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Dungeons & Dra.. Dungeon Master Pla.. First Playtest Impressions and Some Suggestions
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9 months ago  ::  Sep 13, 2012 - 1:17PM #11
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497

Sep 13, 2012 -- 9:35AM, Pyrate_Jib wrote:

I too hated the self heal rules in 4E.  I think I would use the gritty combat system in a longer D&D Next campaign.



The issue isn't as much player survivability, as much as it is the need to have a cleric in all parties. But then again, maybe I'm just a mean DM

My two copper.



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9 months ago  ::  Sep 13, 2012 - 9:56PM #12
ShadeRaven
Date Joined: Jul 15, 2008
Posts: 1,417
Great input, Hawaiian.

Feats: They certainly will need to make this an optional rule to select freely.  I like the fixed nature, it's great for balance and RP, but I understand the need some have for variability and customization beyond what's given.  I just know that open feats in every previous version has lead to some char-op synergistic nightmares.

Self-Heal: Personally, I prefer using items.  Potions, Herbs, Alchemical products, etc.  I've had groups without any "Healer" that will find easier access to things like Althelas Leaves (heal 1d6, but must be kept sealed/fresh - so takes an action to open/ingest), Balm of the  Sylvan Moon (heal 1d8, touch), Potions of Healing (granted by the lord asking for help, etc), and so forth.

I just tie it into the RP of the world and let the group decide how to use their limited resources.  Once you give out Second Wind or other forms of immediate self healing, you can't put that cat back into the bag.

Wish I could agree with you on Hero Points, but I can't.  Halflings get Lucky... and it should be theirs.  Someone out there is looking out for the little guys.  Everyone else is at the mercy of unyielding fate.  I perfer it that way.  Too much of that, too easily, and instead of feeling empowered by hard fought victories, players come away with just a bit of a hollow feeling... as if they cheated to "win."

I wholeheartedly agree with you on A/D, OA, and the rest

@Jenks: I knew to fear you the first moment I saw Rainbow Dash as your representation.  Surprised
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9 months ago  ::  Sep 14, 2012 - 12:14AM #13
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497

Sep 13, 2012 -- 9:56PM, ShadeRaven wrote:


@Jenks: I knew to fear you the first moment I saw Rainbow Dash as your representation. 



My players always taunt me about being too dangerous a DM I can't help it if I like my games to feel this way. Fearing for their life really helps people think in character lol.

Also, your note about items was something of epiphany. I've honestly haven't thought about that before, with Next anyway. The possibility of making healing items easier to obtain would definately help out the healing issues. 

My two copper.



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9 months ago  ::  Sep 14, 2012 - 3:09PM #14
HawaiianWarrior
Date Joined: Jul 23, 2012
Posts: 46
Since Wizards specifically mentions that hit points are an abstraction, a combination of energy, luck, and actual physical injuries, it would be really easy to come up with some cheap "healing" items that aren't a full on magic potion. A little tin with crushed leaves that one snuffs for "rejuvenation," for example, or a luck charm that can be rubbed once a day, etc.
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