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Switch to Forum Live View 5E Mulitclassing idea
9 months ago  ::  Sep 17, 2012 - 10:17PM #1
lokiare
Date Joined: Nov 3, 2008
Posts: 14,664
I think 5E multiclassing should be like 4E hybrid classes.

How that works for those that are not 4E fans is that you take pieces of each class instead of getting all the features of both classes.

In 5E it could work the same way. The key would be tying it to the character level rather than the class level. So you could pick up another class at a higher level but wouldn't get all of the level 1 perks.

Here's an example of how it would break down:

Level   Class     Packages separated by ()
1        Fighter   (+1 to Strength, Dexterity, or Constitution), (Hit Points 10 + Con modifier), (Fighter Armor Proficiencies), (Fighter Weapon Proficiencies), (+3 Weapon Attack), (Expertise Dice 1d6), (Combat Superiority), (Fighting Style)
2        Fighter   (1d10 + Con Mod hit points)
3        Fighter   (1d10 + Con Mod hit points), (Expertise Dice 1d8), (Fighting Style Maneuver)
4        Fighter   (1d10 + Con Mod hit points), (+1 Weapon attack)
5        Fighter   (1d10 + Con Mod hit points), (Expertise Dice 2d8), (Fighting Style Maneuver)

1        Wizard   (+1 to Intelligence, or Constitution), (Hit Points 4 + Con Mod), (Wizard Weapon Proficiencies), (+3 Magic Attack), (+2 Weapon Attack), (1st level Spell slot with 11 + Int Mod DC), (1st level Spell slot with 11 + Int Mod DC), (1st level Spell slot with 11 + Int Mod DC), (Cantrip with DC 11 + Int Mod), (Cantrip with DC 11 + Int Mod), (Arcane Knowledge)
2        Wizard   (1d4 + Con Mod hit points), (1st level Spell slot with 11 + Int Mod DC)
3        Wizard   (1d4 + Con Mod hit points), (2nd level spell slot with 11 + Int Mod DC), (2nd level spell slot with 11 + Int Mod DC)
4        Wizard   (1d4 + Con Mod hit points), (2nd level spell slot with 12 + Int Mod DC)
5        Wizard   (1d4 + Con Mod hit points), (3rd level spell slot with 12 + Int Mod DC), (3rd level spell slot with 12 + Int Mod DC)

At first level you would pick a hit point package and 4 other packages. At each level you would pick a hit point package, and two other packages.

So a first level Fighter Wizard might look like this:

Fighter / Wizard = (Hit Points 10 + Con modifier), (+1 to Strength, Dexterity, or Constitution), (+3 Magic Attack), (Fighter Weapon Proficiencies), (Cantrip with DC 11 + Int Mod).

What do you think?
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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9 months ago  ::  Sep 17, 2012 - 10:32PM #2
Quidhala
Date Joined: Sep 11, 2008
Posts: 288
So I can be a wizard with the same hit points as a fighter? Sweet!
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9 months ago  ::  Sep 17, 2012 - 10:39PM #3
lokiare
Date Joined: Nov 3, 2008
Posts: 14,664

Sep 17, 2012 -- 10:32PM, Quidhala wrote:

So I can be a wizard with the same hit points as a fighter? Sweet!




Ok, maybe you have to average the hit points out or something...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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9 months ago  ::  Sep 17, 2012 - 10:39PM #4
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
Um wow, just .... no.

 
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9 months ago  ::  Sep 17, 2012 - 10:40PM #5
lokiare
Date Joined: Nov 3, 2008
Posts: 14,664

Sep 17, 2012 -- 10:39PM, rampant wrote:

Um wow, just .... no.

 




Any specific reason?

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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9 months ago  ::  Sep 17, 2012 - 10:40PM #6
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
Maybe.

I see one major potential for balance issues, however:  The packets have to all be balanced relative to each other.  If not, you end up with the ability to create broken combinations that would put 3.x to shame.

Carl
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9 months ago  ::  Sep 17, 2012 - 10:56PM #7
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
And even if the packets are balanced relative to each other in abstract - the possibility exists for combinations from different classes to be broken even if they aren't in the context of the original classes limitations (as an analogy - the way a spell that immobilizes and a spell that poisons might be OK on their own - but become broken when combined).

Carl
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9 months ago  ::  Sep 17, 2012 - 10:59PM #8
lokiare
Date Joined: Nov 3, 2008
Posts: 14,664

Sep 17, 2012 -- 10:56PM, CarlT wrote:

And even if the packets are balanced relative to each other in abstract - the possibility exists for combinations from different classes to be broken even if they aren't in the context of the original classes limitations (as an analogy - the way a spell that immobilizes and a spell that poisons might be OK on their own - but become broken when combined).

Carl




Can you point out any examples in the play test packet?

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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9 months ago  ::  Sep 17, 2012 - 11:14PM #9
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
I direct your attention to level 2.

Not enough packets.

Then to level 3, if the fighter didn't pick up the 1d6 die why can he get the 1d8 die now?

You need to come up with a much more controlled progression for a hybrid class, especially in the matter of HP where your system allows the player to freely pick the larger dice of the two at no cost.

My advice is to focus on creating such limited core progressions then worry about allowing for customization and mix and match.

For example the HP, instead of letting them freely snag the superior fighter hp, I'd force them to use the average so 7 + con mod at level 1, and then 5+ every even level and 6+ every odd.

Then instead of giving them the options to mix and match to their demented desire I'd inflict certain things as minimums/mods.

So for example the fighter gives all simple weapons, shields, and light armor, plus one chosen martial weapon. While the wiz offers only the staff and the dagger, but nuke your armor prof one level  or something. 
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9 months ago  ::  Sep 17, 2012 - 11:27PM #10
lokiare
Date Joined: Nov 3, 2008
Posts: 14,664

Sep 17, 2012 -- 11:14PM, rampant wrote:

I direct your attention to level 2.

Not enough packets.

Then to level 3, if the fighter didn't pick up the 1d6 die why can he get the 1d8 die now?

You need to come up with a much more controlled progression for a hybrid class, especially in the matter of HP where your system allows the player to freely pick the larger dice of the two at no cost.

My advice is to focus on creating such limited core progressions then worry about allowing for customization and mix and match.

For example the HP, instead of letting them freely snag the superior fighter hp, I'd force them to use the average so 7 + con mod at level 1, and then 5+ every even level and 6+ every odd.

Then instead of giving them the options to mix and match to their demented desire I'd inflict certain things as minimums/mods.

So for example the fighter gives all simple weapons, shields, and light armor, plus one chosen martial weapon. While the wiz offers only the staff and the dagger, but nuke your armor prof one level  or something. 




Yes, but what happens when you take the first 3 levels as fighter and then want to multiclass into Wizard? Do you suddenly lose your weapon proficiencies and armor proficiencies?

I'm with you on the average hit point thing, but we need this system to cover level 1 multiclassing as well as PrC multiclassing and even higher level multiclassing where you throw a class on at later levels.

Maybe you have certain packages you can only get at 1st level like armor and weapon proficiencies, you get average hit points between all classes that you multiclass into, then you have certain balanced packages you pick from at each level.

One of the things we want to prevent is the whole 10th level fighter with worthless level 1 spells when they multiclass into Wizard. This is why I suggested they only get the feature of that given level so the 10th level fighter that multiclasses into Wizard gets one spell slot for a 5th level spell...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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