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9 months ago ::
Sep 19, 2012 - 11:52AM
#11
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Date Joined:
Aug 23, 2012
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Generally speaking, every non-Essentials Defender class has a feature that allows them to mark, and some of their powers also apply marks. There are a few Leader class powers that apply a mark, but it's rarely if ever found among Striker and Controller classes.
Good to know. Thanks
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9 months ago ::
Sep 19, 2012 - 4:46PM
#12
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Date Joined:
May 19, 2011
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The Marked condition itself only applies a -2 penalty. The class's class features/powers that mark the enemy themselves are where you find what the character does with the mark.(For example, the Fighter smacks anyone who tries to shift away, the Shielding Swordmage can reduce damage, the Battlemind can shift/teleport after enemies that shift, etc)
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9 months ago ::
Sep 22, 2012 - 4:33PM
#13
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Date Joined:
Oct 27, 2007
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Maybe I need to get the PHB, DMG, MM. But my impression is I would be duplicating a lot of stuff (having those three books and the Essentials books).
You shouldn't need any book other than the Essentials books, assuming that is what all the players are using.
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8 months ago ::
Sep 24, 2012 - 10:16PM
#14
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Date Joined:
Apr 16, 2009
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Maybe I need to get the PHB, DMG, MM. But my impression is I would be duplicating a lot of stuff (having those three books and the Essentials books).
You shouldn't need any book other than the Essentials books, assuming that is what all the players are using.
Do not get the MM. Do not get MM2. Get Monster Vault, and then possibly MM3.
(If you feel a need to have a complete collection, then get MM and MM2. But don't use them.)
Actually, if you have a DDI subscription and trust WotC to leave the 4E stuff up online as they currently say they plan to, you don't necessarily need Monster Vault or MM3 either. The statblocks of all the monsters are up in the Compendium and Monster Builder. What you'd get from the books is the fluff, which some people think is vitally important and some other people are quite comfortable doing without.
DO get the DMG, at least as much for advice on how to be gamemaster in a role-playing game as for advice specifically pertaining to 4E D&D. In fact if you were running Rifts or White Wolf or GURPS or any other role-playing game, I'd still tell you to get the 4E DMG. It's that good. And it would be helpful to be familiar with the DMG2 before your PCs hit Paragon.
Since you have one of the two Essentials starter books, you as the DM do not need the PHB - and with a DDI subscription (and trusting WotC to leave 4E stuff up) you don't need it as a player either. If your players start going outside what Essentials covers, I'd recommend the DM use the character builder to build three characters: one single-class of any non-psionic class (or Monk), one single-class psionic (but not Monk), and one hybrid. Just to see the resulting structures. But don't trust the "choose for me" option on anything: it's random and therefore quite often picks things that, in the context of the specific character, are such complete rubbish that they don't even make a decent bad example.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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