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9 months ago ::
Sep 19, 2012 - 12:30PM
#121
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Date Joined:
Mar 22, 2011
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If I wanted mystery or horror outside of the fantasy genre, I'd do the same. But I think I could try for fantasy mystery or fantasy horror within D&D, wihout an excessive amount of work. On the other hand, I make up custom mechanics on the fly for atypical situations all the time.
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9 months ago ::
Sep 19, 2012 - 2:11PM
#122
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Bold: That sounds more like a problem with natural 1s than an issue with the DM/playstyle. Maybe suggest doing away with 1 = failure?
1s are not a natural failure. We run RAW in that regards. The 24 was a failure, because my PC needed a 25 (some monsters actually do have a decent Perception ). It is exactly because that natural 1 is not an automatic failure that made the fumble description so odd 
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9 months ago ::
Sep 19, 2012 - 2:12PM
#123
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Date Joined:
Jun 25, 2009
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Bold: That sounds more like a problem with natural 1s than an issue with the DM/playstyle. Maybe suggest doing away with 1 = failure?
1s are not a natural failure. We run RAW in that regards. The 24 was a failure, because my PC needed a 25 (some monsters actually do have a decent Perception ). It is exactly because that natural 1 is not an automatic failure that made the fumble description so odd 
Ah. That makes sense. If the DM isn't going by natural 1 = failure, then it certainly is an odd thing to say. ...hm...interesting.
My username should actually read: Lunar Savage (damn you WotC!) *Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb. http://asylumjournals.tumblr.com/
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9 months ago ::
Sep 19, 2012 - 2:16PM
#124
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Bold: That sounds more like a problem with natural 1s than an issue with the DM/playstyle. Maybe suggest doing away with 1 = failure?
1s are not a natural failure. We run RAW in that regards. The 24 was a failure, because my PC needed a 25 (some monsters actually do have a decent Perception ). It is exactly because that natural 1 is not an automatic failure that made the fumble description so odd 
Ah. That makes sense. If the DM isn't going by natural 1 = failure, then it certainly is an odd thing to say. ...hm...interesting.
Just to be fair to that particular DM (who might be reading this), it is something I have seen a lot of DM do. In fact, I always have to actively supress that same urge when I DM. As a DM I want to describe what happens when they fail that check, but to do what I want other DMs to me, I try to let the players themselves provide the descriptions.
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9 months ago ::
Sep 19, 2012 - 2:21PM
#125
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Date Joined:
Jun 25, 2009
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Bold: That sounds more like a problem with natural 1s than an issue with the DM/playstyle. Maybe suggest doing away with 1 = failure?
1s are not a natural failure. We run RAW in that regards. The 24 was a failure, because my PC needed a 25 (some monsters actually do have a decent Perception ). It is exactly because that natural 1 is not an automatic failure that made the fumble description so odd 
Ah. That makes sense. If the DM isn't going by natural 1 = failure, then it certainly is an odd thing to say. ...hm...interesting.
Just to be fair to that particular DM (who might be reading this), it is something I have seen a lot of DM do. In fact, I always have to actively supress that same urge when I DM. As a DM I want to describe what happens when they fail that check, but to do what I want other DMs to me, I try to let the players themselves provide the descriptions.
I wouldn't necessarily take that ability away from the DM. After all, the player failed horribly. It's a 1, after all. They did f*** up so badly that something strange needs to happen. But if you're not going by a natural 1 = fail rule, it probably is better to let the player decide how they messed up. Also, there really is no need to concern yourself with what other DMs expect or want you to do. Use them as guidance and tools for suggestion, sure. But never take their opinion to concrete heart. Always adjust for what you know your players will enjoy most. That's key to anything on these boards.
My username should actually read: Lunar Savage (damn you WotC!) *Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb. http://asylumjournals.tumblr.com/
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9 months ago ::
Sep 19, 2012 - 4:26PM
#126
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Date Joined:
Apr 24, 2011
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In my games, a nat 1 or 20 is a success on attack or save rolls, but on skill checks we follow another rule.
For skills a nat 1 counts a -10, and a nat 20 counts as +30.
This is sort of in between the critical success/failure, and just taking the unmodified numbers.
...and in the ancient voice of a million squirrels the begotten chittered "You have set upon yourselves a great and noble task, dare you step further, what say you! What say you!"
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9 months ago ::
Sep 19, 2012 - 4:37PM
#127
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Date Joined:
Jun 12, 2009
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It's not "lazy DMing", more like being good at thinking quickly. Plus players tend to enjoy the results more.
To be fair though, that thing about the amount of work someone is able to put in had nothing to do with specific adventure prep.
We summoned a devil once. All we used was the D&D books, too. It was pretty kwazy.
God of Arrested Development and Intelligence  Resident Left Hand of Stalin and Banana Stand Grandstander Pie-Cooling-On-A-Windowsill of the House of Trolls In the morning HK'll be sober but you'll still be a meatbag. I know I misspell "Danke" in my posts. It's an inside joke. "Ten cents gets you nuts." -George Michael Spoiler:
Show
''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.'' —Bill Clinton
You are not a moral man. There are not enough middle fingers in the world for you.
Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?
I heard samsung is making shoes that are making you run faster too.
Liar. Hipsters don't run. It's too mainstream.
Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.
I'd take coal. Heating your house is expesive, and engery cost arn't going down.
Mabey if i beat enough homeless people, i won't have to be cold this year. 
"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...
Whaaaaaat?!??
Wow...way to waste perfectly good potential slaves.
Er...no wait I mean..uh...something not evil!
(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)
First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!
"Why in the wide,wide, world of all things irrational would I help you? -Daniel Jackson "Fun will now commence." -Seven of Nine
"Excellent."
-Mr. Burns.
Whey is a crotch.
Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.
There's so much you can do with insanity, especially when it has alot of resources.
1. Cleric cast protection from fire on Tank. 2. Tank goes in and get surrounded by enemies. 3. Wizard cast fireball and blows them up. 4. ??? 5. Profit
I go by the saying," If it ain't friendly fire then it's not working."
And the greatest post moderation of all time...
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.
(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
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8 months ago ::
Oct 20, 2012 - 5:00PM
#128
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Date Joined:
Jan 20, 2012
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So, I hate to rezzuct this post, but something has come up in my group again, which as me worried.
We're running the Red Box/Starter Box and my party has just come across Kurrash the Bugbear, who has an Axe that has a +9 to attack rolls, and does 2d8 + 6 damage.
My group sees this, and how much damage it's doing and they are exicted to steal the axe from his body, but i'm a bit worried that the axe being a bit OP at their level, what should I do?
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8 months ago ::
Oct 20, 2012 - 5:06PM
#129
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It's mundane. It does 2d8+6 damage in the hands of a monster because that's how monster math works. In the hands of a PC, it does whatever an axe does for damage as per the PHB.
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8 months ago ::
Oct 20, 2012 - 5:20PM
#130
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Date Joined:
Jan 20, 2012
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It's mundane. It does 2d8+6 damage in the hands of a monster because that's how monster math works. In the hands of a PC, it does whatever an axe does for damage as per the PHB.
Even if it's a named axe?
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