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Switch to Forum Live View Are there going to be minions?
10 months ago  ::  Sep 15, 2012 - 9:17AM #11
Diffan
Date Joined: Sep 19, 2006
Posts: 3,448

Sep 15, 2012 -- 8:54AM, VacantPsalm wrote:

Sep 15, 2012 -- 6:49AM, Diffan wrote:

Minion rules specifically? Sadly I don't see this happening in any official capacity. However its extremely easy to implement (dropping the HP to 1 or dies on first hit). Essentially there already there with the monsters present (oh 3 HP is MUCH better :rollseyes: )


But 3hp IS much better, the difference is player mindset. For me, there is a vast amount of contrast between, "ok, those guys are minions," and "ok, these guys are weak." One of them has meta game mechanics tied to it and devalues the mob's existence to hero fodder; while the other I could think to myself while punching out children at a day care center. Children drop like flies because I'm awesome (and they're not), minions drop like flies because they're designed to be weak.




The fact that your making it a point to illustrate 2 HP different is meta-gaming in itself. My character doesn't know if they have 1 HP or 4 HP if they all still drop in 1 attack (even on a damage roll of 1 + Ability score). They die with one attack and that's all my character cares about.

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10 months ago  ::  Sep 15, 2012 - 9:19AM #12
Master_MJ
Date Joined: Dec 10, 2004
Posts: 61
I agree with you...  I loved minions as a DM.  If an encounter was going way to well for the players, you could just drop in a second wave of minions to keep them on their toes and humble the encounter down allot more.  The players in the end love it and the stories about these types of battles are talked about in many session that follow.  Keep the minions.

 

Sep 15, 2012 -- 6:22AM, rethgryn wrote:

I love minions. They are a great way to spice up an encounter with more enemies without having to track more hit points. And they do constant damage which cuts down on the rolling.




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10 months ago  ::  Sep 15, 2012 - 12:09PM #13
VacantPsalm
Date Joined: May 4, 2011
Posts: 494

Sep 15, 2012 -- 9:17AM, Diffan wrote:

The fact that your making it a point to illustrate 2 HP different is meta-gaming in itself. My character doesn't know if they have 1 HP or 4 HP if they all still drop in 1 attack (even on a damage roll of 1 + Ability score). They die with one attack and that's all my character cares about.


I don't care about HP value either, but minion =/= mob with 1hp. Minions auto die at any damage and aren't damaged by miss effects. The thing I don't like is the thought "I guess these are minions" being in my head because the keyword "minion" used in that sentence is used as a game definition. Not telling the players that a mob is a minion doesn't fix it. I can be totally wrong in thinking "that was a minion" but the damage is still done because it's the act of making me think like that I'm complaining about.

What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

Homebrew Psionics blog posts archive:
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UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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10 months ago  ::  Sep 15, 2012 - 1:04PM #14
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,550
I think monsters should be designed like standard or normal, and like minions with different XPs. It would not only a hit-point but a hit-point each bodymass point (one medium size, two large, four huge...)


Why? Sometimes PCs are too powerful or they are using a special help like a warmachine, or modern firearms. Other times monsters are killed without combat, for example like when Mogwli (from Book of Jungle) incited a buffalo stampede to kill to Shere-Khan the tiger or when Mu-lan caused a avalanche to kill Mongol army. The XPs reward would be different. Killing a tyranosaurus rex is easier if your PC are riding a steampunk golem-like mecha (=giant robot). 
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10 months ago  ::  Sep 15, 2012 - 1:35PM #15
crazy_monkey
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Date Joined: Apr 5, 2006
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Personal opinion...

I think that a Minion Module could be a very simple thing to implement in a sidebar.

"Minions: If you want a more cinematic style of play, consider setting the hit points of monsters used in groups to 1.  You can also cut down on dice rolling a bit in combat by setting a Minion's damage to the average die roll (for example, a creature's whose normal damage is 1d6+1 would deal 4 points of damage per hit).  Reduce Minion-ized monsters XP value by x amount when using this option."

Just something to consider.     
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10 months ago  ::  Sep 15, 2012 - 2:05PM #16
rampant
Date Joined: Oct 26, 2004
Posts: 8,101
See! that is what I wanna see in the book, a quick and dirty minion template.
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10 months ago  ::  Sep 15, 2012 - 3:15PM #17
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,545

Sep 15, 2012 -- 1:35PM, crazy_monkey wrote:

Personal opinion...

I think that a Minion Module could be a very simple thing to implement in a sidebar.

"Minions: If you want a more cinematic style of play, consider setting the hit points of monsters used in groups to 1.  You can also cut down on dice rolling a bit in combat by setting a Minion's damage to the average die roll (for example, a creature's whose normal damage is 1d6+1 would deal 4 points of damage per hit).  Reduce Minion-ized monsters XP value by x amount when using this option."

Just something to consider.     



 
Not gonna work really the low level enemies are already one hit kills why are you reducing the experience for them exactly? 

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10 months ago  ::  Sep 15, 2012 - 3:17PM #18
rampant
Date Joined: Oct 26, 2004
Posts: 8,101
Not it didnt apply to low level monsters but anythign you wanted to use in a group.

Not that it's perfect but some sort of minion template in the book would be very useful and probably wouldn't get all the luddites up in arms. 
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10 months ago  ::  Sep 15, 2012 - 4:19PM #19
yarnevk
Date Joined: Jul 9, 2012
Posts: 350

Sep 15, 2012 -- 1:35PM, crazy_monkey wrote:

Personal opinion...
I think that a Minion Module could be a very simple thing to implement in a sidebar.



Yes it is a very simple rule but not so simple to leave it up to house rules (25% XP, HP 1/tier, dmg is half average level or something tweaked from that 4e version?).   However they have not done that for 5e. Instead they said minions are the same thing as lower level monsters (when they are in fact, not) , so thus no need to even mention this feature of 4e, as far as they are concerned it is in there.

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10 months ago  ::  Sep 15, 2012 - 4:27PM #20
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,102
Are there going to be minions? 

Doubtful.  It's a recognizable 4e feature with relatively subtle benefits.  I imagine we'll just be told to use weak monsters. 
Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
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