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Switch to Forum Live View Would you want Power/Conditions Cards?
9 months ago  ::  Sep 17, 2012 - 8:10AM #11
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702
Looks at a 1e mu spell list shakes head wishes he had cards long long ago.. didnt I see cards in the 80s?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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9 months ago  ::  Sep 17, 2012 - 8:29AM #12
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,526

Sep 17, 2012 -- 8:10AM, Garthanos wrote:

Looks at a 1e mu spell list shakes head wishes he had cards long long ago.. didnt I see cards in the 80s?


Yes there was, but any need to have them was pretty much superseded by those green "spell list" sheets being cheaper and photocopyable for personal use.

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9 months ago  ::  Sep 17, 2012 - 9:28AM #13
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208
The 2E Decks of Spell Cards were convenient, especially for that "spell book" feel, but players lose cards, bend them, rip them, spill soda on them, and so on. My Wizard and Priest spell cards, while complete collections, are in atrocious shape. If I had had the money back then, I would've had them all laminated. At least that would've avoided some of the pizza-grease stains and unexplainable stains of various colors that I dread to guess at.
In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Sep 17, 2012 - 4:26PM #14
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
I'm going to turn this around:  Why wouldn't you want Power/ Condition cards.

I'll start.

1)  If they errata them, the cards become useless.

2)  As new spells and powers come out, you either need to keep buying them OR they become useless.

Carl
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9 months ago  ::  Sep 17, 2012 - 4:35PM #15
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095
If I need them, I'll just write my own.  Often, the simple act of writing it out helps me not need the card to remember it.
Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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9 months ago  ::  Sep 17, 2012 - 5:42PM #16
Orkbard
Date Joined: Mar 3, 2012
Posts: 508
Officially as a core mechanic I have a haiku to represent my opinion;
No, No, No, No, No, 
No, No, No, No, No, No, No, 
No, No, No, No, No, 

That being said, if they make a module to support or publish some easy access cards that people like and use. Cool. Go for it. Not for me. 
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9 months ago  ::  Sep 17, 2012 - 5:56PM #17
Kishri
Date Joined: Oct 28, 2008
Posts: 599
There is another downside to cards:  Sifting through them to find the one you want.

If you only have several, this is not an issue, but as the count increases so does the time required to find the one you need.  Since cards tend to naturally shuffle, there is no guarantee of order as a book has.  I can see this causing players to take longer and longer.  I noticed this back when players used the Spell Cards for 2e.
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9 months ago  ::  Sep 17, 2012 - 5:59PM #18
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,702
The cards I want to see have artwork on them kin to magic the gathering none of this bland minimalist stuff, if they want me to buy them make them worth buying. 
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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9 months ago  ::  Sep 17, 2012 - 6:07PM #19
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Sep 17, 2012 -- 5:42PM, Orkbard wrote:

Officially as a core mechanic I have a haiku to represent my opinion;
No, No, No, No, No, 
No, No, No, No, No, No, No, 
No, No, No, No, No, 

That being said, if they make a module to support or publish some easy access cards that people like and use. Cool. Go for it. Not for me. 



Didn't really read the OP, huh?

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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9 months ago  ::  Sep 17, 2012 - 6:11PM #20
Sesdun
Date Joined: Sep 7, 2012
Posts: 357

Sep 17, 2012 -- 4:26PM, CarlT wrote:

I'm going to turn this around:  Why wouldn't you want Power/ Condition cards.




Here is a few more:

It feels more like a card game.

It discourages immersive roleplaying and description of actions and encourages to see them as discrete options you can take on your turn (which they are, but that should not be emphasized).

It strongly works against homebrewing and houserules as those will not be on any official cards. Even optional modular parts of official rules may be problematic.

It makes players feel that those cards are their only options (yes running up and biting the ogre is an option)

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