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Dungeons & Dra.. 4e Rules Q&A Switching Equipment for Multiple Daily Powers
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10 months ago  ::  Sep 24, 2012 - 1:19PM #1
NelioBelmont
Date Joined: Nov 29, 2011
Posts: 2

A bit of a new comer on the forums here, so please forgive me if this question has been answered to death.

I've been going through my books and have been unable to find a ruling against switching equipment to gain new daily powers.  This is important because I want to know if it is feasible to make multiple copies of the same item, say Gauntlets of Ogre Power, and switch them out between fights to effectively give a character multiple uses of its daily power per day.

If this is acceptable within the realm of the rules, then I am perfectly fine with doing it.  If there is some rule or errata against it, could you please direct me to it?

Thanks in advance! 

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10 months ago  ::  Sep 24, 2012 - 3:50PM #2
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,854
from my understanding you can only use 1 daily magic item power / day.  This goes up to 2 per day in paragon and 3 per day.  Possible this is recharged if you hit a milestone but I'm not 100 % on that.  At work so I can't check on that last part.

However what you can do is make multiple items with ENCOUNTER powers on them.  And then juggle them during combat.  Each item has their own power to expend and there's no limit to how many times you can switch.  So for example, you have a weapon with an encounter power on it, you use it then switch weapons to another version of the exact same weapon and use it again.  Nothing that stops you from doing that, and they recharge during a short rest of course.
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10 months ago  ::  Sep 24, 2012 - 3:59PM #3
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,237
With the current rules printed in the Rules Compendium and Heros books magic items have a Rarity level common, uncommon and rare.
By the (current) rules PCs are not supposed to be able to make uncommon or rare items.
Gauntlets of Ogre power are now listed as rare so the exact example you give is out of bounds.
Most items with daily powers are going to be uncommon or rare, by design.

By the old rules in PHB and DMG you were limited in how many daily magic items powers you could use each day. You were limited to an number equal to your teir, heroic 1, paragon 2, epic 3, you then got an extra usage at each mile stone ( two exp earning encounters ) just like gaining action points. So by those rules you could, but would have to have at least 3 fights to use two gauntlets once each. 

    
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10 months ago  ::  Sep 24, 2012 - 4:01PM #4
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,237
Also the official rules in Living Forgotten Realms have other limits, and some home games like to follow LFR rules.
The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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10 months ago  ::  Sep 25, 2012 - 10:39AM #5
SwampDog
Date Joined: Jan 2, 2011
Posts: 407
When I DM, I use a couple of house rules:

1.  Players can use whatever powers the magic items they're wearing (or carrying if consumable) without the 1 daily/day tier limit.   If they are wearing 5 magic items that each has a daily power, so be it.   They can use all 5 if they choose.

However:

2.  Players can only have one magic item per slot.   In other words, if a player wearing magic gloves with a power on them finds another set of magic gloves with some other power, he must choose which one to wear, and sell, hand down, or permanently store the other.
Even if the power were an encounter power, I do not allow the player to use the magic from one set of gloves, and then later switch that out for another set of gloves.
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10 months ago  ::  Sep 25, 2012 - 11:48PM #6
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,812
#1 is the RAW as of the Rules Compendium.

  In lieu of #2, I'd suggest a more limited restriction: you can't use the same daily item power twice in one day*, even if you have multiple copies of the item. You can still use different item daily powers in the same slot, though.

  This eliminates the biggest problem with item duplication - using a single gimmick over and over.


  * Excepting cases where another feature or power allows the re-use or recharging of an item daily power, such as the artificer's Arcane Empowerment feature.
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10 months ago  ::  Sep 26, 2012 - 1:29PM #7
MetallicPharoah
Date Joined: Jan 31, 2012
Posts: 15
I am not sure it was clarified, but the old rule about 1 Magic Item Daily Power per day was abolished.
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10 months ago  ::  Sep 26, 2012 - 3:08PM #8
frothsof
Date Joined: Jun 4, 2010
Posts: 10,546
i always have a 'no duplicate items' requirement on every table i run, specifically to prevent this kind of behavior from weak players
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9 months ago  ::  Sep 26, 2012 - 7:33PM #9
Style75
Date Joined: Oct 25, 2009
Posts: 1,983

Sep 26, 2012 -- 3:08PM, frothsof wrote:

i always have a 'no duplicate items' requirement on every table i run, specifically to prevent this kind of behavior from weak players




Yeah, this is absolutely the easiest way to run it without cluttering your player's minds with even more rules. The only exception I make to this is for consumable items like whetstones, potions, elixirs, and alchemical items.

Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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9 months ago  ::  Sep 26, 2012 - 7:36PM #10
Style75
Date Joined: Oct 25, 2009
Posts: 1,983

Sep 26, 2012 -- 1:29PM, MetallicPharoah wrote:

I am not sure it was clarified, but the old rule about 1 Magic Item Daily Power per day was abolished.




This was a smart move and it really made me wonder why the rule ever existed in the first place. It was extremely limiting and took a lot of the fun out of magic items. Was it due to unrestricted item creation using magic item rituals? Maybe they were using this as a way to control the power creep at higher levels. Or maybe they were using the recharge on milestone as yet another way to encourage players ever onward and not have a 15 minute work day.

What do you all think? Why did those restrictions exist in 4e at launch?

Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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Dungeons & Dra.. 4e Rules Q&A Switching Equipment for Multiple Daily Powers
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