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10 months ago ::
Sep 15, 2012 - 4:46PM
#1
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I was wondering if there was a class or build that does more damage with a melee basic attack than the Slayer and more dual-weapon damage than the Scout?
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10 months ago ::
Sep 15, 2012 - 6:49PM
#2
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Date Joined:
Aug 29, 2008
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I'm no expert but I'd probably say the Twin-Strike Ranger from the PHB.
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10 months ago ::
Sep 15, 2012 - 7:03PM
#3
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Depends on what level you are and mostly just how much you're willing to optimize. At low levels the Slayer and PHB1 Ranger are pretty darn good. Rogues and Barbarians can certainly hold their own. A good Genasi Blaster wizard might actually be the best of all, perhaps. As you get up in levels it is more about charging and specialized builds for true super high damage. There are a number routes, but the best people to talk to about it are in CharOps. Can't say I keep up with the latest build craziness.
That is not dead which may eternal lie
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10 months ago ::
Sep 15, 2012 - 11:09PM
#4
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Date Joined:
May 12, 2009
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I was wondering if there was a class or build that does more damage with a melee basic attack than the Slayer and more dual-weapon damage than the Scout?
With a melee basic attack ? May be the Thief (provided he has Combat Advantage)
Someone active on CharOp could probably better tell though.
Yan Montréal, Canada
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10 months ago ::
Sep 16, 2012 - 7:40AM
#5
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Date Joined:
Aug 29, 2008
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My apologies, I skipped over the MBA part of the question.
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10 months ago ::
Sep 16, 2012 - 9:21AM
#6
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What level? And why an MBA?
Scouts will beat slayers with the extra attack, but that's limited to 1/round, so it's less good if your looking for a warlord partner.
If your charging, barbarians tend to win.
But the best generic MBA is probably the slayer, followed closely by the thief.
Of couse that varies per level. If you look in char-op, there's a DPR king page which may help.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago ::
Sep 16, 2012 - 2:44PM
#7
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I would say whoever is at the other end of the warlord, but that's probably not very helpful.
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10 months ago ::
Sep 16, 2012 - 9:56PM
#8
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Date Joined:
Apr 16, 2009
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I would say whoever is at the other end of the warlord, but that's probably not very helpful.
Not helpful, and not quite correct. It's whatever melee striker, other than a Monk or Vampire or Ossassin, is at the other end of the Warlord. (We all knew Ossassins are weak and vampires suck, but for Warlords monks also suck.)
(Note: some characters of non-strikers classes, particularly Fighters, can be melee strikers for this purpose.)
And for some Warlord builds... at level 7 an Archer Skirmishing Warlord can (once a day) hand out five out-of-turn attacks against a single target in three rounds, all of them with +4 damage and two of them with +4 attack, while leaving that +4 damage hanging on the target for all of his allies to use for the rest of the round as well.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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10 months ago ::
Sep 17, 2012 - 4:29AM
#9
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Date Joined:
Oct 28, 2010
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Purely with an MBA, you're almost certainly looking at the Slayer. But this does not mean that they are the most damaging overall.
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10 months ago ::
Sep 17, 2012 - 4:46AM
#10
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Date Joined:
Dec 22, 2010
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At low levels the thief definitely pips the slayer with his MBA.
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