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Switch to Forum Live View Knocking back oozes
9 months ago  ::  Sep 14, 2012 - 4:26PM #51
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
Considering two ideas:  Push scaling and Push not working on over-large creatures.


What if push did scale with level, but the distance you pushed it was affected by the creature's size.  Maybe at L1 you can only push a medium creature 1, a large 0 and a small 2, but at L3 (or whenever it scales up) you can push a medium 2, a large 1 and a small 3, etc.  (And, yes, this is taking away the large push at L1 - that is not unintentional.  It is also true that none of the combat styles gain push before L3).

You could also either spend more dice to push larger creatures OR actually role the dice and have the die roll determine the distance of the push (although not as simply as roll=distance; perhaps roll/size = distance?)

In other words - it isn't that you can't push a large or huge creature at all - it is just that you can't push them at first level?

Carl
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9 months ago  ::  Sep 14, 2012 - 4:45PM #52
Quidhala
Date Joined: Sep 11, 2008
Posts: 288
I wouldn't want to pretend small characters are as effective at some maneuvers as medium sized creatures. I think there is a general turn-off for small characters because they are viewed as weak/slow. I think that they haven't worked hard enough to help the small characters use their stature to their advantage.

What if a small fighter can use misdirection and their small size to make their engaged enemies loose track of them so that they can move past them without triggering an attack of opportunity. They could spend their CS dice on a maneuver called "Slippery" (stretching here).

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I like the idea of the ooze having its ability to coalesce disrupted so the effect is the same as prone. But if you still don't think it should effect them why not develop a creature property called, liquid or ephemeral. 

Ephemeral - Abilities that attempt to push, pull or displace this creature are less than effective. They suffer from only half the effect if applicable, otherwise they are immune.

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And what's with certain player races having immunities? That's just terrible.
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9 months ago  ::  Sep 14, 2012 - 4:54PM #53
Vikingkingq
Date Joined: Oct 8, 2005
Posts: 1,058

Sep 14, 2012 -- 4:26PM, CarlT wrote:


In other words - it isn't that you can't push a large or huge creature at all - it is just that you can't push them at first level?
Carl




Yeah, that seems fine. I think the main thing is that you should generally be able to push the kinds of enemies you're fighting at that level; and at level one, you're predominantly fighting medium or small size enemies.

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9 months ago  ::  Sep 14, 2012 - 6:20PM #54
chaosfang
Date Joined: May 1, 2009
Posts: 4,877
I'd rather think of "prone" as "vulnerable" (making "knocked prone" much more universally applicable) instead of "prone" as "lying on stomach/back" (making "knocked prone" limited to creatures with appendages as well as a face/back).  That way, the creature will always be immune to tripping, but not to being knocked [to a] prone [position].

I'm also more of the "make it more difficult, not impossible" side... because while there is merit to the "encourage creativity by making stuff they're used to using SOMETIMES not work", I'd rather strike a balance between punishment & reward.  Besides, from what I've observed even a -4 to hit, or half damage, can be a POWERFUL incentive to try something else, as not many are courageous enough to face a "you need a 20 to hit", and the rare few who do (and actually make it, especially during crunch time so to speak) deserve the resulting jubilant cries. 
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9 months ago  ::  Sep 14, 2012 - 7:45PM #55
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675

Sep 14, 2012 -- 4:45PM, Quidhala wrote:

 

I like the idea of the ooze having its ability to coalesce disrupted so the effect is the same as prone. 
 




Seems appropo doesnt it...  I picture these things spreading out a bit trying to engulf someone.. then getting hit at just the right moment spreads them farther than they really like and causing them to collapse. 

Or a fighter with his sheild coming down sharply and smushing it out to the side no longer so cube like any more neither comfortable nor tall.


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9 months ago  ::  Sep 14, 2012 - 9:03PM #56
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208
It's the old "trip the gelatinous cube" thing that gets me. I always have to giggle a bit at the thought of it. I mean...could you tell if it fell over?
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9 months ago  ::  Sep 14, 2012 - 9:10PM #57
Quidhala
Date Joined: Sep 11, 2008
Posts: 288

Sep 14, 2012 -- 9:03PM, Hocus-Smokus wrote:

It's the old "trip the gelatinous cube" thing that gets me. I always have to giggle a bit at the thought of it. I mean...could you tell if it fell over?



They are always marked, "This Side Up"

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9 months ago  ::  Sep 14, 2012 - 9:16PM #58
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675

Sep 14, 2012 -- 9:10PM, Quidhala wrote:

Sep 14, 2012 -- 9:03PM, Hocus-Smokus wrote:

It's the old "trip the gelatinous cube" thing that gets me. I always have to giggle a bit at the thought of it. I mean...could you tell if it fell over?



They are always marked, "This Side Up"




One side is slippery slimy and used for mobility two sides are used for vertical form retention of course.

The monster is pretty nonsense if you dont laugh at it their may be something wrong with you. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

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Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
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By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

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9 months ago  ::  Sep 14, 2012 - 9:46PM #59
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Sep 14, 2012 -- 9:03PM, Hocus-Smokus wrote:

It's the old "trip the gelatinous cube" thing that gets me. I always have to giggle a bit at the thought of it. I mean...could you tell if it fell over?



Well, yeah.  I mean, if all the things it's eaten but can't digest(metal, frex) settle to the bottom, then if you tip it over, they'd be on the wrong side for a few moments.

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9 months ago  ::  Sep 14, 2012 - 10:09PM #60
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675

Sep 14, 2012 -- 9:46PM, Pashalik_Mons wrote:

Sep 14, 2012 -- 9:03PM, Hocus-Smokus wrote:

It's the old "trip the gelatinous cube" thing that gets me. I always have to giggle a bit at the thought of it. I mean...could you tell if it fell over?



Well, yeah.  I mean, if all the things it's eaten but can't digest(metal, frex) settle to the bottom, then if you tip it over, they'd be on the wrong side for a few moments.




Oh I like that the imagery of the settled garbage.. is fun.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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