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Switch to Forum Live View Doing some thinking
9 months ago  ::  Sep 23, 2012 - 10:41AM #41
arnwolf666
Date Joined: Aug 19, 2008
Posts: 307

Sep 21, 2012 -- 3:13PM, wrecan wrote:

One of the things I loved about 4e, which I fear may be lost, is how the system really rewarded teams that worked together.  The controller set up the battlefield, the leader kept the allioes in the fray, the defender used the battlefield to hamper foes, and the striker used it to kill them

To recapture that, it's not enough that one player can build a controllery character -- if none of the others are built to synergize with them.

I fear a return to the days where it was every man for himself.





I honest have never experienced this in any edition of Dungeons and Dragons.  I have always in every edition seen the benefits of teamwork and seen destruction of teams that could not work together.  In every edition I have experienced this.

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9 months ago  ::  Sep 23, 2012 - 11:03AM #42
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208

Sep 23, 2012 -- 10:41AM, arnwolf666 wrote:

Sep 21, 2012 -- 3:13PM, wrecan wrote:

One of the things I loved about 4e, which I fear may be lost, is how the system really rewarded teams that worked together.  The controller set up the battlefield, the leader kept the allioes in the fray, the defender used the battlefield to hamper foes, and the striker used it to kill them

To recapture that, it's not enough that one player can build a controllery character -- if none of the others are built to synergize with them.

I fear a return to the days where it was every man for himself.





I honest have never experienced this in any edition of Dungeons and Dragons.  I have always in every edition seen the benefits of teamwork and seen destruction of teams that could not work together.  In every edition I have experienced this.



I don't pretend to speak for Wrecan, but I think what he was going for is:

Pre 4E, characters could compliment each other. The party could work together wonderfully, and teamwork made things happen. Likewise, if the team did not work together, it could fall apart. However, 4E was built around the entire idea of team synergy. Pre 4E teams could work together. 4E teams did work together by design. People had to actually try to build characters in 4E that did not compliment each other in order to make the synergy level drop. Pre 4E, non-compatible teammates were a fairly common occurrence. He liked that party-based design of 4E, and fears it is going away with 5E.

In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Sep 23, 2012 - 1:11PM #43
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675
Role specialization and teams functioning more efficiently within them is rather realistic.

"A team is not a bunch of people with job titles, but a congregation of individuals, each of whom has a role which is understood by other members. Members of a team seek out certain roles and they perform most effectively in the ones that are most natural to them." 


Dr. R. M. Belbin


No Lone Wolf (with Mary Sue just being very successful at it) and Hopeless Hanna do not count as roles.
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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9 months ago  ::  Sep 23, 2012 - 3:55PM #44
lokiare
Date Joined: Nov 3, 2008
Posts: 14,594

Sep 23, 2012 -- 1:11PM, Garthanos wrote:

Role specialization and teams functioning more efficiently within them is rather realistic.

"A team is not a bunch of people with job titles, but a congregation of individuals, each of whom has a role which is understood by other members. Members of a team seek out certain roles and they perform most effectively in the ones that are most natural to them." 


Dr. R. M. Belbin


No Lone Wolf (with Mary Sue just being very successful at it) and Hopeless Hanna do not count as roles.
 




They do in previous editions...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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9 months ago  ::  Sep 23, 2012 - 4:03PM #45
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675

Sep 23, 2012 -- 3:55PM, lokiare wrote:

Sep 23, 2012 -- 1:11PM, Garthanos wrote:

Role specialization and teams functioning more efficiently within them is rather realistic.

"A team is not a bunch of people with job titles, but a congregation of individuals, each of whom has a role which is understood by other members. Members of a team seek out certain roles and they perform most effectively in the ones that are most natural to them." 


Dr. R. M. Belbin


No Lone Wolf (with Mary Sue just being very successful at it) and Hopeless Hanna do not count as roles.
 




They do in previous editions...




Actually 80 percent of lone wolf stories are specifically about the character NOT remaining a lone wolf but rather being a rogue who discovers the value of the team.
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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9 months ago  ::  Sep 23, 2012 - 6:18PM #46
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,065

Sep 23, 2012 -- 1:11PM, Garthanos wrote:

Role specialization and teams functioning more efficiently within them is rather realistic.




The problem I have with 4e's attempt to focus on team work, is that it just borked combat completely - turning it into an hour long slog and a bureaucratic nightmare (who has marked who, who is slowed, dazed or stunned, who is giving who bonuses or was that last round?)

Good riddance, I say.

Pro DnD
Member of the Axis of Awesome

Fighters: Using socks to kill monsters since 2012

DnD Next: Now with more then 4 minutes of Roleplay per gaming hour

Spoiler: Show

"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion

"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk


All characters have a story. Spoiler: Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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9 months ago  ::  Sep 23, 2012 - 6:23PM #47
rampant
Date Joined: Oct 26, 2004
Posts: 7,984
How was that different from 3e?
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9 months ago  ::  Sep 23, 2012 - 6:33PM #48
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675

Sep 23, 2012 -- 6:18PM, Shasarak wrote:

Sep 23, 2012 -- 1:11PM, Garthanos wrote:

Role specialization and teams functioning more efficiently within them is rather realistic.




The problem I have with 4e's attempt to focus on team work, is that it just borked combat completely - turning it into an hour long slog and a bureaucratic nightmare (who has marked who, who is slowed, dazed or stunned, who is giving who bonuses or was that last round?) 




As opposed to a few round craps game with who rolled the die highest? OR instead of I hits it with my sword full attack and the does the wizard have an insta-fix handy where everybody else might as well just watch?

Shrug to me its a damn cool hour of interesting choices and interactions... Love tactical combat. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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9 months ago  ::  Sep 23, 2012 - 7:28PM #49
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,065

Sep 23, 2012 -- 6:33PM, Garthanos wrote:

Shrug to me its a damn cool hour of interesting choices and interactions... Love tactical combat. 




I prefer my turns to come up more often then every 15 minutes - which is why I am liking the DnD Next combat so far (except for the monster stats - they seem to be armed with wet bus tickets)

Pro DnD
Member of the Axis of Awesome

Fighters: Using socks to kill monsters since 2012

DnD Next: Now with more then 4 minutes of Roleplay per gaming hour

Spoiler: Show

"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion

"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk


All characters have a story. Spoiler: Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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9 months ago  ::  Sep 23, 2012 - 7:30PM #50
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,949

Sep 23, 2012 -- 7:28PM, Shasarak wrote:

Sep 23, 2012 -- 6:33PM, Garthanos wrote:

Shrug to me its a damn cool hour of interesting choices and interactions... Love tactical combat. 




I prefer my turns to come up more often then every 15 minutes - which is why I am liking the DnD Next combat so far (except for the monster stats - they seem to be armed with wet bus tickets)



Again, how in the world are people getting multi-hour long combats? Do you guys really take that long with your turns?

Hell, our latest Level 21 game, we had a major fight that was over in about 1 hour, maybe 20 minutes over tops.

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