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Dungeons & Dra.. What's a DM to Do? Players Looting EVERYTHING among other things.
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9 months ago  ::  Sep 19, 2012 - 12:30PM #121
JTheta
Date Joined: Mar 22, 2011
Posts: 400
If I wanted mystery or horror outside of the fantasy genre, I'd do the same. But I think I could try for fantasy mystery or fantasy horror within D&D, wihout an excessive amount of work. On the other hand, I make up custom mechanics on the fly for atypical situations all the time.
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9 months ago  ::  Sep 19, 2012 - 2:11PM #122
Madfox11
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Date Joined: Dec 2, 2005
Posts: 4,446

Sep 19, 2012 -- 6:38AM, LunarSavage wrote:

Bold: That sounds more like a problem with natural 1s than an issue with the DM/playstyle. Maybe suggest doing away with 1 = failure?


1s are not a natural failure. We run RAW in that regards. The 24 was a failure, because my PC needed a 25 (some monsters actually do have a decent Perception ). It is exactly because that natural 1 is not an automatic failure that made the fumble description so odd

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9 months ago  ::  Sep 19, 2012 - 2:12PM #123
LunarSavage
Date Joined: Jun 25, 2009
Posts: 1,189

Sep 19, 2012 -- 2:11PM, Madfox11 wrote:

Sep 19, 2012 -- 6:38AM, LunarSavage wrote:

Bold: That sounds more like a problem with natural 1s than an issue with the DM/playstyle. Maybe suggest doing away with 1 = failure?


1s are not a natural failure. We run RAW in that regards. The 24 was a failure, because my PC needed a 25 (some monsters actually do have a decent Perception ). It is exactly because that natural 1 is not an automatic failure that made the fumble description so odd




Ah. That makes sense. If the DM isn't going by natural 1 = failure, then it certainly is an odd thing to say. ...hm...interesting.

My username should actually read: Lunar Savage (damn you WotC!)
*Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb.
http://asylumjournals.tumblr.com/
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9 months ago  ::  Sep 19, 2012 - 2:16PM #124
Madfox11
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Date Joined: Dec 2, 2005
Posts: 4,446

Sep 19, 2012 -- 2:12PM, LunarSavage wrote:

Sep 19, 2012 -- 2:11PM, Madfox11 wrote:

Sep 19, 2012 -- 6:38AM, LunarSavage wrote:

Bold: That sounds more like a problem with natural 1s than an issue with the DM/playstyle. Maybe suggest doing away with 1 = failure?


1s are not a natural failure. We run RAW in that regards. The 24 was a failure, because my PC needed a 25 (some monsters actually do have a decent Perception ). It is exactly because that natural 1 is not an automatic failure that made the fumble description so odd




Ah. That makes sense. If the DM isn't going by natural 1 = failure, then it certainly is an odd thing to say. ...hm...interesting.


Just to be fair to that particular DM (who might be reading this), it is something I have seen a lot of DM do. In fact, I always have to actively supress that same urge when I DM. As a DM I want to describe what happens when they fail that check, but to do what I want other DMs to me, I try to let the players themselves provide the descriptions.

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9 months ago  ::  Sep 19, 2012 - 2:21PM #125
LunarSavage
Date Joined: Jun 25, 2009
Posts: 1,189

Sep 19, 2012 -- 2:16PM, Madfox11 wrote:

Sep 19, 2012 -- 2:12PM, LunarSavage wrote:

Sep 19, 2012 -- 2:11PM, Madfox11 wrote:

Sep 19, 2012 -- 6:38AM, LunarSavage wrote:

Bold: That sounds more like a problem with natural 1s than an issue with the DM/playstyle. Maybe suggest doing away with 1 = failure?


1s are not a natural failure. We run RAW in that regards. The 24 was a failure, because my PC needed a 25 (some monsters actually do have a decent Perception ). It is exactly because that natural 1 is not an automatic failure that made the fumble description so odd




Ah. That makes sense. If the DM isn't going by natural 1 = failure, then it certainly is an odd thing to say. ...hm...interesting.


Just to be fair to that particular DM (who might be reading this), it is something I have seen a lot of DM do. In fact, I always have to actively supress that same urge when I DM. As a DM I want to describe what happens when they fail that check, but to do what I want other DMs to me, I try to let the players themselves provide the descriptions.




I wouldn't necessarily take that ability away from the DM. After all, the player failed horribly. It's a 1, after all. They did f*** up so badly that something strange needs to happen. But if you're not going by a natural 1 = fail rule, it probably is better to let the player decide how they messed up. Also, there really is no need to concern yourself with what other DMs expect or want you to do. Use them as guidance and tools for suggestion, sure. But never take their opinion to concrete heart. Always adjust for what you know your players will enjoy most. That's key to anything on these boards.

My username should actually read: Lunar Savage (damn you WotC!)
*Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb.
http://asylumjournals.tumblr.com/
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9 months ago  ::  Sep 19, 2012 - 4:26PM #126
Detoxifier
Date Joined: Apr 24, 2011
Posts: 340
In my games, a nat 1 or 20 is a success on attack or save rolls, but on skill checks we follow another rule.

For skills a nat 1 counts a -10, and a nat 20 counts as +30. 

This is sort of in between the critical success/failure, and just taking the unmodified numbers.
...and in the ancient voice of a million squirrels the begotten chittered "You have set upon yourselves a great and noble task, dare you step further, what say you!  What say you!"
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9 months ago  ::  Sep 19, 2012 - 4:37PM #127
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 5,570
It's not  "lazy DMing", more like being good at thinking quickly.
Plus players tend to enjoy the results more.

To be fair though, that thing about the amount of work  someone is able to put in had nothing to do with specific adventure prep. 

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
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In the morning HK'll be sober but you'll still be a meatbag.
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May 21, 2013 -- 2:04PM, awaken_D_M_golem wrote:

Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?



May 24, 2013 -- 1:59PM, CorranHornIsAwesome wrote:

May 24, 2013 -- 1:00PM, Zombie_Babies wrote:



May 24, 2013 -- 10:24AM, Hipster_Dog wrote:

I heard samsung is making shoes that are making you run faster too.



Liar.  Hipsters don't run.  It's too mainstream.



Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."



And the greatest post moderation of all time...

May 24, 2013 -- 2:46PM, CorranHornIsAwesome wrote:

I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.

(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)   



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8 months ago  ::  Oct 20, 2012 - 5:00PM #128
TheSethGrey
Date Joined: Jan 20, 2012
Posts: 63
So, I hate to rezzuct this post, but something has come up in my group again, which as me worried.

We're running the Red Box/Starter Box and my party has just come across Kurrash the Bugbear, who has an Axe that has a +9 to attack rolls, and does 2d8 + 6 damage.

My group sees this, and how much damage it's doing and they are exicted to steal the axe from his body, but i'm a bit worried that the axe being a bit OP at their level, what should I do?
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8 months ago  ::  Oct 20, 2012 - 5:06PM #129
iserith
Date Joined: Jun 1, 2005
Posts: 5,202
It's mundane. It does 2d8+6 damage in the hands of a monster because that's how monster math works. In the hands of a PC, it does whatever an axe does for damage as per the PHB.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
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8 months ago  ::  Oct 20, 2012 - 5:20PM #130
TheSethGrey
Date Joined: Jan 20, 2012
Posts: 63

Oct 20, 2012 -- 5:06PM, iserith wrote:

It's mundane. It does 2d8+6 damage in the hands of a monster because that's how monster math works. In the hands of a PC, it does whatever an axe does for damage as per the PHB.



  
Even if it's a named axe? 

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