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Switch to Forum Live View Doing some thinking
9 months ago  ::  Sep 23, 2012 - 7:33PM #51
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,077

Sep 23, 2012 -- 7:30PM, EnglishLanguage wrote:

Hell, our latest Level 21 game, we had a major fight that was over in about 1 hour, maybe 20 minutes over tops.




We never got to epic - those fights would probably span multiple gaming sessions. 

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9 months ago  ::  Sep 23, 2012 - 7:36PM #52
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,952
Like I said, I've never had any fight, regardless of level, take much longer than an hour. We even had a level 30 fight that only took about an hour, despite 2 of the players never having played a character above low-paragon before(we shot up from level 10 to 30 due to plot devices).
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9 months ago  ::  Sep 23, 2012 - 7:47PM #53
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,710

Sep 23, 2012 -- 7:28PM, Shasarak wrote:

Sep 23, 2012 -- 6:33PM, Garthanos wrote:

Shrug to me its a damn cool hour of interesting choices and interactions... Love tactical combat. 




I prefer my turns to come up more often then every 15 minutes




You will be waiting half an hour at level 10 I have no doubt just for the Wizard to decide how to use his over powered over sized repertoire of spells that the DM will have to analyze every time because the spells will be all so vague every body tak a nap the DM has to figure out how the charm spell works.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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9 months ago  ::  Sep 23, 2012 - 8:02PM #54
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,077

Sep 23, 2012 -- 7:47PM, Garthanos wrote:

Sep 23, 2012 -- 7:28PM, Shasarak wrote:

Sep 23, 2012 -- 6:33PM, Garthanos wrote:

Shrug to me its a damn cool hour of interesting choices and interactions... Love tactical combat. 




I prefer my turns to come up more often then every 15 minutes




You will be waiting half an hour at level 10 I have no doubt just for the Wizard to decide how to use his over powered over sized repertoire of spells that the DM will have to analyze every time because the spells will be all so vague every body tak a nap the DM has to figure out how the charm spell works.




I dont see how either of those options would be any good for having frequent turns.

Pro DnD
Member of the Axis of Awesome

Fighters: Using socks to kill monsters since 2012

DnD Next: Now with more then 4 minutes of Roleplay per gaming hour

Spoiler: Show

"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion

"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk


All characters have a story. Spoiler: Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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9 months ago  ::  Sep 23, 2012 - 8:20PM #55
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,710

Sep 23, 2012 -- 8:02PM, Shasarak wrote:

Sep 23, 2012 -- 7:47PM, Garthanos wrote:

Sep 23, 2012 -- 7:28PM, Shasarak wrote:

Sep 23, 2012 -- 6:33PM, Garthanos wrote:

Shrug to me its a damn cool hour of interesting choices and interactions... Love tactical combat. 




I prefer my turns to come up more often then every 15 minutes




You will be waiting half an hour at level 10 I have no doubt just for the Wizard to decide how to use his over powered over sized repertoire of spells that the DM will have to analyze every time because the spells will be all so vague every body tak a nap the DM has to figure out how the charm spell works.




I dont see how either of those options would be any good for having frequent turns.




But awesomely retro... and naps are well much more fun now that Im not a kid.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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