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Switch to Forum Live View Response to the Mike Mearls interview
9 months ago  ::  Sep 14, 2012 - 12:52AM #11
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493

Sep 13, 2012 -- 10:05PM, Rory wrote:

Sep 13, 2012 -- 8:10PM, lokiare wrote:

If they do multiclassing I hope they do it using the 4E Hybrid rules or something along those lines. They should cap the number of classes you can take to 2 classes and 1 prestige class.






 

Why have a hard cap when its already discouraged in 3e with xp penalties and the incentive to reach high lvls in a single class?




While this is 100% true, there were those few exeptions that made multiclassing crazy good. I mean cmon, splashing 1 level of fighter alone was pretty sweet. Instant Armor Profs, Weapon Profs, d10 hit die, and a feat to boot. All you needed was 1.

But yes, I don't think multiclass as a whole was too good in 3.5, I just think those specific little combos were too good >.> But this is something you are never going to be able to avoid with the legion of powergamers out there  

My two copper.



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9 months ago  ::  Sep 14, 2012 - 4:59AM #12
OleOneEye
Date Joined: Nov 17, 2003
Posts: 1,991
When complaining about 3e style multiclassing, there is no point in complaining about actual 3e class features.  Look at 5e class features and extrapolate what 3e style multiclassing would look like with them.
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9 months ago  ::  Sep 14, 2012 - 8:42AM #13
Orkbard
Date Joined: Mar 3, 2012
Posts: 508
I like multiclassing. I never enforced Favored Class penalties since I didn't like penalizing my players for creativity. 
I actually liked the idea of the 2nd edition multiple classes at creation multiclassing (not dual classing).
Now there is nothing that says that Next multiclassing will be like 3rd edition or 4e hybridization. 
Let's wait and see what they present before breaking out the pitchforks and torches and scream about how they ruined everything. 
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9 months ago  ::  Sep 14, 2012 - 9:25AM #14
Chaosmancer
Date Joined: Oct 16, 2008
Posts: 429
Personally I like multi-classing in theory, but I've never pursued it in practice. It seemed impractical and I usually was better off just sticking with my original class.

Add it or not, I probably won't use it.
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9 months ago  ::  Sep 14, 2012 - 10:07AM #15
Rory
Date Joined: Jun 24, 2005
Posts: 1,069

Sep 14, 2012 -- 12:52AM, Jenks wrote:



While this is 100% true, there were those few exeptions that made multiclassing crazy good. I mean cmon, splashing 1 level of fighter alone was pretty sweet. Instant Armor Profs, Weapon Profs, d10 hit die, and a feat to boot. All you needed was 1.




Or take a lvl in Barbairan and get Barbarian rage, or Paladin for aura of courage or rogue for a load of base skills. Learning the basics of a second class was sensible strategy that created diverse, practical characters.  I even made them realistic with the way I required players to call their next class before advancement and pay for training if they couldn't find a proper instructor. It was also balanced since doing the same with a third class forced you to include your race's fave class in one of the three, and level up a 2e styled utility character.

The only thing broken about 3e's multiclassing was that it created huge complex stat blocks and certain class combo's had stacking issues with feats based on ability scores.

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9 months ago  ::  Sep 14, 2012 - 11:48AM #16
Greg_K_02
Date Joined: Mar 17, 2001
Posts: 54

Sep 14, 2012 -- 12:52AM, Jenks wrote:


While this is 100% true, there were those few exeptions that made multiclassing crazy good. I mean cmon, splashing 1 level of fighter alone was pretty sweet. Instant Armor Profs, Weapon Profs, d10 hit die, and a feat to boot. All you needed was 1. 




Agreed.  The designers should have gone the Star Wars: Saga route in which Armor Profs  and Weapon Profs are listed under the class as various feats.  A starting first level gains all of those feats to reflect their trainig leading up to the start of play.  In contrast, a multiclass character must choose between an armor proficiency feat, a weapon feat, or another class feat (which would include the the fighter bonus feat) and can gain others through additional feat choices as they level (including class bonus feats if on the class feat list).


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9 months ago  ::  Sep 14, 2012 - 1:31PM #17
Tlantl
Date Joined: Feb 10, 2007
Posts: 504

Sep 13, 2012 -- 3:17PM, 603 wrote:


1e and 2e had multiclassing. It was rare because it was fairly hard to actually pull off...






It was actually very easy to follow the rules for multiclassing in AD&D. Multiclassing into a 2e bard wasn't hard but it was arduous. you level really slowly in AD&D so making even the quickest bard took twelve levels or something. 

90% of the characters in my pile of personal PCs from those by gone years are multiclassed. The real problem was that at least until the unearthed arcana came out the restrictions on what levels you could achieve were very low.

A dwarf for instsnce needed a really high wisdom score if he ever wanted to see 8th level as a cleric, or 9th level as a fighter with an 18 strength.

An elf could never be more than an 11th level magic user and he needed an 18 intelligence score to do it.

Many players didn't multiclass, but it was because there wasn't much point in doing it, not because it was hard.  Then again simple division and adding percentages to the result might be concidered too hard for some players. I know I've suffered through them at the table often enough.

Others didn't like being a couple of levels behind the rest of the party, although in game it meant at worst one spell level , but usually only a spell or os less than a straight caster and being ten percent behind the fighter for attacks never really mattered with armor classes staying within a range where even the wizard to hit for most of the game.

I actually loath 3e multiclassing. I have hated it for so many reasons since I first tried to convert AD&D multiclassed characters over to 3e.

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9 months ago  ::  Sep 14, 2012 - 1:40PM #18
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 14, 2012 -- 1:31PM, Tlantl wrote:

Sep 13, 2012 -- 3:17PM, 603 wrote:


1e and 2e had multiclassing. It was rare because it was fairly hard to actually pull off...






It was actually very easy to follow the rules for multiclassing in AD&D. Multiclassing into a 2e bard wasn't hard but it was arduous. you level really slowly in AD&D so making even the quickest bard took twelve levels or something. 

90% of the characters in my pile of personal PCs from those by gone years are multiclassed. The real problem was that at least until the unearthed arcana came out the restrictions on what levels you could achieve were very low.
.




I assumed he was actually referring to dual-classing which was hard to qualify for.   Multiclassing in AD&D was, as you indicated, as easy as just saying "I'm a multiclass character".

Carl

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9 months ago  ::  Sep 14, 2012 - 1:47PM #19
Vacassa
Date Joined: Sep 12, 2012
Posts: 10

Sep 13, 2012 -- 7:16PM, DontEatRawHagis wrote:

If the game gets so complicated at the higher levels that everyone has to multiclass I will still require my players not to multiclass. I have had too many games with power gamers who ruined the experience because their Bard/Wizard/Paladins could take out entire armies before the other players even touched the enemy.





I have seen this happen 

personaly i say keep multiclassing but make it harder to do. 3.Xe multiclassing kinda broke the book. But if you take that and mix it with Prereqs or something to make it harder to do. Then maybe.


Truthfully a fighter who has never tried to learn about magic should not beable to become a wizard and vice versa.  Multiclassing takes time, lots of time, you basicly have to learn everything anew.  

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9 months ago  ::  Sep 14, 2012 - 2:10PM #20
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
Most broken combination? Get this. 10 Wizard+10 Wizard. Full Spell progression, familiar progress, and Bonus Feats. Beat that power gamers! lol
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