out the books to see whether 3.0 and 3.x differed.

My suspicion is that armor hasn't resized since AD&D1st as a rule - but that DMs allowed it to resize as a convenience.


That probably won't change with 5E.

Carl


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9 months ago  ::  Sep 25, 2012 - 8:24AM #10
SteeleButterfly
Date Joined: Nov 19, 2007
Posts: 740
We played "auto-sized" this way: If found magical armour was originally made for a human, it could size up, down, or sideways one step to fit a taller/shorter/wider/skinnier human, elf, possibly dwarf, or half-elf. Any more than that would require a smith who was adept at working on magical armour, and he'd charge for the work he did. If the armour was made for, say, a dwarf, it could go human, halfling, or something else not too far off. But halfling armour wouldn't auto-size far enough to fit a tall human.

One of our DMs also had a shop called OSFA. Miniature magic (and very expensive) items of all kinds were on display. If a PC bought something it would magically change to the exact correct size of the purchaser. Of course, if someone "forgot" to pay for it, it would immediately resume its miniature size as soon as the person walked out the door. Hope he hadn't already put it on! Wink
In memory of wrecan and his Unearthed Wrecana.

5e should strongly stay away from "I don't like it, so you can't have it either."
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