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9 months ago ::
Sep 11, 2012 - 9:35PM
#1
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Date Joined:
Feb 26, 2010
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Is it acceptable to use homebrew content (such as a custom Sorcerer Bloodline) or should we stick to in packet content for mechanics?
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9 months ago ::
Sep 11, 2012 - 9:43PM
#2
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Date Joined:
Oct 26, 2004
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Well when filling in a survey it's probably best to stick to the materials provided, but if you wanna use home-brew material in your games go ahead.
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9 months ago ::
Sep 11, 2012 - 9:47PM
#3
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Date Joined:
Sep 19, 2006
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Is it acceptable to use homebrew content (such as a custom Sorcerer Bloodline) or should we stick to in packet content for mechanics?
Depends on your DM's approval but your not going to hurt anything by making a good attempt. What sort of custom bloodlines did you have in mind? Or, rather, how could you re-flavor the current mechanics to fit your concept?
For example, I wanted to make a Necromancer-Fighter guy. The way the Necromancer specialty works stinks so I had to go with the Sorcerer for the mechanics to work. But I hated the whole Dragon-esque style it provided. What I did was reflavor the abilities of the Draogn stuff with Undead stuff. Instead of the Dragon fluff, I went with a zombie/undead flavor. When my Willpower ran out I could gain the claws of a Wight, have a strong hunger for uncooked meat, and my very skin felt as clammy and cold as the dead. The damage element was, of course, Cold (like a Tomb) and my Sorcerous Powers turned from Dragon Strength to Zombie Might and Dragon Scales to Lich Bones (if I remember correctly). The spells I took were Cause Fear (for the necromancy part) and Shield (reflavored to look like a small wall of bones).
So, when in doubt try to reflavor the current playtest material to suit your needs so there's no question about the power of homebrew material and, when that fails, show the DM your ideas and see what he says.
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9 months ago ::
Sep 12, 2012 - 6:12AM
#4
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Date Joined:
Apr 12, 2008
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Well when filling in a survey it's probably best to stick to the materials provided, but if you wanna use home-brew material in your games go ahead.
This. If you're participating in the playtest for the purposes of providing feedback, it would probably be better to use what they give you and comment on those things. If you're playing it just for fun, then go crazy...use whatever houserules you want!
In fond memory of Mark "Wrecan" Monack.
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9 months ago ::
Sep 12, 2012 - 6:48AM
#5
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Date Joined:
May 31, 2012
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Hocus_Smokus says it perfectly.
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9 months ago ::
Sep 12, 2012 - 1:40PM
#6
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Date Joined:
Feb 26, 2010
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Okay. I actually am the DM so I was curious of the approach that is advised. I like to allow my players large amounts of freedom (I once allowed an evil aligned paladin in 3e, for example). I'm just curious if such an approach is apporopriate in this setting or not.
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9 months ago ::
Sep 12, 2012 - 4:41PM
#7
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Date Joined:
Oct 31, 2008
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Well when filling in a survey it's probably best to stick to the materials provided, but if you wanna use home-brew material in your games go ahead.
This. If you're participating in the playtest for the purposes of providing feedback, it would probably be better to use what they give you and comment on those things. If you're playing it just for fun, then go crazy...use whatever houserules you want!
I have to disagree with that. I think you should do what ever works for your group and talk about it. If we all try our various ways to tweak the system and share the results of our tweakings and get other fans' thoughts on our tweaks on the boards then the game creators can get some ideas outside of their inside group which is part of the point of the playtest.
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9 months ago ::
Sep 12, 2012 - 4:46PM
#8
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- Senior Volunteer Community Lead
- Sesquipedalian
Date Joined:
May 20, 2001
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Since a major part of D&D is homebrewing, I would suggest a split. Allow just ONE person use the homebrew, and the rest of the group stick with provided material. Then report on how easy/difficult it is to intergrate homebrew material with the playtest material.
Spoiler:
Show
Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).
It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....
In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.
For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
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9 months ago ::
Sep 12, 2012 - 4:56PM
#9
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Date Joined:
Nov 10, 2004
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on this subject, and with keeping things easy, in terms of not mucking too much, I would like to add a svirfneblin to the party. We had a character death, and I want to add a PC in the form of a svirfneblin. The character was a cleric, and I am hoping to keep that. Any thoughts on the stat bonuses and penalties? Maybe go with human?
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9 months ago ::
Sep 12, 2012 - 10:17PM
#10
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Date Joined:
Oct 11, 2009
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Well when filling in a survey it's probably best to stick to the materials provided, but if you wanna use home-brew material in your games go ahead.
This. If you're participating in the playtest for the purposes of providing feedback, it would probably be better to use what they give you and comment on those things. If you're playing it just for fun, then go crazy...use whatever houserules you want!
+1
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