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Flag braxfortex September 11, 2012 1:51 PM PDT
I've been using CrystalBall Lite for the past 2 years, inputting the complex situational modifiers for my Paragon level barbarian's attacks and damage rolls.  I've hacked together some really ugly dice code on it, but it has a few small limitations.  It doesn't have a simple way to pick the highest number out of a set.  For example, say I have 3 different item bonuses to damage, and I'd like the program to pick the highest one to add to my to hit roll.  I can use nested If/Then/Else type statements in CrystalBall Lite, but it gets to be a nightmare quickly after comparing 2 or 3 values.

I don't have any formal programming experience or training, so working with real coding languages is something I'd like to avoid, but I have some rudimentary ability from when I taught myself basic by reading a manual when I was a kid.  Declaring variable types and all that structure make my head spin.

My goal would be to set it up so I can just click a few buttons on my laptop while at the table, and have it spit out the to hit roll and damage values, taking into account critical hits and all the other rules complexity that 4e has.  I don't mind a hand coding rudimentary stuff for each power, but I would like it sophisticated enough that I can set it up for easy leveling, or making a generic framework that will work for any character I decide to put in to it.  

Sites like iplay4e are great, but don't parse all the nuances I need to keep track of, and I keep forgetting situational modifiers.  Your recomendations are appreciated!
Flag mellored September 13, 2012 9:51 AM PDT
www.anydice.com
 
Flag braxfortex September 14, 2012 11:33 AM PDT

Sep 13, 2012 -- 9:51AM, mellored wrote:

www.anydice.com
 





Hmm... I'm not sure how an on-line program will be able to do what I want, but the feature set looks good.  If I can figure out how to save sets of rolls that can be activated conveniently, I'll try to convert.  As it stands, this looks like it would be fine for an individual roll, but not for inputting an entire character with all their abilities, and then roll each of those abilities separately. 

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