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9 months ago ::
Sep 16, 2012 - 9:27AM
#1
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Hi everyone,
I'm rolling an Avenger in a new campaign, and I'm torn about whether to use a spiked chain or a polearm. I really like the idea of a proning build, so the polearm momentum, poleam gamble and fighter multiclass to get skill swap (Combat Superiority) really appeals to me. However, the spiked chain build gets the at-will trip up and running at level one as I am making a human (bonus feat).
Are there any benefits to the spiked chain over the polearm once you get to paragon tier? It seems like the polearm builds have much more feat support and, as noted above, the option to keep other enemies at bay with opportunity attacks. The spiked chain build's strength seems to be that a) you can use it form level 1 and b) you don't need any magic gear to get the at-will proning.
Note: my hope for the build is to be able to charge in, prone the enemy. Next turn - attack and shift out so they can't stand up and get within melee reach. Repeat as needed. To this end, the polearm build is better for keeping enemies out of melee reach, and also has access to mor feats improving charge. Not sure what the spiked chain has to offer in comparison
Thoughts?
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9 months ago ::
Sep 16, 2012 - 9:58AM
#2
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Start with Flail, switch over once you have the +slide gear.
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9 months ago ::
Sep 16, 2012 - 9:58AM
#3
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Date Joined:
Dec 22, 2010
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Avengers get their striker feature from being adjacent to enemies, having a reach weapon is usually rather a waste. Is there any reason why your style of build would not be better as a Fighter?
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9 months ago ::
Sep 16, 2012 - 11:36AM
#4
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Aside from liking the flavor of the avenger, I like that the class is more set up to take on a secondary role as a controller, isolating one target and dealing more damage to it. Avenger also has more mobility.
The way I'd play the Avenger with a reach weapon would still make use of OOE, making attacks adjacent, shifting/moving away, and charging (or using at-will Bond of Pursuit to start adjacent when enemy finishes their turn after being stopped 2 squares away from OE with Polearm Gamble/Combat Superiority).
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9 months ago ::
Sep 16, 2012 - 11:55AM
#5
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I like that the class is more set up to take on a secondary role as a controller, isolating one target and dealing more damage to it.
It's not. The censures don't work the way the authors thought they would. The only censure that's going to trigger reliably is Unity, and that one rewards all getting together and ganging up on a creature, not isolating it.
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9 months ago ::
Sep 16, 2012 - 12:37PM
#6
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Date Joined:
Jan 29, 2008
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What erachima said. I really recommend that you consider the Fighter instead if you'd like a chain or pole striker/controller (also allows you to MC Spiked Chain for threatening reach at lvl 8).
Test your PC builds' combat prowess and pit them against other builds at the Core Coliseum - the online D&D arena.
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9 months ago ::
Sep 16, 2012 - 7:29PM
#7
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What erachima said. I really recommend that you consider the Fighter instead if you'd like a chain or pole striker/controller (also allows you to MC Spiked Chain for threatening reach at lvl 8).
Well the other reason I'm building around an Avenger is for party utility - Wisdom score, perception, etc. Although I guess there's ways to approximate that with a fighter
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9 months ago ::
Sep 17, 2012 - 4:33AM
#8
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Date Joined:
Dec 22, 2010
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Fighters are wis-secondary.
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9 months ago ::
Sep 17, 2012 - 7:17AM
#9
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Date Joined:
Aug 31, 2009
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Druid could be another pretty good option for a WIS-focused, prone-heavy build. You do a bit less damage but a lot more control, and it's readymade for polearm shenanigans.
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9 months ago ::
Sep 17, 2012 - 1:30PM
#10
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Druid could be another pretty good option for a WIS-focused, prone-heavy build. You do a bit less damage but a lot more control, and it's readymade for polearm shenanigans.
You don't have a sample build on hand, do you?
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