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Locked: Fighter Complexity
8 months ago  ::  Oct 11, 2012 - 7:27AM #651
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Oct 11, 2012 -- 7:26AM, Emerikol wrote:

  It is impossible though for one player to go one way and another go the other way.  

 



Not .... legend and myth tell you how.

And the 5e Attunement rules with minor tweaks make it mechanical if you want.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 11, 2012 - 7:30AM #652
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720
Classically items were given to the one who needed them the most that was the magic item fixing the character trick it had problems and this makes it more pre-planned and fits legends even better.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 11, 2012 - 7:35AM #653
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720
Note those with transcendant skill know if they let themselves become dependent on magic items they will loose the skill...

ITs a trope and covers another form of inherent ability being incompatible with items.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 11, 2012 - 7:35AM #654
DemoMonkey
Date Joined: Feb 19, 2009
Posts: 908
I'm never sure Garthanos and I are actually talking about the same thing, even when we are quoting each other...

I'll try to get at the heart of what I'm saying.

I'm not sure the kind of mobile mythic but not-magically equipped fighter that Garthanos wants - and let there be no mistake, there is certainly both historical and "rule of cool" value to that concept - is best addressed at a character class level. Mainly because of potential interaction problems with other PCs that are operating under different assumptions.

I think it is best addressed at a setting level.
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8 months ago  ::  Oct 11, 2012 - 7:42AM #655
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Oct 11, 2012 -- 7:35AM, DemoMonkey wrote:

is best addressed at a character class level.




Epic Destinies are part of it a set of Epic Destinies limited by Campaign can serve some of that purpose.

The thing is to make sure High end spellcaster aweome is likely coming in from the same styles of sources.

The Wish Spell involving being bound to a Djinn like limit... A Paladins poverty vow being bound to the attunign of a properly awesome Excalibur.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 11, 2012 - 7:47AM #656
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Oct 11, 2012 -- 7:35AM, DemoMonkey wrote:

I'm never sure Garthanos and I are actually talking about the same thing, even when we are quoting each other...




Welll there is always that risk.

I also use others comments as branching points (I am not always opposed/completely supporting) - I tend to see broad connections between things.

Note inherent bonuses in 4e meant that a magic item with pluses was still useful til your awesome exceeded its.. awesome.


Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 11, 2012 - 8:05AM #657
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,534

Oct 11, 2012 -- 7:27AM, Garthanos wrote:

Oct 11, 2012 -- 7:26AM, Emerikol wrote:

  It is impossible though for one player to go one way and another go the other way.  

 



Not .... legend and myth tell you how.

And the 5e Attunement rules with minor tweaks make it mechanical if you want.




I'm not saying you couldn't come up with a way.  But one camp patently just doesn't want that in their game.   So if Bob shows up spouting that he wants that sort of thing he is advised to try the game next door.  This game doesn't play that way.  Thats my point.  It isn't mechanical feasibility.  It is what you want out of the game.

I want to play traditional D&D.  Your interests of course may vary and your group can do as you wish. Thats the point.  Groups decide not individual players.   If your group happens to want both then thats another choice your group can make.

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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8 months ago  ::  Oct 11, 2012 - 8:14AM #658
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720
I want something non-traditional all right -- I want to be able to play those characters proposed as inspirational examples to me in the 2e players handbook. -- > Which D&D has almost always failed to provide.


Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 11, 2012 - 8:22AM #659
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Oct 11, 2012 -- 7:35AM, DemoMonkey wrote:

I'm never sure Garthanos and I are actually talking about the same thing, even when we are quoting each other...

I'll try to get at the heart of what I'm saying.

I'm not sure the kind of mobile mythic but not-magically equipped fighter that Garthanos wants 




Thought I would point out that whether the mobility is Brute Flavored Cant be stopped Push through... or Agile Flavored Spear Pole Vaulting/Parkourp or Running on Enemies heads or more magically flavored Ride the Spear or Wuxia flavored Running on Tree Tops.. The mobility is meant to support battlefield tactical capabilty and is to allow fighters to have any chance of keeping up with the teleporting/flying  huge enemies (I dont want Legalos attacking its toe) .. in some way.


Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 11, 2012 - 8:35AM #660
DemoMonkey
Date Joined: Feb 19, 2009
Posts: 908
Garthanos

A suggestion.

Why don't you make a 20 level set of Fighter maneuvers (like Tumble, Jab, Cleave etc from the playtest packet) that include all the things you think your Mythic Warrior archetype should be able to do? At 1 gained per two levels (which seems the standard progression) that's only 10 choices, so that shouldn't be too difficult.

I'll even give you an example to start.

Mighty Leap.
You may expend a Combat Superiority die when Jumping as a move action to increase your long jump distance by 5 feet times your fighter level or your high jump distance by 2.5 feet times your fighter level.


Maybe some specifics would help the discussion?
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