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8 months ago ::
Sep 26, 2012 - 6:08AM
#31
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Date Joined:
Nov 19, 2007
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I'm one of the ones who didn't want it to be a spell. I want it to be a Domain feature. Not all clerics (as has been pointed out already) are undead specialists, and not all clerics want or need to have an undead-specific ability. A cleric of Tempus, for example, kind of views all foes, dead, undead, or about to be dead, as the same, so there wouldn't be a need for a specific way to get rid of undead, and TU would be replaced with a more appropriate Battle (or War or whatever) Domain feature. Lathander would definitely include Turn Undead as a Sun Domain feature. Bane, as the aspect of Fear, would probably have a Create Undead. While these are FR examples, other settings would likely have such Domain-specific features.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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8 months ago ::
Sep 26, 2012 - 6:15AM
#32
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Date Joined:
Jan 15, 2009
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I am assuming the undead thing a focus point of the D&D verse. The pantheons major enemies use undead as the meat of there forces... If your game world was Norse Flavored it might be Giants.... in another it might be Demons and so on.
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8 months ago ::
Sep 26, 2012 - 6:18AM
#33
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Date Joined:
Oct 24, 2004
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I don't want turn undead sucking up spells per day that the cleric gets. Domain power is ideal.
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8 months ago ::
Sep 26, 2012 - 7:11AM
#34
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Date Joined:
Jun 21, 2012
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I don't want turn undead sucking up spells per day that the cleric gets. Domain power is ideal.
That's probably the most compelling argument for having it as a class or domain power. I prefer the latter but I also see how you might actually want the cleric to have to use one of their spells that day as a turning. Especially if it wasn't an attempt but an absolute. Casters with daily spells pretty much spend their lives asking "what if"
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8 months ago ::
Sep 26, 2012 - 7:59AM
#35
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Date Joined:
Feb 19, 2009
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If I am playing a cleric that doesn't have turn undead as a domain power, I (and by extension my party) shouldn't be screwed by the fact that there is no spell for it.
It's a little like saying healing spells should only be domain powers.
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8 months ago ::
Sep 26, 2012 - 8:07AM
#36
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I don't want turn undead sucking up spells per day that the cleric gets. Domain power is ideal.
You can have it as a spell, and also have a domain that says "you get extra uses of this spell" or whatever. That's not a difficult objection to overcome. The important thing is to keep the concept of "cleric uses divine power" mechanically unified. If it's a spell, then it can be helped and hindered by all the regular things that help and hinder divine spells, which is what you'd expect from a divine thing a cleric does. It's not its own weird little entity for no flavorfully-justifiable reason.
EDIT: Also, what DemoMonkey said about flexibility.
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8 months ago ::
Sep 26, 2012 - 12:35PM
#37
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If I am playing a cleric that doesn't have turn undead as a domain power, I (and by extension my party) shouldn't be screwed by the fact that there is no spell for it.
It's a little like saying healing spells should only be domain powers.
If a cleric without turn undead as a domain power needs to go into somewhere undead-thick.. then that cleric might regret that they don't have it. But it's not the end of the world. There are other spells that also deal with undead, either doing more damage to them, affecting them in some way or just doing damage in general.
That's like saying that nothing should ever be a domain/class-option feature.
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8 months ago ::
Sep 26, 2012 - 12:43PM
#38
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Date Joined:
Feb 19, 2009
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"That's like saying that nothing should ever be a domain/class-option feature."
Not at all; it's saying some things are too integral to the class to be denied them.
Back in the "What do you think is core to the classes?" surveys (pre-playtest) the clear majority rated dealing with the undead as core to the clerics identity.
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