9 months ago ::
Sep 15, 2012 - 6:13PM
Without going into much detail, where would a decent place in Forgotten Realms be to place this adventure? It's a forested valley with a small village in it's center, far enough away to be out of the fiefdom of any kingdom. To the south of the valley is a swampy expanse bordering a decent-sized lake. Predominant races is about 90% Humans, 9% Elves, 1% Other.
Doesn't seem like a hard thing to insert into the Realms, and I don't think it'd be hard for me to pick a spot, but with this being my first time running FR, I'd like some input about where'd be a nice place to put it. The Dalelands?
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9 months ago ::
Sep 15, 2012 - 6:58PM
Jul 21, 2009
You could try putting it near Evereska. You would have a lush forest with the Graypeak Mountains to the west and the Marsh of Chelimber to the southwest. Plenty of humans and elves in that part of the world. The forest village should be able to maintain autonomy, even with Netheril and Najara relatively close.
Scratch that. Missed the part about the lake. The Marsh of Chelimber only lies next to the Winding Water, but no lake. You could try the Snakewood, near the western coast of Faerun. It's close to Lake Esmel, and there's room enough for a swamp between the forest itself and the lake.
You could also try the Thornwood, south of Erlkazar. Again, plenty of room for a swamp and it has close connections to the Lake of Steam.
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Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!
We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and....
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D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
Just a quick note on the MMORPG as an insult comparison...
MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development.
TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment.
You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
Adding options at the system level is good.
Adding options at the table level is hard.
Removing options at the system level is bad.
Removing options at the table level is easy.
This is not complicated.
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :|
I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
9 months ago ::
Sep 16, 2012 - 11:40PM
I'd still go with the area around Loudwater. Just adjust the geographic features in the adventure to fit. (Also, Remains of the Empire fits nicely around there as well.)
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