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10 months ago ::
Sep 24, 2012 - 4:49AM
#1
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Date Joined:
Aug 19, 2006
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Serioulsy you guys?
Genflaps here, mountaineer by trade as well as master of the mythical arts. You'd be surprised by all the varrieties of mountain flower that a good Herbalist can use. Sure my fitness has suffered slightly from all the hours I've devoted to the arcane arts, but I can still get out there on the cliff face anyday, and I do, every second Sunday.
Even the Mountain Dwarfs recognise a hardier human than most climbs the great peaks.
My Constitusion has been rated as 16, which they tell me give me a +3 bonus to all hardy tasks. And soaking up the grueling punishment of life is why I use d8 Hit Dice.
Now I would be a d10, but the doctors tell me my choice of profession has impacted my hardy somewhat, but stuff em, I'm still hardier than most.
Cept those Mountain dwarfs of course, some of them, I hear told get up to d12.
========
So yeah. The idea.
Base Hit Dice is d4 Constitution modifier increases HD step. Classes can have Hit Dice step modifiers, ie Wizard's HD step = -1
So for our friend Genflaps: !6 CON => +3 mod -1 wizard = +2 HD steps
ie d4 => d8
http://collectingrealities.blogspot.co.nz/
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10 months ago ::
Sep 24, 2012 - 4:55AM
#2
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Date Joined:
Jun 21, 2012
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I literally just wrote something like this in a thread over. I think there's something to adding the dimension of classes adding a modifier and calculating a thing at the end, but don't classes do that anyway?
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10 months ago ::
Sep 24, 2012 - 4:56AM
#3
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Date Joined:
Feb 19, 2007
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That's how Con actually works right at the moment. You get your Con mod added to your Hit Dice every level and every +1 to hp equals going up one hit die.
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10 months ago ::
Sep 24, 2012 - 4:59AM
#4
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Yes, as Fleck said, a +1 modifier is the exact same thing as a die increase. Average of a d4 = 2.5. Average of a d6 = 3.5.
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10 months ago ::
Sep 24, 2012 - 5:12AM
#5
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Date Joined:
Apr 10, 2009
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Yes, as Fleck said, a +1 modifier is the exact same thing as a die increase. Average of a d4 = 2.5. Average of a d6 = 3.5.
The average is the same, but the max goes up by 1 (d4max+1 = 5; d6max=6). And if you have a +3, the average of d4+3 and d10 is the same, but the max goes up by 3 (d4max+3 versus d10max).
If people actually roll it can make a difference in some cases. Of course - the minimum drops (d4min+1 = 2; d6min = 1; d4min+3 = 4; d10min=1).
So it's not the same - just swingier for those who like to roll.
And for somethings - like using Hit Dice to recover hit points - it can make a difference. Since Healer's Touch can maximize the hit points recovered you would regain one more hit point per die using a d6 compared to a d4+1. Or three more hit points if you have a +3,
And how would that work with a fighter starting with d12? Roll a d18 if you have a 16Con?
Carl
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10 months ago ::
Sep 24, 2012 - 5:28AM
#6
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Date Joined:
Feb 19, 2007
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Yes, as Fleck said, a +1 modifier is the exact same thing as a die increase. Average of a d4 = 2.5. Average of a d6 = 3.5.
The average goes up by 1; the max goes up by one (d4max+1 = 5; d6max = 6). And if you have a +3, the average goes up by three, but the max goes up by 3.
If people actually roll it can make a difference in some cases. Of course - the minimum also goes down by 1 (d4min+1 = 2; d6min = 1).
So it's not the same - just swingier for those who like to roll.
And for somethings - like using Hit Dice to recover hit points - it can make a difference. Since Healer's Touch can maximize the hit points recovered you would regain one more hit point per die using a d6 compared to a d4+1.
Carl
Good points. Not that I've seen anybody actually roll hit dice in the past decade or so...
It would have an impact on Hit Dice healing, true. Can't tell right now if that'd be good or bad.
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10 months ago ::
Sep 24, 2012 - 5:35AM
#7
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It would complicate something now easy without any gain.
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10 months ago ::
Sep 24, 2012 - 5:36AM
#8
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Date Joined:
Apr 10, 2009
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Yes, as Fleck said, a +1 modifier is the exact same thing as a die increase. Average of a d4 = 2.5. Average of a d6 = 3.5.
The average goes up by 1; the max goes up by one (d4max+1 = 5; d6max = 6). And if you have a +3, the average goes up by three, but the max goes up by 3.
If people actually roll it can make a difference in some cases. Of course - the minimum also goes down by 1 (d4min+1 = 2; d6min = 1).
So it's not the same - just swingier for those who like to roll.
And for somethings - like using Hit Dice to recover hit points - it can make a difference. Since Healer's Touch can maximize the hit points recovered you would regain one more hit point per die using a d6 compared to a d4+1.
Carl
Good points. Not that I've seen anybody actually roll hit dice in the past decade or so...
It would have an impact on Hit Dice healing, true. Can't tell right now if that'd be good or bad.
And as long as they have stacked the dice against rolling you probably won't.
Rolling right now gives you a lower average than taking the safe route. Only an idiot (or someone who really trusts in their luck - if that is different) would bother to roll for that reason. Despite that fact that it also violates the "Always Round Down" rule as well.
If you have d10 hit dice, you should get 5 points for not rolling, not 6. It is the right thing to do (round down) and it gives those who take the risk and roll a tiny (.5 points per level) benefit on average. That is the least they deserve for being willing to take a chance.
Carl
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10 months ago ::
Sep 24, 2012 - 6:12AM
#9
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Date Joined:
Feb 18, 2010
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Yes, as Fleck said, a +1 modifier is the exact same thing as a die increase. Average of a d4 = 2.5. Average of a d6 = 3.5.
The average goes up by 1; the max goes up by one (d4max+1 = 5; d6max = 6). And if you have a +3, the average goes up by three, but the max goes up by 3.
If people actually roll it can make a difference in some cases. Of course - the minimum also goes down by 1 (d4min+1 = 2; d6min = 1).
So it's not the same - just swingier for those who like to roll.
And for somethings - like using Hit Dice to recover hit points - it can make a difference. Since Healer's Touch can maximize the hit points recovered you would regain one more hit point per die using a d6 compared to a d4+1.
Carl
Good points. Not that I've seen anybody actually roll hit dice in the past decade or so...
It would have an impact on Hit Dice healing, true. Can't tell right now if that'd be good or bad.
And as long as they have stacked the dice against rolling you probably won't.
Rolling right now gives you a lower average than taking the safe route. Only an idiot (or someone who really trusts in their luck - if that is different) would bother to roll for that reason. Despite that fact that it also violates the "Always Round Down" rule as well.
If you have d10 hit dice, you should get 5 points for not rolling, not 6. It is the right thing to do (round down) and it gives those who take the risk and roll a tiny (.5 points per level) benefit on average. That is the least they deserve for being willing to take a chance.
Carl
I agree whole-heartedly. Rounding up for the average HD completely removes rolling for HP as a viable option. If this isn't changed back I will certainly houserule that "Always Round Down" applies to average HD.
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10 months ago ::
Sep 24, 2012 - 6:49AM
#10
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Date Joined:
Feb 19, 2007
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Meh, I never liked how in 3.x 25 point buy gave you slightly lesser ability scores than 4d6 drop lowest, and I most certainly don't want to see rolling hit dice to give you an advantage. Both option should be equal on average.
I guess the designers felt 'You gain x hit points every even level and x+1 hit points every odd level.' was an unnecessary complication. It would be fairer though.
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