Can anyone point me to a decent\good 4th Edition adventure path. All of the ones I have seen thus far are just a combat slog. I realise 4th edition has a heavy emphasis on combat, and while I think the combat rules in 4e are better than any prior edition, combat weighs to heavily on the D&D experience of character developement, and a really cool story with twist, turns, and subplots.
All the adventures I've looked through\Played in 4e are missing character. It's just combat encounter for 2 pages, a paragraph of "story", just enough to push you to the next 2 pages of combat. This kinda sucks in my opinion. Thanks for your suggestions!
For the most part, all pre-published adventures are combat slogs -- a series of encounters loosely connected by a storyline. This is not inherently a bad thing. It is just a thing. Your experience with 4e adventures is no different than pre-4e-adventures. Published adventures have to write to the lowest common denominator because they are already marketing to only 1 in 5 or 1 in 6 of the player base (DMs). The only thing that every D&D campaign (regardless of edition) has in common is combat.
if you could tell us what level you are looking for i can suggest some adventures, but you might have to connect them into a "path" on your own, as the only ture "path" for 4e that i am aware of is scales of war, and that is possibly the biggest railroad of all time, with the exception of the 1e dragonlance modules. frankly, most published 4e adventures are excrement, but there are a few good ones here and there
Any level would work. I really think 4e dropped the ball on adventures. Really 3e did as well but not as hard at least it had some cool stuff like spider queen. Paizo knows how to release an adventure. But as I said 4e is what I'm looking for. Level doesn't matter to me. Probably Heroic Teir or Paragon Teir, would be best.
While not an adventure path per se, I really like what they did with Gardmore Abbey.
It is probably one of the best adventures designed since 3e came out.
It is set for character levels 8-10 but with all the information and hooks provided, you can easily design an introduction that leads you to the required levels and afterwards design a paragon-tier adventure where the Deck of Many Things must be destroyed or somesuch. Thus creating an adventure path.
My players and I enjoyed the slaying stone series, it was a good mix of combat and skill challenges
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