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9 months ago ::
Sep 22, 2012 - 3:28PM
#1
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Date Joined:
Jun 13, 2011
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I'm starting a new campain where I am an only PC closely followed by two unknown NPCs (DM says he will create them to act in concert with my character so I dont have to worry about role coverage and survival issues) its a low level campaing and I had an idea of playing a character who relies especialy on movement and uses his environment alot (urban environment that is..). Im open to any suggestions and whenever you guys get an idea of a suitable class or build let me know and give me the source of the class or build  thnx in advance, I look forward to seeing your ideas
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9 months ago ::
Sep 22, 2012 - 3:33PM
#2
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My first instinct is the Monk ... the movement techniques can give you a crazy amount of mobility.
Another day, another three or four entries to my Ignore List.
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9 months ago ::
Sep 22, 2012 - 3:37PM
#3
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Date Joined:
Aug 31, 2009
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Assassin could be good as well. They seem almost to be made for solo campaigns, and Ghost of the Rooftops lets you parkour all you want without the danger of rolling a 1 and faceplanting.
The thief also mas several at-will movement powers.
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9 months ago ::
Sep 22, 2012 - 3:39PM
#4
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Date Joined:
Aug 19, 2007
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Monk is the only thing that would even be able to come close on an at-will basis, at least with any crunch to back up the flavor. It's the only class where all of their powers come with an interesting movement ability.
Spoiler:
Show
I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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9 months ago ::
Sep 22, 2012 - 4:46PM
#5
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Date Joined:
Apr 25, 2011
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Getting a fully-fledged climb speed somehow is an interesting parkour style option. If you have an actual climb speed (as opposed to just making Climbing checks), you can move vertically on walls as freely as you move horizontally on floors. This includes shifting, charging, et cetera. You no longer grant combat advantage while climbing. You also ignore difficult terrain while climbing. This is very parkour-like, particularly when you "wall walk" by climbing sideways along a wall.
The lowest level option for climb speed is Bracers of Brachiation at level 5. Those unfortunately compete for your arms slot, which you probably want Iron Armbands of Power for. But there are also the Gauntlets of Swimming and Climbing at level 10, which occupy the somewhat less optimization-important hands slot. Both those options only give you a climb speed of half your full speed, so you would be able to spend a maximum of half your squares of movement climbing. The other squares of movement could still be used to move in other modes.
Race can also be an attractive option. The Thri-kreen racial ability of making jumps without a running start allows for impressive leaps via Athletics checks, and you also may choose the level 2 racial utility power which is an encounter move action to jump your speed without provoking opportunity attacks (so it's effectively an encounter power shift 7, which additionally would not trigger enemy powers that would activate on a "real" shift). Incidentally, there is also a racial paragon path for thri-kreen which grants a natural climb speed as a level 11 feature. Additionally, you get a non-provoking free action Athletics check to jump when you spend an action point, and the level 12 PP utility is a MINOR action encounter power that lets you make a non-provoking Athletics check to jump as well. So it would be hugely flavorful for a parkour wall-crawling, battlefield-jumping insect warrior. But it would be far from optimal by pure CharOp standards.
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9 months ago ::
Sep 22, 2012 - 5:03PM
#6
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Date Joined:
Mar 16, 2010
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Pixie Desert Wind Monk Shenanigans, Go! You can pretend to be the 2 NPC's fairy godmother with a fiery streak. With a good stealth check, they hardly notice that you're there doing all the heavy lifting. Plus: Why climb when you can fly.
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9 months ago ::
Sep 22, 2012 - 6:21PM
#7
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Date Joined:
Dec 17, 2011
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Pixie Desert Wind Monk Shenanigans, Go! You can pretend to be the 2 NPC's fairy godmother with a fiery streak. With a good stealth check, they hardly notice that you're there doing all the heavy lifting. Plus: Why climb when you can fly.
Because it isn't the stated theme of TC?
To be frank, I find the idea of wallrunning via a climb speed to be a lot more interesting to see optimization options of (and a lot more interesting in general) than the absurdly common pixie crap that's been beaten to death at this point. O_o
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9 months ago ::
Sep 22, 2012 - 6:34PM
#8
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Date Joined:
Feb 26, 2006
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Well if you want to do it with just skill, cranking athletics and taking sure climber and long jumper feats will basically cover it as anything with jumping and climbing at full speed. But for powers and style, monk or assassin as previously mentioned would do well.
Now actually getting an attack/damage benefit from being able to jump and climb...that would be the challenge. If there were some feat/feature/power where you got a bonus if you were jumping down on an enemy or something like that...
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9 months ago ::
Sep 22, 2012 - 7:43PM
#9
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Date Joined:
Aug 31, 2009
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There's that assassin(ninja) at-will that grants you combat advantage if you jumped/flew to the target.
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9 months ago ::
Sep 22, 2012 - 8:06PM
#10
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Ninja-To Rush, does limit you to a short sword for a weapon though.
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.
You're already refluffing, what not refluff to something that doesn't suck?
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