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8 months ago ::
Sep 24, 2012 - 2:30PM
#51
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Date Joined:
Jun 17, 2010
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Cyanide Pill - Level 30 Rare Wondrous Item
Power - Consumable (Minor Action) Effect: You die.
Would make such a feature much more useful, yes?
D&D Next = D&D: Quantum Edition
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8 months ago ::
Sep 24, 2012 - 2:45PM
#52
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Cyanide Pill - Level 30 Rare Wondrous Item
Power - Consumable (Minor Action) Effect: You die.
Would make such a feature much more useful, yes?
Still only one fight per day, so no, not really.
Though a rare level 30 consumable should probably be sold if you ever get one, using it would just be a waste.
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8 months ago ::
Sep 24, 2012 - 2:55PM
#53
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Date Joined:
Jun 17, 2010
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It was a joke.
But that last statement illustrates just what's completely stupid about the prices and economy in 4e...
D&D Next = D&D: Quantum Edition
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8 months ago ::
Sep 24, 2012 - 11:44PM
#54
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Date Joined:
Aug 26, 2011
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Actually the wording is:
At the end if an encounter, after a short rest, your sword returns to your body.
So just never shoet rest and for all 7 encounters you're golden.
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8 months ago ::
Sep 25, 2012 - 12:47AM
#55
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Actually the wording is: At the end if an encounter, after a short rest, your sword returns to your body. So just never shoet rest and for all 7 encounters you're golden.
So your friends need to carry your body, you can't use utility powers, you regain zero encounter powers, and if anything happens to your body you are SOL. Let us just assume a Swordmage didn't take it and you got it via MCing, because a defender who can't mark or be attacked is useless and an active hinderance to a party, you'll shortly be down to at-wills. Now there are characters who, using nothing but at-wills, can still benefit a party, but you run into the perma-stealth character issue. Namely, without soaking your share of the damage, your party runs out of surges/resources and dies. Only it is worse, because perma-stealth characters can patch their issue with a ritual, you can't.
For a solo campaign it'd be fine, if incredibly boring since you are doing the same thing every round and can't actually lose, but in a group people would just leave you behind eventually, because having you around is worse than not having you due to the way XP budgets work.
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8 months ago ::
Sep 25, 2012 - 1:15PM
#56
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Date Joined:
Aug 26, 2011
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True, I was merely stating it COULD be done and that the ED feature is broken as TPKS don't exsist, and some classes can spam at wills effectively (example I like is RM bard)
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8 months ago ::
Sep 25, 2012 - 1:34PM
#57
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True, I was merely stating it COULD be done and that the ED feature is broken as TPKS don't exsist, and some classes can spam at wills effectively (example I like is RM bard)
I think you missed the point. Even if you did it it would be bad. The only way it is "broken" is in the sense that it sucks and is a stupid idea, because the rest of your party can die and you've made that more likely to happen. And if you think Epic level monsters can't figure out a way to deal with an animate sword, you've forgotten you're dealing with demi-gods. Even if you tried this in LFR where you don't care that your party is going to kill you to make their lives easier, some modules have forced short rests.
Also, what? RM Bards thrive on stealing amazing Encounter/Daily powers.
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8 months ago ::
Sep 25, 2012 - 2:04PM
#58
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In short, dying is not the only way to fail.
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8 months ago ::
Sep 26, 2012 - 12:04AM
#59
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Date Joined:
Aug 26, 2011
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I got it. I thought other unkillabke builds worked on simmiliar mechanics but they don't. Silly me. Thank you for that. Regardless my theoretical answer to the OP stands.
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8 months ago ::
Sep 26, 2012 - 5:21AM
#60
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Date Joined:
May 19, 2011
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In short, dying is not the only way to fail.
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