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Switch to Forum Live View And now for something completely different.
8 months ago  ::  Sep 25, 2012 - 11:38AM #71
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,894
For Acolyte/Novice/Adept Power feats, you can choose a new power every time you gain a level. No retraining needed. So you can just retrain the MC every level, and snag a new power for free.
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8 months ago  ::  Sep 25, 2012 - 12:54PM #72
upho
Date Joined: Jan 29, 2008
Posts: 1,211

Sep 17, 2012 -- 4:22PM, Jay_Ibero_911 wrote:

Here's an incredibly relaxed knight.


Seriously, this guy deserves a dedicated bed - I mean thread - pillow case (with pillow) and all. What party wouldn't love to hang out with this soft dude? The only thing he might lack is Brew Potion (for an endless supply of White Russians) and a "Pyjamas Armor".

Test your PC builds' combat prowess and pit them against other builds at the Core Coliseum - the online D&D arena.
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8 months ago  ::  Sep 26, 2012 - 10:32PM #73
akmpe
Date Joined: Jul 16, 2012
Posts: 22
If you want to expand on the most powers from classes or whatever into the most options among classes and races, you could go Revenant (Deva) Bard/Resourceful Magician/Soul of the World

As a bard, you automatically have the ability to choose multiple multiclass feats, RM lets you take powers from any arcane multiclass taken by 16;  from level one, you get options from both revenant and deva feats; and with soul of the world you can choose two more races, another class to choose powers from, and finally a feature to temporarily swap any encounter attack power with another of the same level from any class from one short rest until the next, where you get to change it again. You can add power swap feats on top of it all.
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8 months ago  ::  Oct 01, 2012 - 1:24PM #74
mellored
Date Joined: Jul 8, 2008
Posts: 19,459
Most origins?
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago  ::  Oct 08, 2012 - 12:04PM #75
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Sorry about the light resurrection, but I haven't been on the forums in a while. Here are some of my submissions :D

Ludicrous Speed:
Bullet Train: 180-230mph At-Will Speed

Highest Hit Bonus:
Aim to Please: +56 to Hit At-Will

Damage Types Vulnerability + Exploitation:
Athan of the Many Colors: Psychic/Cold/Poison/Radiant/Fire/Necrotic Vulnerability

Hope some of these make the cut!
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8 months ago  ::  Oct 08, 2012 - 12:15PM #76
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348
Hey Monkey!  Long time no see!
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8 months ago  ::  Oct 08, 2012 - 1:50PM #77
mellored
Date Joined: Jul 8, 2008
Posts: 19,459

Oct 8, 2012 -- 12:04PM, monkeygentleman wrote:

Sorry about the light resurrection, but I haven't been on the forums in a while. Here are some of my submissions :D

Ludicrous Speed:
Bullet Train: 180-230mph At-Will Speed

Highest Hit Bonus:
Aim to Please: +56 to Hit At-Will

Damage Types Vulnerability + Exploitation:
Athan of the Many Colors: Psychic/Cold/Poison/Radiant/Fire/Necrotic Vulnerability

Hope some of these make the cut!


Added.  And welcome back.  I missed your fun builds.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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7 months ago  ::  Oct 23, 2012 - 9:17AM #78
mellored
Date Joined: Jul 8, 2008
Posts: 19,459
We have a new challenger.  (possibly, he might was a serious build, but here we don't care).

How many effects can you have running at once?
rage, stance, runestate, polymorph, warden form, promise of storms...

4 EoE dailies (easy),
6 EoE utils (moderate),
1 theme,  (??)
5 EoE items (more?),
1 wildshape,  (hybrid druid probably)
1 racial, (promise of storm)
2 EoNT at-wills/encounters (standard AP standard)
= 20?

Bonus points for expending all your powers.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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7 months ago  ::  Oct 23, 2012 - 2:11PM #79
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,575
Don't forget to drop below bloodied for more options.
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7 months ago  ::  Oct 24, 2012 - 12:29AM #80
RayjeEliwan
Date Joined: Mar 4, 2010
Posts: 603
Here's a stupid idea I had. (It's stupid.)

The Fighter is ludicrously over-supported. The Wizard is almost as badly so. They should hybrid in a spectacularly poor fashion, as they have next to zero synergy. I would like to see some kind of hybrid Wizard|Fighter that both takes advantage of their ridiculous mounds of support and doesn't just ignore one side's tricks and powers, resulting in a playable character. So many builds benefit from MCing Fighter just to pick up their toys (I have a friggin' Invoker who gets a huge boost out of it. An Invoker!), and there's a smaller but still extant set of builds who do the same thing with Wizard (though they've cracked down a bit on that with some nerfs) . . . let's see how well those toys can prop up an otherwise miserable hybrid.

I have no idea where to start. Maybe go genasi for Elemental Empowerment to make STR/INT not a total waste?
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