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9 months ago  ::  Sep 20, 2012 - 6:40PM #1
Doomjester
Date Joined: Mar 7, 2009
Posts: 82
A lot of the forum posts here reference gaming experience as a way of establishing cred (e.g. I've been gaming for 20 years and I started with AD&D), but I'm wondering how many teens or early twentysomethings are out there browsing these boards.  These are the players who are going to either take this hobby into the future or see it consigned to the "model train ghetto".

So, do you fit that demographic?

If so, what edition did you start with and what do you think of the current playtest?
 
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9 months ago  ::  Sep 20, 2012 - 6:56PM #2
rampant
Date Joined: Oct 26, 2004
Posts: 7,992
3rd edition, and I think the playtest is trying too hard not to be like 4th edition, and doing itself a real disservice in the process. The advantage and disadvantage system is nice, although it's gettign a little overused, I'm liking combat supuriority, but then there's the gear system where's it's back to 3.5's set up of basic weapon and armor choices being mostly irrelevant at higher levels, but even more so since shields, dual weapons, and two handed weapons no longer have much impact, and the disunified spell system, I really preferred having spells and attacks using the same basic mechanics, the current system is gonna be a hot mess to scale to higher levels.
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9 months ago  ::  Sep 20, 2012 - 7:22PM #3
OrwellianHaggis
Date Joined: Dec 20, 2011
Posts: 392
24, started with 3rd ed for a few years then move onto 4th.

Personally I'm in the opposite corner to rampant, I love the way the new playtest is going and I see the playtest as containing the main premise of 4th entirely, the game is a lot simpler, streamlined and once the maths is worked out I imagine balance and scaling will be great.

That balance is the 4e feature thats coming through but because its not a literal mechanic or written down system, people seem to think 4e is getting overlooked. Even if they CLEARLY arent there yet.

By the way... if you want more replies offer us candy and let us do this interview in your house, you can give us a ride in your van. 
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9 months ago  ::  Sep 20, 2012 - 7:31PM #4
Seerow
Date Joined: Nov 7, 2005
Posts: 2,549

Sep 20, 2012 -- 6:40PM, Doomjester wrote:

A lot of the forum posts here reference gaming experience as a way of establishing cred (e.g. I've been gaming for 20 years and I started with AD&D), but I'm wondering how many teens or early twentysomethings are out there browsing these boards.  These are the players who are going to either take this hobby into the future or see it consigned to the "model train ghetto".

So, do you fit that demographic?

If so, what edition did you start with and what do you think of the current playtest?
 




I'm 24, I guess that's early 20-something. I started with 2e way back when I was 10 (my dad was a longtime D&D player and decided to get me into it.), so I dunno. I've been playing for over a decade, but I'm definitely not up there with the guys who are 50-60 years old and have been playing since red box. I'm also the youngest player in my current group by 2-3 years. I know I'm considered young among some of the longtimers, but to me it seems disappointing that it's so hard to get other people closer to my age or younger into the game. 

[Edit:  Re: Your actual question, right now I'm pretty disappointed in the playtest. I think that having a unique resource for every class is unsustainable and will end up with way too much rules bloat. 4e having everyone on the same system was bad, but this is the exact opposite extreme, a happy medium needs to be found. I'm also not really liking what we're seeing in terms of options available for Mundanes vs Magic, the options available to the mundane classes just feel much more limited in both scope and number, and every indication is that will get worse with higher levels being released. Also not a big fan of how gear is being handled, but gear in general is a personal interest of mine (I have extensive homebrew regarding gear and fighting styles for 3.5) and I'm not likely to be satisfied with a system simple enough to make it into core. I also think the concept of bounded accuracy is flawed and counter to every edition of D&D I've ever played, and the skill system is extremely boring, failing to provide any meaningful non-combat mechanics for anyone without spells.

I mean there are bits and pieces I like. The core mechanic of CS is decent, and advantage/disadvantage dice. But there are huge chunks of the game right now that run completely counter to what I want, and almost every article seems to be pushing itself further in that direction.]


As an aside, people who try to establish credibility with how long they've been playing are generally just wasting their own time in doing so. You can have someone who's been playing RPGs for 6 months who tried to inhale everything out there at once and has played a dozen different systems and knows the ins and outs of how the various games work and design in general.  On the other hand you can have the guy who's been playing for 40 years with the same group doing the same things, still using the same system. Out of these two fictional people, I'd be more interested in hearing the perspective of the new guy.

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9 months ago  ::  Sep 20, 2012 - 7:39PM #5
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,968
I'm 23, and I started with 3E.
I guarantee that I have a higher post count, more hours of game-play, more DM time, and more homebrew experience than a lot of the "I've been playing for 20 years and started with AD&D" crowd, not that any of that actually matters on its own.
The current playtest is okay, but it feels too needlessly retro for me in a lot of places, ignoring a lot of progress that's been made over the years, like going back to saving throws rather than just putting everybody on attack. I'm happy with some of the changes between the playtest packets, and they give me hope that the devs are listening, but the initial playtest is not something that I even wanted to playtest, and it still has a long way to go.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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9 months ago  ::  Sep 20, 2012 - 8:21PM #6
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,736
I am a member of the started in 1e or so group, but my 14yr old son he wanted to give mocking names to the 5e characters we were making, I think the first was called bob1. He started between editions with free form play... and moved on to 4e. He only comes here rarely. I think this is a model train yard.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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9 months ago  ::  Sep 20, 2012 - 10:21PM #7
lawrencehoy
Date Joined: Oct 11, 2009
Posts: 1,040

Sep 20, 2012 -- 7:39PM, Crimson_Concerto wrote:

I'm 23, and I started with 3E.
I guarantee that I have a higher post count, more hours of game-play, more DM time, and more homebrew experience than a lot of the "I've been playing for 20 years and started with AD&D" crowd, not that any of that actually matters on its own.
The current playtest is okay, but it feels too needlessly retro for me in a lot of places, ignoring a lot of progress that's been made over the years, like going back to saving throws rather than just putting everybody on attack. I'm happy with some of the changes between the playtest packets, and they give me hope that the devs are listening, but the initial playtest is not something that I even wanted to playtest, and it still has a long way to go.



This made me laugh.

While I have to give you the post count, your other claims are amusing.

I've played for (+/-)20 more years than you; 80% of that in homebrew caimpaigns (50% of those as DM).

We also used to play from 8-10 AM Saturday through lunch on Sunday, on a regular basis for years (we were much younger then; would love to be able to do this still, but...alas). 

Thanks again for the chuckle! 

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9 months ago  ::  Sep 20, 2012 - 10:26PM #8
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,097
HEY, BOB!  (I take no one here is familiar with a Ren. Faire specialty, "Ded Bob")  21, near 22, and I started with 2nd Edition (specifically Planescape, Ravenloft, and Forgotten Realms).  Besides a few things here and there, nothing has really wowed me in the current playtest.  I felt like I've already seen it.  That's not a bad thing, but there's no surprise there.  I'm waiting for something new to shock and intrigue me.  I mean, I'll probably still buy 5E (So far, I like what I see), but I'd like it if something really caught me off guard and excited me to check out a little more.  Anyone know what I mean?  Also, I enjoy model trains quite a bit, thank you very much   As for the hobby as a whole?  My FLGS is confident with the progression of D&D.  Tons of people have been introduced to it within the county alone.  Some have stuck with it, some have left.  So, if that's some indication that the next generation of younger adult gamers are interested in D&D.
Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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9 months ago  ::  Sep 20, 2012 - 10:33PM #9
Drycanth
Date Joined: Aug 10, 2012
Posts: 276
Im in the older bracket. I am almost 40, started playing when I was young 7-8 when the grownups had their DnD the kids had our own game. started playing with ADnD. then went back to the red box. then went to 2nd. then back to ADnD. then tried 3rd. Then went back to ADnD. Then tried 4th. Then went back to 2nd.

I have played all but 3.5. Have DM'd red box through 2nd.

I like quite a bit of what is happening with next it looks good so far.   
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9 months ago  ::  Sep 20, 2012 - 10:57PM #10
Notimetoplay
Date Joined: Sep 27, 2009
Posts: 29
I won't go into my "street cred" but one of our players is a teen that started a few months ago with 4e Encounters at the local FLGS. He recently volunteered that he really had fun making his D&Dn character and has enjoyed the first two play sessions more than the 4e Encounters sessions.


Also, I've occasionally been DMing D&Dn for my 16yr old son and his friends. They started with 4e encounters, dabbled in 3.5 and Pathfinder, but prefer D&Dn, at least so far... at least that's what they tell me.
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