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9 months ago  ::  Sep 21, 2012 - 10:53AM #1
Vokarius
Date Joined: Feb 2, 2012
Posts: 369
One thing I like about 4e are the rituals and the ability for anyone with the feat to be able to cast rituals. If 5e leaves out some of this function, will u add it into ur 5e game?
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9 months ago  ::  Sep 21, 2012 - 11:11AM #2
Sesdun
Date Joined: Sep 7, 2012
Posts: 357
I like rituals a lot as a concept (geater works of magic that you spend time and effort on out of combat).

So if there are no rituals at all in 5e I will definitely houserule some for various purposes.

But from this playtest it seems there will be rituals, although merely the same spell cast with components (gp) instead of spell slots..   that's a boring way to handle rituals in my mind.

Personally I feel only magic users should be able to perform most rituals..  in the world I am currently DMing, you need an inborn gift for magic, so if you don't have it, you can't use any magic. And this gift for magic is a quite important world history/plot component...

But other worlds could be very different in that respect so there it might work with just a feat or skills or something.
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9 months ago  ::  Sep 21, 2012 - 11:36AM #3
Caeric
Date Joined: Jun 16, 2007
Posts: 1,682
Rituals working like they did in 4e would require a specialty that provides the option to learn ritual spells. That sounds like a fine addition to the core to me. I'd like to see that. The other feats would be ways to make using rituals more palatable.
I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
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9 months ago  ::  Sep 21, 2012 - 12:47PM #4
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
That said - I would like to see rituals key off of something else besides money as a limiting factor.


In 4e, I think the PCs should have been able to spend healing surges to power rituals.  In 5N I'd like to see hit ponts, hit dice, daily spell ability, being weakened for a long period of time (an hour or so), etc. as ways to power rituals - with money being 'the shortcut' for those who don't want to pay the price.


In other words - don't make them part of their own cash-based resource system;make them part of the character's daily resource management. 


(And in 4E magic item creation nd the like would have been an exception to this - but in 5N we dont' have to worry about that one, at least not in the core).       


Carl
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9 months ago  ::  Sep 21, 2012 - 2:47PM #5
Vokarius
Date Joined: Feb 2, 2012
Posts: 369
Possibly giving u disadvantage or something for a period of time because of drain
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9 months ago  ::  Sep 21, 2012 - 3:10PM #6
wrecan
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I could definitely see a Ritual Caster theme, which lets people cast rituals who are not otherwise spellcasters.  But I agree with CarlT that there needs to be a cost other than mere gp.  I'm not crazy about using hp as the limitation either.  Maybe there should just be a limited number of rituals you may cast a day.  Say spell levels equal to double your character level.  That would actually also give spellcasters extra ritual casting slots if they take the Speciality.
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9 months ago  ::  Sep 21, 2012 - 4:31PM #7
Sesdun
Date Joined: Sep 7, 2012
Posts: 357

Sep 21, 2012 -- 12:47PM, CarlT wrote:

That said - I would like to see rituals key off of something else besides money as a limiting factor.

In 4e, I think the PCs should have been able to spend healing surges to power rituals.




I simply changed the price of all rituals players found to healing surges instead in our current 4e campaign....

Although I mess around with those rituals quite a bit.. the players won't find the standard versions in my campaign, and the source matters..  A player copied a ritual from a drow wizards spellbook and it said in cost that you were to sacrifice 3 slaves. The player asked how many healing surges that was and I said, 'try and see =P'

There is so much fun you can do with rituals.
I use them for all kinds of things, like the key to a particular door was a ritual.. =)

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9 months ago  ::  Sep 21, 2012 - 6:31PM #8
OleOneEye
Date Joined: Nov 17, 2003
Posts: 1,991
Eye of newt or whatnot is a classic magic trope.  Pre-4e used spell components (albeit very pun related) to represent this trope.  4e used ritual components (albeit abstracted as a gp cost).

Should 5e shy away from ritual components, what in the game represents eye of newt?
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9 months ago  ::  Sep 21, 2012 - 6:43PM #9
TheCosmicKid
Date Joined: Sep 5, 2009
Posts: 769

Sep 21, 2012 -- 3:10PM, wrecan wrote:

I could definitely see a Ritual Caster theme, which lets people cast rituals who are not otherwise spellcasters.


Heck, the warlock class feature already tells us that WotC is thinking about this as an option.

Sep 21, 2012 -- 3:10PM, wrecan wrote:

But I agree with CarlT that there needs to be a cost other than mere gp.  I'm not crazy about using hp as the limitation either.  Maybe there should just be a limited number of rituals you may cast a day.  Say spell levels equal to double your character level.  That would actually also give spellcasters extra ritual casting slots if they take the Speciality.


Color me skeptical of this idea.  You're basically just handing casters extra spell slots.  Seems kind of like it's in "What's the point?" territory.

I think gp is a good resource to use.  The "permanentness" of the loss makes you feel like you're making a real investment.  One thing I would like to see - and this would have effects far beyond just the ritual system - is a flattening of the expected income curve from low to high levels, so the costs of low-level rituals and other stuff never become trivial.

Is anyone going to try to advocate for xp costs, or can we all agree that that's a mechanic that should be left where it lies in 3e?

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9 months ago  ::  Sep 21, 2012 - 6:52PM #10
dmgorgon
Date Joined: Jan 10, 2012
Posts: 2,851
I'd like to just call rituals spells again be done with the distinction.  
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