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Switch to Forum Live View New Playable Race: Drow in 4e
9 months ago  ::  Sep 13, 2012 - 3:04PM #11
crazy_monkey
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Sep 13, 2012 -- 2:58PM, mboss77 wrote:

Sep 13, 2012 -- 12:49PM, crazy_monkey wrote:

Personal opinion...

In my Babylon 5 inspired island-setting, I based the elven races off of Minbari.  So, the three major elven races were actually castes of the same people. 

Eladrin = Religious caste.
Elves = Worker caste.
Drow = Warrior caste.

The only reason drow are hated or distrusted by any race is they were on the front lines of a war with humans ten years ago.  Thus, humans have a post-war hatred of drow (and all elves by extension), but there isn't a universal "drow are the bad guys" issue in the setting at all.       




This is an idea worthy of stealing




Having stolen it myself (well, adapted it), I wholeheartedly approve. 

Quentin Small
WotC Online Community Coordinator
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9 months ago  ::  Sep 13, 2012 - 4:04PM #12
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,219
In Forgotten Realms Drittzt is such a comic book super hero most people would give a PC Drow the benefit if the doubt. 
The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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9 months ago  ::  Sep 13, 2012 - 9:14PM #13
DavidArgall
Date Joined: Dec 5, 2007
Posts: 1,592

Sep 13, 2012 -- 2:58PM, mboss77 wrote:

Sep 13, 2012 -- 12:37PM, Salla wrote:

Sep 13, 2012 -- 11:52AM, mboss77 wrote:

In my campaign, Drow originally came from the Shadowfell and not the Feywild. The Drow in and from the Shadowfell are not generally considered evil although like any race they are made up of individuals and some of those are in fact evil. The Drow from the Underdark are generally considered evil by surface dwellers, though these Drow just consider themselves superior to all other races.




Pretty close to how I do it (though I don't have an Underdark).  The three Naya* races (elves, eladrin, and drow) are 'linked' to the Natural world, Feywild, and Shadowfell, respectively.


*I wanted 'elf' to refer specifically to 'ELF'-the-race, so I adopted a term to refer to those three races collectively.




Well, you know, great minds and all

Sep 13, 2012 -- 12:49PM, crazy_monkey wrote:

Personal opinion...

In my Babylon 5 inspired island-setting, I based the elven races off of Minbari.  So, the three major elven races were actually castes of the same people. 

Eladrin = Religious caste.
Elves = Worker caste.
Drow = Warrior caste.

The only reason drow are hated or distrusted by any race is they were on the front lines of a war with humans ten years ago.  Thus, humans have a post-war hatred of drow (and all elves by extension), but there isn't a universal "drow are the bad guys" issue in the setting at all.       




This is an idea worthy of stealing



     Not at all.

       A pan of a book went "Parts of the book were original and parts were good.  Unfortunately the parts that were good were not original and the parts that were original were not good." 
     The same applies to most original ideas.  They are bad.  The creator may think they are great, and his players are not likely going to complain because they need somebody to run the game and they can tolerate a lot of bad fluff if it means the game gets played.  But the original idea is routinely a drawback for the game.
     A generic drawback is that you are no longer playing in the normal D&D world, but rather in some particular world, which makes all that official material worthless.  The DM must create his own, or do without.  The official stuff has its flaws of course, but it is there, easily adopted and used.  [& no, you rarely can do better, or you would be working for WOTC.]  A complete copy of the official text is much superior on average.
     Now in this particular case, we have several problems.  Our drow is now hated only a tiny bit more than elf or eladrin, and instead of 3 playable races, we only have one.  Nothing desirable here.

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9 months ago  ::  Sep 13, 2012 - 11:06PM #14
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497
In my settings, the Underdark's Drow are basically like The Old Republic's Sith Empire, replace sith lords for priestess of Lolth.  The priestess of Lolth are evil and have their own agenda and will try to undermain and exploit the other priestess of lolth for more power (and other drow houses), but most of the Drow are not exactly evil, it's just how things works in the underdark afterall, it's the trope of "For my Country, Right or Wrong"
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9 months ago  ::  Sep 13, 2012 - 11:13PM #15
Zathris
Date Joined: Nov 6, 2009
Posts: 4,227
Dave, That is insultingly false on so many levels. All official (non-rules) material is worthless. Period. End of Concept. I have not, and will not ever, pay someone else to create a fictional world which I intend to use in it's entirety for home games.

The DM Created world is inherently superior to the cannonical setting because it empowers the DM to make new stories, as opposed to empowering "whoever reads more cannon fiction". I don't know how many times I've been in/run a campaign based in an official setting only to have a player say "But according to X book, Y and Z have an ABC relationship, so what you're doing makes no sense", which forces the DM to either capitulate, or depart from cannon (or come up with a plot reason for the event to occur). Settings must be created content in order for the DM to have creative control, it's an absolute necessity for all but a dedicated Gamist campaign; subjecting yourself and your players to the confines of a pre-generated campaign world is only desireable if you are a newer group needing the comfort of defined aspects or need some sort of universal consistency (and financial backing) as with the RPGA.

The reason I don't work for WotC, despite believing my self-created campaign worlds are superior is because ... the two have nothing to do with each other. Forgotten Realms having decades of fiction by professional writers and descriptive texts (including an amusing Atlas complete with an interview with Eliminster!) has absolutely nothing to do with the fact that I can run a better game by deciding the campaign specifics for myself. People who work for WotC are not automatically more creative than anyone else, I pay WotC for their system and content for the exact same reason I am paid for my job, not everyone has the time to do everything and so we pay other people to do them for us, horray business!

And you are jumping to a rather absurd conclusion about monkey's statement that Elf/Eladrin/Drow are all Mimbari. Elf/Eladrin/Drow are all Elves in D&D, they are also all separate races (with sub-races to boot!) so assuming that the different castes remain separate in the exact same way is absurd pessimism.
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9 months ago  ::  Sep 14, 2012 - 5:57AM #16
mboss77
Date Joined: Aug 29, 2008
Posts: 1,108
Just learned that I'm playing Dungeons and Dragons incorrectly, I could use a hug because I'm feeling pretty bad about myself.
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9 months ago  ::  Sep 14, 2012 - 8:16AM #17
Fireclave
Date Joined: Apr 29, 2006
Posts: 2,148

Sep 13, 2012 -- 9:14PM, DavidArgall wrote:


     The same applies to most original ideas.  They are bad....



Thinking about creating a race for 4e?  Make things a lil' easier on yourself by reading my Race Mechanic Creation Guide first.
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9 months ago  ::  Sep 14, 2012 - 9:35AM #18
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,905
90% of everything is crap, including all campaign worlds, official or homebrew.  That's one reason I kinda like PoL - there's not much there at all, just a vague "the world is dangerous" notion, which I like.  Other than that, I don't feel the need to craft a whole world as an exercise in self-gratification because most folks I play with want the game to revolve around them, not my world.

On the other hand, 4e is the first edition of D&D where I actually don't hate Drow because they're not prone to being exploited by munchkins.  They're not special snowflakes and they don't get free superpowers.  This tends to disappoint new players who suddenly discover Drow (DRIZZT!!!!) only to realize, wait, they don't win everything. 

Also, when I DM for Drow PCs, the NPCs pretty much just treat them like everyone else.  Some folks get very disappointed when they're not hated and oppressed.
OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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9 months ago  ::  Sep 14, 2012 - 12:17PM #19
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Sep 13, 2012 -- 9:14PM, DavidArgall wrote:

  Nothing desirable here.




Another day, another three or four entries to my Ignore List.
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9 months ago  ::  Sep 14, 2012 - 12:50PM #20
crazy_monkey
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Howdy folks,

When I shared my version of drow, it was in the spirit of sharing creative ideas.  Some folks may like the idea and want to use it, for others it may not be their cup of tea.

Regardless, DMs who create their own settings are indulging in a playstyle that is just as valid as using a published setting.  Neither way is right or wrong.  Using the published "fluff" or creating your own from scratch are both ways to enjoy the game.

In other words, lets keep it civil.

Thanks.       
Quentin Small
WotC Online Community Coordinator
All around helpful simian
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