|
8 months ago ::
Oct 12, 2012 - 2:22PM
#721
|
Date Joined:
Apr 23, 2009
|
My only point and the reason I made it was this.
There is an opportunity cost to any choice in game design. Some of the "fixes" suggested for the game to handle perceived problems in 3e are not worth what they fix. Because to be honest we didn't have the problem and we most definitely feel the effect of the fix.
I realize people have different experiences. I am frustrated though with those who want to shoot down anyone who wants to play what has been the tradition of D&D for three editions. I'm not against expanding the scope and allowing for other playstyles. I'm for a healing module and a warlord that really makes the 4e people happy. I don't need it. I've even advocated they make the warlord a really good version of what it is instead of watering it down to make me happy. I don't need everything in a game.
I am hoping for a really good toolbox. I am hoping using that toolbox I can assemble a game that is fun for me and my groups. I don't care what anyone else builds with that same toolbox. I would like it if my choices are labeled as dangerous or risky. I don't mind if they are labeled traditional or hard core. I think 5e is striving for just such a toolbox. When I see something I don't like I mention it. I'm not though saying that what I don't like has to go. I am saying that it would be nice if some alternative is offered.
Just like fighter combat dice. I thought there were some things that with minor tweaks can be fixed for me. I really do believe that the plot coupon issue is a big reason 4e was disliked. So it's important to a lot of people. So I see no reason to not offer an option that does not succumb to that flaw.
I think we all should be advocating for what we need to be IN the game and not advocating for other people's stuff to be OUT. I wish others had the same attitude.
|
|
|
|
8 months ago ::
Oct 12, 2012 - 2:27PM
#722
|
Date Joined:
Apr 23, 2009
|
I may be guilty of following the rules and guidelines more than most of you but I didn't require any houserules.
Ok, so it was the casters held back then.
I also addressed this in the ORIGINAL post you quoted. If you are going to respond I'd appreciate it if you would read a little. The post wasn't that long.
|
|
|
|
8 months ago ::
Oct 12, 2012 - 2:36PM
#723
|
|
|
My only point and the reason I made it was this.
There is an opportunity cost to any choice in game design. Some of the "fixes" suggested for the game to handle perceived problems in 3e are not worth what they fix. Because to be honest we didn't have the problem and we most definitely feel the effect of the fix.
I realize people have different experiences. I am frustrated though with those who want to shoot down anyone who wants to play what has been the tradition of D&D for three editions. I'm not against expanding the scope and allowing for other playstyles. I'm for a healing module and a warlord that really makes the 4e people happy. I don't need it. I've even advocated they make the warlord a really good version of what it is instead of watering it down to make me happy. I don't need everything in a game.
I am hoping for a really good toolbox. I am hoping using that toolbox I can assemble a game that is fun for me and my groups. I don't care what anyone else builds with that same toolbox. I would like it if my choices are labeled as dangerous or risky. I don't mind if they are labeled traditional or hard core. I think 5e is striving for just such a toolbox. When I see something I don't like I mention it. I'm not though saying that what I don't like has to go. I am saying that it would be nice if some alternative is offered.
Just like fighter combat dice. I thought there were some things that with minor tweaks can be fixed for me. I really do believe that the plot coupon issue is a big reason 4e was disliked. So it's important to a lot of people. So I see no reason to not offer an option that does not succumb to that flaw.
I think we all should be advocating for what we need to be IN the game and not advocating for other people's stuff to be OUT. I wish others had the same attitude.
Have you considered ending your statements at the point where you have stated what you want to see instead of constantly tacking on the minor digs at some peoples edition of choice and literally contributes nothing to your point. I mean you do have every right to do it, but in most of your post were you have left those things out the eventual mod response hasn't occured and much of the negative backlash hasn't happened either.
Love 4e? Concerned about its future? join the Old Guard of 4th EditionReality Refracted: Social ContractsD & D: A Documentary Kickstarter ( http://kck.st/SyKNzf)  Dreaming the Impossible Dream
Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
|
|
|
|
8 months ago ::
Oct 12, 2012 - 2:43PM
#724
|
Date Joined:
May 19, 2011
|
I may be guilty of following the rules and guidelines more than most of you but I didn't require any houserules.
Ok, so it was the casters held back then.
I also addressed this in the ORIGINAL post you quoted. If you are going to respond I'd appreciate it if you would read a little. The post wasn't that long.
I did.
Simple fact. There are 3 reasons a Fighter can contribute more than a Wizard(or at all late-game).
1.The DM holds the Wizards back. 2.The Wizards hold themselves back. 3.The Wizards have no idea what they're doing.
So I'm conceding that you're right, it's option 3.
|
|
|
|
8 months ago ::
Oct 12, 2012 - 2:59PM
#725
|
Date Joined:
Apr 23, 2009
|
My only point and the reason I made it was this.
There is an opportunity cost to any choice in game design. Some of the "fixes" suggested for the game to handle perceived problems in 3e are not worth what they fix. Because to be honest we didn't have the problem and we most definitely feel the effect of the fix.
I realize people have different experiences. I am frustrated though with those who want to shoot down anyone who wants to play what has been the tradition of D&D for three editions. I'm not against expanding the scope and allowing for other playstyles. I'm for a healing module and a warlord that really makes the 4e people happy. I don't need it. I've even advocated they make the warlord a really good version of what it is instead of watering it down to make me happy. I don't need everything in a game.
I am hoping for a really good toolbox. I am hoping using that toolbox I can assemble a game that is fun for me and my groups. I don't care what anyone else builds with that same toolbox. I would like it if my choices are labeled as dangerous or risky. I don't mind if they are labeled traditional or hard core. I think 5e is striving for just such a toolbox. When I see something I don't like I mention it. I'm not though saying that what I don't like has to go. I am saying that it would be nice if some alternative is offered.
Just like fighter combat dice. I thought there were some things that with minor tweaks can be fixed for me. I really do believe that the plot coupon issue is a big reason 4e was disliked. So it's important to a lot of people. So I see no reason to not offer an option that does not succumb to that flaw.
I think we all should be advocating for what we need to be IN the game and not advocating for other people's stuff to be OUT. I wish others had the same attitude.
Have you considered ending your statements at the point where you have stated what you want to see instead of constantly tacking on the minor digs at some peoples edition of choice and literally contributes nothing to your point. I mean you do have every right to do it, but in most of your post were you have left those things out the eventual mod response hasn't occured and much of the negative backlash hasn't happened either.
I fear sometimes that when I say I hate X that some people will actually think that 4e does not contain X even though I think that it does. So I relate X to 4e so that it's clear of what I speak and not purely in the abstract.
Also when you criticize in the abstract I wish you'd give a quote. So I know the specific case.
Also, it is definitely the case that people that favor an edition are more sensitive about it than people who do not. I am constantly irritated by many on here with their snarky comments. I am amazed that a few people can even stay on the boards at all saying what they say. I feel if I said the same sorts of things I'd be banned. I've come to realize that in some cases these people aren't doing it to attack me. They really have a world view so set that they don't even realize that there is a whole separate group out there with a totally different view of things.
Now I don't for a minute think that I'm or anyone is completely unaware of a critical remark but I do think that we overrate or underrate the severity of it based upon our own position. These threads would be an interesting psychological study actually.
|
|
|
|
8 months ago ::
Oct 12, 2012 - 3:14PM
#726
|
|
|
I fear sometimes that when I say I hate X that some people will actually think that 4e does not contain X even though I think that it does. So I relate X to 4e so that it's clear of what I speak and not purely in the abstract.Also when you criticize in the abstract I wish you'd give a quote. So I know the specific case. Also, it is definitely the case that people that favor an edition are more sensitive about it than people who do not. I am constantly irritated by many on here with their snarky comments. I am amazed that a few people can even stay on the boards at all saying what they say. I feel if I said the same sorts of things I'd be banned. I've come to realize that in some cases these people aren't doing it to attack me. They really have a world view so set that they don't even realize that there is a whole separate group out there with a totally different view of things. Now I don't for a minute think that I'm or anyone is completely unaware of a critical remark but I do think that we overrate or underrate the severity of it based upon our own position. These threads would be an interesting psychological study actually. ... Just like fighter combat dice. I thought there were some things that with minor tweaks can be fixed for me. I really do believe that the plot coupon issue is a big reason 4e was disliked. So it's important to a lot of people. So I see no reason to not offer an option that does not succumb to that flaw.
You transitioned from wanting minor tweaks to fighting combat dice right into your opinion on why 4e was disliked. You did so with out even connecting the two points in any way. Even if you explained it in another post, not everyone reads everything that is written on the forums so it just looks like it was purely to setup a opportunity to bash 4e.
Love 4e? Concerned about its future? join the Old Guard of 4th EditionReality Refracted: Social ContractsD & D: A Documentary Kickstarter ( http://kck.st/SyKNzf)  Dreaming the Impossible Dream
Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
|
|
|
|
8 months ago ::
Oct 12, 2012 - 3:22PM
#727
|
Date Joined:
May 19, 2011
|
All I'm arguing for is the Fighter gets interesting and good options, with a degree of versatility. He doesn't need anywhere near as much as classes like the Wizard, but I would think the guy who's supposed to be a master of battle can't find some creative uses for his weapons(like using a pole-arm to pole vault, using a heavy blade as leverage to pry a door off it's hinges, etc) and his battle experience(for example, using your battle knowledge to predict when an enemy is about to strike and dodge it, feint to throw the enemy off guard for your real attack, etc).
That last one is something I find that Superiority Dice are looking to handle quite nicely, but it's mostly the first one I'm worried about, that the Fighter gets good AND interesting options with some versatility, even if it's not as much as the Wizard gets.
A Fighter and Wizard on the same level have to be able to contribute on the same level, even if not the same way(the balance should be like a pound of cheese and a pound of chocolate cake, both are equally balanced, but they are both completely different things).
With the wall example I had earlier, the Wizard probably has about 20 different things he can use to get around/over/through the wall. The Fighter has much fewer options, but still has those options in case any number of things come up(like it's an anti-magic zone, or he's seperated from the Wizard for any reason, or the Wizard doesn't have spells prepared that would do the job).
|
|
|
|
8 months ago ::
Oct 12, 2012 - 3:22PM
#728
|
Date Joined:
Apr 23, 2009
|
... Just like fighter combat dice. I thought there were some things that with minor tweaks can be fixed for me. I really do believe that the plot coupon issue is a big reason 4e was disliked. So it's important to a lot of people. So I see no reason to not offer an option that does not succumb to that flaw.
You transitioned from wanting minor tweaks to fighting combat dice right into your opinion on why 4e was disliked. You did so with out even connecting the two points in any way. Even if you explained it in another post, not everyone reads everything that is written on the forums so it just looks like it was purely to setup a opportunity to bash 4e.
It's one thing to say I don't like plot coupons. It's another though if I'm not alone in disliking them. We just went through all these wars and plot coupons were right there on the front lines. I was merely saying that in make 5e they need to be cognizant of the past and try harder to find options for all groups.
I perhaps didn't transition well from point to point. My issue in the other thread with combat dice was that they were plot couponish as they are written now. I then went on to comment that a lot of people don't like plot coupons just look at 4e for an example. Perhaps the use of the term flaw of course is judgmental. It is a flaw for me and those who dislike plot coupons but of course perhaps it's just fine for others.
|
|
|
|
8 months ago ::
Oct 12, 2012 - 3:23PM
#729
|
Date Joined:
Apr 23, 2009
|
All I'm arguing for is the Fighter gets interesting and good options, with a degree of versatility. He doesn't need anywhere near as much as classes like the Wizard, but I would think the guy who's supposed to be a master of battle can't find some creative uses for his weapons(like using a pole-arm to pole vault, using a heavy blade as leverage to pry a door off it's hinges, etc) and his battle experience(for example, using your battle knowledge to predict when an enemy is about to strike and dodge it, feint to throw the enemy off guard for your real attack, etc).
That last one is something I find that Superiority Dice are looking to handle quite nicely, but it's mostly the first one I'm worried about, that the Fighter gets good AND interesting options with some versatility, even if it's not as much as the Wizard gets.
A Fighter and Wizard on the same level have to be able to contribute on the same level, even if not the same way(the balance should be like a pound of cheese and a pound of chocolate cake, both are equally balanced, but they are both completely different things).
With the wall example I had earlier, the Wizard probably has about 20 different things he can use to get around/over/through the wall. The Fighter has much fewer options, but still has those options in case any number of things come up(like it's an anti-magic zone, or he's seperated from the Wizard for any reason, or the Wizard doesn't have spells prepared that would do the job).
This seems reasonable as written. I would only criticize based on past posts of yours. But your words as written here seem fine to me.
Edit: But just a quick question. If someone wants something else why would that bother you? As long as you got the options you needed.
|
|
|
|
8 months ago ::
Oct 12, 2012 - 3:26PM
#730
|
Date Joined:
May 19, 2011
|
I've never been knocking posts anyone makes of wanting other options for someone.
What I do get annoyed and argue against is when those options remove or reduce options that other classes get.
|
|
|